边缘世界 RimWorld

边缘世界 RimWorld

RuntimeGC [1.4] reuploaded
114 条留言
Alu 2024 年 6 月 2 日 下午 8:58 
that is a vanilla error
and 1.5?
the last forker gave up cause the mod barely worked in 1.3 lol
they said it was acorpse and needed replaced instead
Hayooo 2024 年 6 月 2 日 上午 6:30 
the mod wasnt made for 1.5 expect some erros because 1.5 was a big overhaul
原初天廻龙廻天 2024 年 5 月 20 日 下午 8:56 
Excuse me Fatal error in GC
What is the reason behind GC?
Mr.Ray 2024 年 5 月 10 日 下午 1:32 
В папке мода в файле About после строки <li>1.4</li> добавляем строку <li>1.5</li>, думаю разберетесь, дальше добавьте папку 1.5 и перенесите из нее содержимое папки 1.4, и мод будет работать, делал из этого мода RuntimeGC [1.4] reuploaded
Alu 2024 年 5 月 2 日 下午 9:02 
some of them just fully even include a notepad fully active zipped into the download as if its a mod
Alu 2024 年 5 月 2 日 下午 9:01 
theres like 20 forks of it but none of them really fix the issues reported all those years ago and all of them ignore that vanilla has built in pawn deletion since early 1.3 that is safer
Skull Man 2023 年 9 月 25 日 下午 6:31 
trash
Kokorocodon 2023 年 9 月 24 日 上午 10:44 
LEE 2023 年 8 月 22 日 上午 9:12 
this is totally trash
Timotheeee1 2023 年 8 月 9 日 下午 1:49 
a week ago this worked fine and now it breaks the GUI
skateanotherday 2023 年 7 月 21 日 下午 10:54 
I can't even load rimworld with is mod, hang every time
Alu 2023 年 7 月 18 日 下午 7:43 
Rw has automatically deleted useless pawns since 1.3 periodically
It also has a stasis function to only tick world pawns 4 times a day
But a handful of popular mods completely break these 2 functions
che_lovek 2023 年 7 月 18 日 下午 12:56 
World pawn removal is still the game saver. I don't think that 1.4 has any built in off map pawn removing system, not in modded game at least. Literally just removed 1300 pawns on 4 years old colony (raised TPS from 200-300 to 900).
Reverie 2023 年 6 月 19 日 下午 12:13 
@Alu
Which ones? Is it just the savegame shrinker, or is there something like RuntimeGC that can work in real time and give more precise control over what's removed and when?
Alu 2023 年 6 月 19 日 上午 5:44 
in 1.4
theres better newer designed alternatives anyway
Eruzhar 2023 年 6 月 19 日 上午 5:39 
Look, forget I said anything. Whatever the problem was, I managed to make the game work by removing from the load order, deleting this mod's config and restarting the pc, but just in case I won't be using this anymore.
Alu 2023 年 6 月 19 日 上午 4:20 
that isnt a break that using garbage cleaners can cause
Eruzhar 2023 年 6 月 19 日 上午 4:01 
This did break my game (rimworld will literally not even start anymore)
nako 2023 年 5 月 29 日 上午 9:26 
@rynox awesome! Down to 70 pawns, let's see if I broke it! I also found Never Generate Relations which I suspect will help a lot with making future pawns removable instead of mothballed.
Rynox 2023 年 5 月 27 日 下午 6:38 
@nako

Check out savegame shrinker think it does something similar
nako 2023 年 5 月 13 日 下午 1:42 
1.4 still kills RimWorld for me since there are thousands of dead useless pawns that slow the game down to 5fps every 6 hours, and no GC to solve it anymore.. guess I might as well try it anyway before I give up playing.
Eidolan 2023 年 5 月 3 日 下午 7:27 
@TurtleShroom ya I just really want to know if I have this mod, never use anything but clean filth and nothing else if it still breaks stuff.
TurtleShroom 2023 年 5 月 1 日 上午 10:24 
@Bob Good

I use this Mod to remove all the Filth in my Home Area, and to clear snow. That's really it, because the Storyteller one that cleared the queue when it busted was the other feature I used.
Paul 2023 年 5 月 1 日 上午 10:11 
remove world pawns is why i used this mod lol. Never broke anything for me.
Alu 2023 年 4 月 20 日 下午 12:29 
using a more updated save cleaner that doesn't delete world pawns mods need is the better answer
Bluewolf 2023 年 4 月 20 日 上午 10:46 
How to restore world pawn removal

-C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2945201476
-original DLL, grab the DLL file
-move it to assemblies in the 1.4 file
-Replace file in destination
HAZRAD 2023 年 4 月 19 日 下午 12:57 
Thank you for this, great job!
Artjomski 2023 年 4 月 16 日 上午 12:17 
Please return the Clean up: World Pawns feature
Eidolan 2023 年 4 月 11 日 上午 11:23 
@alu that does not help inside mountains with rock rubble lol
firedragonmc  [作者] 2023 年 4 月 11 日 上午 6:31 
@CrazyOwl
You only need the dll file
CrazyOwl 2023 年 4 月 11 日 上午 4:36 
In order to enable the pawn cleaning - do I need to move both dll and pdb files? I moved both, seems to work. But since I have no idea of the inner workings of the mod - the original pdb file is like 6 times smaller. Will it cause any side-effects?
xXAntrexXx 2023 年 4 月 7 日 上午 6:05 
-Empire
xXAntrexXx 2023 年 4 月 7 日 上午 6:05 
LADS

It does make the cleaning of world pawns disabled, but this broke VFE
Да! 2023 年 4 月 4 日 上午 5:46 
@Aerensiniac Yes
Alu 2023 年 4 月 3 日 下午 11:44 
just make it rain
Eidolan 2023 年 4 月 3 日 下午 11:31 
Anyone know of a mod that lets you clean all filth on map like this one did? I don't even see any dev commands for it.
Aerensiniac 2023 年 4 月 3 日 下午 12:14 
Pawn cleaning was the only reason to have this mod lol.
You disabled the point of the mod
Alu 2023 年 4 月 2 日 下午 11:24 
thats cause world pawn clearning deletes them
thats why they removed world pawn clearing form the last update
TurtleShroom 2023 年 4 月 2 日 上午 10:20 
I think that this Mod breaks the Vanilla Factions Expanded Empire Mod. The Great Hierarchy of that Mod does not exist at all.
WildStargazer 2023 年 3 月 31 日 上午 6:32 
Dead pawns cleanup was the most useful feature that returned acceptable performance after a long game, other options have little to no impact on performance.
Creeper Hater 2023 年 3 月 16 日 上午 8:06 
It is ineffective
CrackaJack 2023 年 3 月 16 日 上午 3:05 
ok to add to this ingame it does work, maybe it was a one time error spam?
CrackaJack 2023 年 3 月 16 日 上午 3:04 
is it possible the new update breaks "voice acted radio chatter"(thing didnt get updated in months and worked yesterday)? many red errors concerning unit responses and this

Exception in RuntimeAudioClipLoader.Manager.Load: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000f9] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NVorbis.StreamReadBuffer..ctor (System.IO.Stream source, System.Int32 initialSize, System.Int32 maxSize, System.Boolean minimalRead) [0x00020] in <6486cbdd6db640cb84f0641a9b81a532>:0
Etrayu 2023 年 3 月 16 日 上午 12:43 
I'll keep that in mind, thanks again Alu
Alu 2023 年 3 月 16 日 上午 12:40 
some hediffs like pregancy may stop working entirely if mothballed
so modders need to effectively decide what hediffs they add are safe to mothball
Etrayu 2023 年 3 月 16 日 上午 12:33 
Do you know why there are these hediff exceptions to mothballing? Is there any risk in just overriding all exceptions with a patcher?
Alu 2023 年 3 月 16 日 上午 12:16 
modders have to mothball the hediff themselves and some dont know its doable cause the game doesnt advertise it well
hence my suggestion earlier was a function that could be told to remove things from world pawns that inhibited vanillas methods since removing hediffs or relations is safer on a save than the hammer gc used to use
Etrayu 2023 年 3 月 16 日 上午 12:00 
Thanks for the clue Alu. Found a couple of benign modded hediffs like VRE_Photosynthetic made their way into the mothballer exceptions (Debug Logging > World Pawn Mothball Info) and this has been bloating my "Alive" world pawn count. I'm trying to figure out which hediffs to add to RocketMan's mothball patcher.

Do you know why the game might want to avoid mothballing pawns with certain hediffs like Asthma? I'm not too worried about accurate health simulation of non-leader pawns if it means I can get a bit of performance back.