边缘世界 RimWorld

边缘世界 RimWorld

Mechanitor Balance Tweaks
105 条留言
cyber foxvx 9 月 2 日 下午 7:50 
I feel for robotic servitude it would make some sense if they don't use gestation canisters since they seem a lot more robotic than regular mechanoids
cyber foxvx 9 月 2 日 下午 7:34 
Would it be possible to add compatibility with Rimsenal factions-spacer and robotic servitude
Puppyguard 7 月 24 日 下午 2:26 
Alpha mech's dagger snout takes a basic subcore, but also takes a melee skill package for some reason? Doesn't really make sense since all other basic subcore mechs don't take skill packages. I'm gonna edit your XML on my end but maybe a slight tweak for your awesome mod?
Xyllisa Meem Paradox Station 7 月 23 日 下午 6:50 
Sorry to bother, but could you add compatibility with this mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3309862208
Roque the Rogue 7 月 13 日 下午 2:42 
@hYPERION n' @Ravinglegend

It would be an awesome expansion of the mechanitor capabilities to use mechanoids own buildings to improve their gravships, creating hybrid systems to help with navigation, maybe even new types of mechanoid bots that can fly, scout, seek for fuel, the potential is great there

I'll take a look on that Wasp TrapPack sentry pack mod, thanks bunches! really thought these would come with odyssey as a way for us to get new "fun toys"
Ravinglegend 7 月 12 日 下午 2:22 
@Roque the Rogue There was a mod just released to do that called "Wasp Trap/Pack + Sentry Pack". Adds them in the same way as the hunter drones.
hYPERION  [作者] 7 月 12 日 下午 2:20 
@Roque the Rogue Potentially, although funnily enough drone related content I think might be out of scope for this mod since they're not really "mechanoids" per say.

I will probably look into some interesting new Odyssey related content at some point seeing all the new mech stuff we get to see though! Some sort of player made version of the floating nodes could be cool, maybe to control mechs around itself given their description. But I'm not working on that for now.
Roque the Rogue 7 月 12 日 上午 10:19 
Hey hYPERION, got any plans for the Wasp and Hunter Drones? feels like they would bots Mechanitors should be able to create easily
Ravinglegend 6 月 13 日 下午 2:05 
@ hYPERION Can you update the region adjusters mod as well? It appears to work fine in 1.6 except for an error which is thrown for ambient sounds. The developers must have changed the sound name for the region adjusters or something.
hYPERION  [作者] 6 月 12 日 下午 4:24 
Apologies for the delays

@KahirDragoon Latest update that should have it fixed, thank you for highlighting that.

@Smxrez Added compat patches for the listed mods and some others, Reinforced Mechanoid 2 (Continued) seems to be patched, however I did not set the load order priority so that has been fixed, if there are still missing mechs please report. And Excavator Mechanoid should work again, the mod name got changed which threw off the patch.
FripouilleSaharienne 6 月 1 日 上午 7:22 
No CE ?
KahirDragoon 3 月 12 日 上午 7:22 
The comp patch for Lost Factory Mechanoids and Royalty generates an error if you dont have it installed.
The reason is that PatchOperationFindMod matches if any of the listed mods are found not if all are found.
Smxrez 3 月 8 日 下午 12:30 
Any chance we could see compat for the following mods?
Mechanoid Invaders: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3418853181
Astro Repair Mechanoid: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255828040
Excavator Mechanoid: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891915270
Reinforced Mechanoid 2 (Continued): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400713047&searchtext=
And also Alpha Mechs new mech Sanguinarius

Worth noting that you mention excavator compat but I don't see recipe changes in game
And also reinforced mechanoid has some price changes but these appear to not have a patch:
Sentinel brawler, behemoth, wraith, locust

No rush on anything here but would be nice if they could get compat at somepoint as I love this mod
Lord_Worfall 3 月 4 日 上午 10:16 
My apologies, the "More grouped buildings" mod merged them with a sub-code encoder, which was available from the start, and I didn't notice when the drop-down option became available.
Flockerkill 3 月 3 日 上午 11:55 
i can build it just fine
Lord_Worfall 3 月 3 日 上午 11:17 
cant seem to find softscanner building after researching standard mechtech, even with devmode enabled. Was this buliding moved into trading-only pool?
Farbott 2 月 2 日 下午 8:47 
i swear i remember this mod having CE compatability at one point
hYPERION  [作者] 1 月 13 日 上午 4:02 
@quindao Done in latest update, alongside adding support for a few other mods and some balancing buffs.
quindao 1 月 12 日 上午 7:29 
should be as simple as adding a duplicate of the existing patch to target the continued versions name "Reinforced Mechanoid 2 (Continued)"
quindao 1 月 12 日 上午 7:28 
can the reinforced mechanoids 2 patch be tweaked to apply to mile's continued version
Hyou 2024 年 12 月 20 日 上午 1:06 
@hYPERION
Many thanks for that! I'm still rather new to modding and just not that experienced.
Patching my silly mechanoid mod for CE took me almost two days... (It was quite the silly error on my part.)
Maybe I can help you make some better art some time!
I know my mechanoid is not the most pretty one, but that was my very first attempt at making a passible mech, I am way better with structures and items, which your mod seems to focus on! :D
hYPERION  [作者] 2024 年 12 月 18 日 下午 5:15 
@Hyou I've gone ahead and released a quick update to add support for your mod and another. Although it is infact possible to do it just on your end without patches.

If you want a working example of how that would work I'd take a peek at one of my other mech mods such as "Logistics Mechs", the trick is to simply slip in MayRequire="pal5k.mechanitorbalancetweaks" in the recipe lists and where ever else is appropriate to have it slot in with the changes I make here.
Hyou 2024 年 12 月 18 日 上午 2:27 
Greetings, fren! :D
Silly me recently made a small, single mechanoid mod and wanted to ask if you will make a patch for it - or if not- what I need to make a functional one for this mod myself !!

I'm asking because my XML is horrible, since I am more of a guy that makes Art... :c
Maybe we can collaborate some time! :D (Sent you a fren request !! )
UyTheo 2024 年 11 月 9 日 下午 9:55 
Would it be possible to add support for Obsidia Expansion?
M0rr1s0n 2024 年 10 月 17 日 上午 10:06 
Nice addition for Mechtech and Work Queen! Asked for compatibility on Mechtech's page because I wasn't sure who's integration would be more useful
hYPERION  [作者] 2024 年 10 月 17 日 上午 1:00 
@GrinningxSpade Sure, added support for it and [AV] Work Queen
GrinningxSpade 2024 年 10 月 15 日 下午 7:30 
@hYPERION any plans to integrate compatability with the new [AV] mechtech mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3339795890&searchtext=
hYPERION  [作者] 2024 年 9 月 4 日 下午 2:51 
@TheBronzeWarrior Tragically not, you'd need to recompile the mod. If you REALLY need to you could just have the extra broadcaster, it will do very little aside from acting as a redundancy encase any others get destroyed or de-powered. if you have another mechanitor you can also tune it to them, or go for a set of 6.
TheBronzeWarrior 2024 年 9 月 1 日 下午 1:12 
hey is there a way to make the mechband dish bandwidth thingies to have four max tuned? i need symmetry
Linked 2024 年 8 月 31 日 上午 10:50 
I'm a big fan of this mod, it has addressed most of the bits of biotech's mech system that I didn't like and I'm having fun playing with it. Thanks!
Daijin 2024 年 8 月 29 日 下午 8:22 
This mod is causing an xml error when ran together with alpha mechs after the latest alpha mechs update. it has something to do with the guttersnipe mech.
hYPERION  [作者] 2024 年 8 月 16 日 上午 2:12 
@nchorbajian Good catch, surprised I let that slip. Should be amended now thank you for highlighting it.
Flockerkill 2024 年 8 月 15 日 下午 9:25 
Thy hyperion. I am just used to it as I am part of some modding groups for the game Ark
nchorbajian 2024 年 8 月 15 日 下午 8:02 
There is an extra MechanoidSkillPackage_Animals in Patches.xml without the MayRequire="Nalzurin.MoreMechanitorMechs20" that might be a duplicate. HugsLib[\url] [gist.github.com]
lag 2024 年 8 月 15 日 上午 4:49 
Thank you very much
hYPERION  [作者] 2024 年 8 月 15 日 上午 3:05 
@lag4092 Support has been added in the new update.

Also thank you @Flockerkill for answering questions throughout a variety of my mods, I appreciate it.
Flockerkill 2024 年 8 月 12 日 上午 8:42 
That's the workbench for the persona mechanoids, linked under "There's more?!"
Graph 2024 年 8 月 12 日 上午 6:40 
What is the green-blooming table with kinda drilling manipulator and small gestation vat on it? I can't find a mod that adds it.
Cool balance tweaks, btw. Thanks for them.
lag 2024 年 7 月 27 日 上午 8:09 
could you add support for the new version of more mechanitor mechs?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
hYPERION  [作者] 2024 年 6 月 23 日 下午 6:06 
@quindao Sure, I have added support in the latest update.
quindao 2024 年 6 月 23 日 上午 8:16 
would it be posible to add compatibility for advanced mechanoids by sobb
hYPERION  [作者] 2024 年 6 月 14 日 下午 4:46 
@Anon I'm not actually 100% sure about trader stock, the skill packages are tacked on as individual parts to the stock generator. So I'm inclined to say it should not take up item slots compared to other items from how I suspect it works.
Flockerkill 2024 年 6 月 10 日 上午 1:34 
i use the vanilla research window nad that tells you that
Ser-Matticus 2024 年 6 月 10 日 上午 1:32 
Didn’t know those were required as well, thank you. The research tree didn’t really let me know that.
Flockerkill 2024 年 6 月 9 日 下午 10:11 
Do you also have the second requirement fulfilled?
Shields
Ser-Matticus 2024 年 6 月 9 日 下午 6:08 
So I got standard mechtech but I don't see the ability to gestate a tunnler, am i missing something to this?
Anon 2024 年 6 月 5 日 上午 4:12 
The new buildings are a big turn off, there is enough of them needed already for Mechs, the modded ones are going overboard when their functionality could be integrated to the gestator or the subcore scanner.
Anon 2024 年 6 月 3 日 上午 9:10 
Do the new skill packs take up trading item slots from other items? I wouldn't like them to take up space if I don't need them
hYPERION  [作者] 2024 年 5 月 22 日 下午 2:44 
@Samuel_Bucher Another quick update to backport some of the changes to 1.4, but generally I don't support the older versions, they're nice to keep accessible for people but are there as is.
Samuel_Bucher 2024 年 5 月 22 日 下午 2:12 
Thank you. Converting detritus (stacks to 75) into canisters (costs 8 detritus, stacks to 4) was less space efficient than just keeping it as is. 10 is a good stack size in this regard. Did you apply this change for 1.4 as well? I'm still there.