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I thought about adding archotech mechanoid with good fighting capabilities or shield generator to assist in battle or for assisting downed pawns
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3232132812
Seems like this mod gives any mechanoids capable of mining work the ability to drill, using it now and it's allowing the Miner in this mod to drill.
I really don't like CE, I also don't feel the mechanism is of any good. But if you really like CE, and the mod you like still does not support it, you could try to make a CE patch yourself. It's actually not hard if you look at the code for some other CE patch mods.
A CE patch is letting you fill numbers, any number of your imagination. If you don't know the stats for all CE compatible mods in your mind, you can't fill in good numbers, which means most CE patches are filling in absurd numbers. The modders don't know what mods you will be using, can't tune for your special cases, and will be flooded with messages when people aren't satisfied with the numbers, and the people are not willing to fill in the numbers themselves!
Modders should not be required to make a CE patch for you, especially when they are not familiar with other CE mods and have no clear clue how powerful the units should be. Players should be the people to carry out this duty.
Yes for some reason, even something as basic as: "Is this compatible?" can't be answered by a mod creator. I've never seen this sort of attitude in either Skyrim communities (like with Requiem) nor with Starsector (like with Nexerelin).
To answer the question: It is not compatible. It adds units that'll have combat values and inbuilt armor. And since the author hasn't patched for it, and the recent CE dev snapshot has no mention of a volunteer patch, it will not work.
...It was that easy to answer.