安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3309862208
It would be an awesome expansion of the mechanitor capabilities to use mechanoids own buildings to improve their gravships, creating hybrid systems to help with navigation, maybe even new types of mechanoid bots that can fly, scout, seek for fuel, the potential is great there
I'll take a look on that Wasp TrapPack sentry pack mod, thanks bunches! really thought these would come with odyssey as a way for us to get new "fun toys"
I will probably look into some interesting new Odyssey related content at some point seeing all the new mech stuff we get to see though! Some sort of player made version of the floating nodes could be cool, maybe to control mechs around itself given their description. But I'm not working on that for now.
@KahirDragoon Latest update that should have it fixed, thank you for highlighting that.
@Smxrez Added compat patches for the listed mods and some others, Reinforced Mechanoid 2 (Continued) seems to be patched, however I did not set the load order priority so that has been fixed, if there are still missing mechs please report. And Excavator Mechanoid should work again, the mod name got changed which threw off the patch.
The reason is that PatchOperationFindMod matches if any of the listed mods are found not if all are found.
Mechanoid Invaders: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3418853181
Astro Repair Mechanoid: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255828040
Excavator Mechanoid: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891915270
Reinforced Mechanoid 2 (Continued): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400713047&searchtext=
And also Alpha Mechs new mech Sanguinarius
Worth noting that you mention excavator compat but I don't see recipe changes in game
And also reinforced mechanoid has some price changes but these appear to not have a patch:
Sentinel brawler, behemoth, wraith, locust
No rush on anything here but would be nice if they could get compat at somepoint as I love this mod
Many thanks for that! I'm still rather new to modding and just not that experienced.
Patching my silly mechanoid mod for CE took me almost two days... (It was quite the silly error on my part.)
Maybe I can help you make some better art some time!
I know my mechanoid is not the most pretty one, but that was my very first attempt at making a passible mech, I am way better with structures and items, which your mod seems to focus on! :D
If you want a working example of how that would work I'd take a peek at one of my other mech mods such as "Logistics Mechs", the trick is to simply slip in MayRequire="pal5k.mechanitorbalancetweaks" in the recipe lists and where ever else is appropriate to have it slot in with the changes I make here.
Silly me recently made a small, single mechanoid mod and wanted to ask if you will make a patch for it - or if not- what I need to make a functional one for this mod myself !!
I'm asking because my XML is horrible, since I am more of a guy that makes Art... :c
Maybe we can collaborate some time! :D (Sent you a fren request !! )
Also thank you @Flockerkill for answering questions throughout a variety of my mods, I appreciate it.
Cool balance tweaks, btw. Thanks for them.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
Shields