Halo: The Master Chief Collection

Halo: The Master Chief Collection

Invasion of Utgard
33 条留言
Kordharin 1 月 20 日 下午 9:52 
Been trying to get this to work, but failing miserably. Would love to actually play this, but it seems to be a no-go for me
Lauvi 2024 年 7 月 18 日 下午 1:55 
I've always wanted to play as covenant. Would it be much to ask if you could make an Elite campaign?
some chinlet who cares 2024 年 1 月 6 日 下午 12:32 
hope this helps, it works perfectly now.
this mod is worth the effort, its a real war.
some chinlet who cares 2024 年 1 月 6 日 下午 12:31 
Copied from someone on the mod page for "Assault Rifle with Magnum Rounds:

MCC recently had an update that enforced mods to accept a new `MaxAppVersion` in the `ModInfo.json` file. You can fix the mod for now by going to the mod info file ({STEAM_LIBRARY}/steamapps/workshop/content/976730/[ModNumber]/ModInfo.json) and changing MaxAppVersion.Minor from what it is now to 3272.

Your MaxAppVersion should now look like this:
"MaxAppVersion": {
"Major": 1,
"Minor": 3272,
"Patch": 0
},

WordPad will open .json files. Once you save it, open MCC and the mod should be available.
Tactictard 2023 年 11 月 11 日 下午 11:41 
update when.
Theghostofreach 2023 年 11 月 3 日 下午 7:34 
update?
Cyanith 2023 年 9 月 10 日 下午 9:06 
my man this mod needs an update
Arquitens 2023 年 8 月 15 日 下午 8:37 
Hi, Talgie. It seems your mods (this one and the last stand) don't show up in the modded firefight. Perhaps update your mod? Thanks!
Tactictard 2023 年 8 月 4 日 下午 6:27 
It's not showing up.
The Specialist 2023 年 8 月 2 日 下午 10:18 
Eeeeerrrrmmmmm.... where's the modded map? Subbing didn't appear to add it..
Olivia, L.F.H. 2023 年 7 月 25 日 下午 8:38 
Unsure if I am just not that bright but I hit subscribe and download the sound pack yet when I open custom firefight, the map just isn't there? Am I looking in the wrong place?
talgie22890  [作者] 2023 年 5 月 8 日 下午 2:59 
@venom1983 There was indeed an error with the Spartans I was using. I have updated to 2.0.1 and fixed the issue. Spartans should remain dead until scripted spawner allows them to revive and they should no longer T-pose (which was funny but not practical.) Thank you for bringing this to my attention.
just-bonnie 2023 年 5 月 8 日 上午 9:35 
@talgie22890 i think i do when i start the game it doesnt update and try killing the spartens when you are a sparten they will get up in like 5 seconds and sometimes glitch and have no weapon
talgie22890  [作者] 2023 年 5 月 7 日 下午 5:31 
@venom1983 I thought I had replied to this, sorry. However, I went back into the game and didn't have the same errors. The Spartans remain dead until the timer goes off and then they spawn (in a new place.) I also haven't seen any T-poses. Did you have the latest update for this game?
just-bonnie 2023 年 4 月 12 日 下午 3:37 
i love this map but could you make it so the spartens move around and idk why but the spartens litterly come back to life and glitch out and do a like te pose thing
talgie22890  [作者] 2023 年 4 月 7 日 上午 5:27 
I apologize. I am working on this.... I'll have a fix after work
SamB 2023 年 4 月 6 日 上午 7:52 
Nice work on the new update!

I wanted to ask about the SMG and BR, and what sounds they use? I think I have currently got the sound file from Mythic Overhaul installed for Reach which I assume is the reason the guns have no sounds. Do they use vanilla sounds or is there a specific other sound file I need to download for these?

Thanks!
talgie22890  [作者] 2023 年 3 月 27 日 下午 7:06 
@Rumia Soda Throw some grenades on it. You'll be okay ^.-
Rumia Soda 2023 年 3 月 27 日 下午 5:29 
Gauss hog is aids, not fun at all
talgie22890  [作者] 2023 年 3 月 26 日 下午 3:03 
@Skullmaster20 The AA guns are actually their default vitality. This is done so while playing the beginning seems difficult but gets easier. Once the AA gun is destroyed, the difficulty ramps up again.

I thought I had the scarab respawn should it even despawn, but I will take a look for the next update to see what I can do about that. Possibly I will have it despawn and respawn each round to ensure it's there. For this instance were there normal rounds after the bonus round?

As for custom assets, it is quite funny you bring this up. The next mod I am currently working I've decide to dabble in custom assets. I have some new weapons and vehicles present... However, I'm struggling to get new enemies. I do not plan on updating it with customs assets for the moment. If anyone has some tags for ODST drop pods, I would love to implement them into my maps, however, I do not know any creators who have those publicly available.
SamB 2023 年 3 月 23 日 下午 4:33 
Thanks for the responses and mod updates, a couple things I have encountered recently:
The AA gun actually seems fairly weak and can be taken out by the machine guns on the sides of the falcons, after 2 or 3 falcon runs the AA gun blew up and never seemed to respawn.

Also noticed that at the end of the set you get the bonus wave, which kills all enemy units at the end of the wave, this seems to include the scarab, which is then absent from any future rounds.

Wasn't sure if it is possible to make the scarab immune to that or potentially script a new one to drop in every couple rounds or something.

In terms of suggestions I'd love to see some more custom assets (maybe using some of the Halo Wars tags like the vulture that is on the nexus) and some additional random scripting, like having ODST pods and Halo 2 style elite drop pods drop in every so often.
talgie22890  [作者] 2023 年 3 月 22 日 上午 9:17 
@Arquitens Thank you very much for leaving a comment! As for the issue of marines being bullet sponges, I recognized this, but unfortunately I cannot change their health on easy difficulty alone. It's a global amount, but honestly I wanted easy difficulty to be exceedingly hard. It's meant to play with friends to ease up on the difficulty.

The scarab in that level is destructible technically. The issue (which I did on purpose) is that it's so close to out of bounds that you'd likely never be able to destroy it before the 10 second timer kills you. However, I have plans for that scarab and the BFG in other maps I'm working on. I need this map first to ensure it works as intended, which it seems to work very well. With that note I'll be moving forward and adding scarabs to future maps!
Arquitens 2023 年 3 月 21 日 下午 8:34 
This mod is amazing! I really like how chaotic yet organized this mod is.

Here are some pros and cons

Pros:
- Scarab adds a pleasant scenery
- Marines and ODSTs are strategically placed in certain areas
- While it emphasizes on playing as the covenant, playing as the UNSC is also a guaranteed fun
- Overall feels like an actual battle is happening

Cons:
- Playing on easy setting (Legendary) suddenly made all the UNSC units a bullet sponge and even immune to explosives to some degree. I had to spam grenades and die just to destroy the gauss hog. I can understand making the scorpion really strong against damage but for the gauss hog, it's too much IMO.

I think that's it. Overall it's a great mod and I played it for hours because of how fun it is. Some suggestions maybe someday add a destructible scarab if you would so it could be a proper firefight if we want to play as UNSC or as Covenant.
talgie22890  [作者] 2023 年 3 月 20 日 下午 3:09 
Thank you @coreyh0000 and 6S_UrbanFarmer thank you very much for your comments! I have to admit I was a little worried with this map as I didn't know if it'd be too much (for the players and MCC to handle.) Knowing that so many appreciate this type of style, I will go ahead and continue going all out the in the future! I've made a note of the Covenant "Bulwark" thing. I'll see what I can do to fix that along with some other little patches I want to implement.

But seriously, thank you for your feedback. It stuff like this that helps me plan on what I should make next (or if I should give up modding entirely lol)
Lying Sack Of Fun 2023 年 3 月 20 日 上午 7:04 
I hope someone makes something like this but with the style and objectives of the invasion game type.
Lying Sack Of Fun 2023 年 3 月 20 日 上午 7:03 
This is the essence of Halo. It's fun as both human and elite. Nice mod.
AMSpider 2023 年 3 月 19 日 下午 7:17 
I would like to say I LOVE this mod. It's so chaotic and fast-paced that it really feels like it is an actual in-built thing! However, I have found a glitch with one of the Wraiths that spawns and the Covenant AI.

On the bridge near the waterfall, there is a Covenant bulwark thing (IDK the exact name). The Covenant AI do not know how to walk around it and get stuck, endlessly walking into the bulwark until they die. The Wraith that spawns also cannot get through and creates a traffic jam until it is either destroyed by the Gauss hog or by a Marine.

Other than that, amazing mod! But man, I HATE the Falcon air support lol. (I love the idea of it being in firefight, but I hate it with a burning passion when I'm trying to advance as an Elite)
talgie22890  [作者] 2023 年 3 月 18 日 上午 11:57 
@Skullmaster20 I'm really glad you're enjoying this map and thank you for leaving a comment. When I test my maps, I always do so with my wonderful girlfriend and we try the maps from multiple angles. We too have found that playing as the Spartans (or one Spartan and one Elite) is very fun too. I described it above as such, since many people have always wanted to play as an Elite but had no one to do so with. In truth there's no wrong way to play, as long as you're enjoying it.

I will be taking a look at the turrets to see if I've missed some code to clean them up. I will take a look at the Spartans and see if a little more variety can be added. There was some issues in the beginning (as the Spartans are custom ones and not the game's default), but I may be able to work around it to provide more variety. Thanks for the idea!
SamB 2023 年 3 月 18 日 上午 11:13 
I know you say that this mod is focused on playing as the elites, but honestly I have been having a blast playing it as a spartan, both with and without the generators. It feels so intense and really captures the chaotic atmosphere you'd expect from an invasion. Reminds me of the old Deliver Hope trailer they did for Reach.

Only issues I did encounter was a couple of the auto turrets seemed to spawn each wave even if the previous one hadn't been destroyed, which resulted in having multiple versions clipped into one another.
Others have mentioned the spartans, personally I'd love to see some more weapon variety among them, potentially using the probability options to have them have a chance to spawn with different guns each time they respawn.
talgie22890  [作者] 2023 年 3 月 17 日 下午 7:48 
@Hi Im Waffle First off I love the gamer tag lol Secondly thank you for playing and leaving a comment. As for the Spartans, I recognized the the problem as well and I do intend on patching it a bit. Unfortunately the proximity they stand from the generator is often too much. As for the Hunters, I immediately went into the map to take a look and realized their spawn time is messed up. It shouldn't happen frequently but there is a chance they may spawn ever 1-3 minutes back to back. Thank you for bringing this to my attention! I'm going to be patching up the map soon.
Hi Im Waffle 2023 年 3 月 17 日 下午 1:03 
Very nice map! Wished the spartans would try and move around a bit more though. I know theyre supposed too defend the generators but sometimes they just somehow stop moving. Though i think that might just be Reach's AI. Might want to tone down hunters though, they end up demolishing the Unsc. Even got up to around 5-6 hunters on the map at one point lol.
RedLlama102 2023 年 3 月 15 日 下午 11:00 
No one would have said anything if there wasn't a scarab on this map, but you did it anyways. Looks awesome even when just looking at the preview screenshot as well.
ReaperSamurai 2023 年 3 月 15 日 下午 10:28 
Great mod I really it and your thoughtfulness for us Elite/Covenant fans. Keep up the good work!