边缘世界 RimWorld

边缘世界 RimWorld

Persistent Precepts
118 条留言
Ken 10 月 23 日 上午 3:41 
Works flawlessly even with my 400+ mod list. Absolutely fantastic mod!
Grimmas 8 月 6 日 下午 1:32 
It works nicely for structure/meme changes. Could you possibly also make it work for Name, Adjective, and Member Noun changes? My most common issue when creating ideologies is that I rename one of those three fields and it causes a re-roll on every role, ritual, building and relic name that I carefully designed over the last half hour.
Kasa 7 月 19 日 上午 8:15 
This is a good mod, but it's a little too final.

If you load a premade ideology you have two choice if you want to edit it.

Ether you freeze everything and then get minor errors as you try to add or remove precepts.

For example if your a tunneler and you swap out tunnel for something like pain is a virtue, you will still have all the tunneler meme precepts set to what they were post edit.

Else you turn off persistence and everything id randomized like vanilla.
Alleykat  [作者] 6 月 21 日 下午 11:32 
Tested this mod for 1.6 unstable with only harmony and current dlc loaded. Seems to be working fine and I've updated the version tags. I'll do a full megamod–list test playthrough once the new DLC drops, but it should be safe for now.

I made Persistent Precepts with bloated modlists in mind as that's how I enjoy to play. But it's >2 yrs old and I'm not an active modder. This is my first/only mod for any game. If your favorite mod is doing something very niche with the exact UI methods that this one temporarily patches, that's probably beyond my skills to resolve.

Thanks again for the support and especially to those who’ve taken the time to help others in the comments. The lovely messages have been appreciated.
Alleykat  [作者] 6 月 21 日 下午 11:31 
I don’t expect any conflicts with 1.6 or (hopefully) the new DLC but I'm posting the info below to get ahead of the big update.

Why this mod probably isn't breaking your favorite mods:

- Only wraps methods called from the ideo-editor UI, so it only triggers on direct player actions (eg button clicks) in that screen or when the player’s ideology is first generated at game start.
- NPC ideologies (worldgen factions, raid events, etc) never touch those UI methods, so they stay unchanged.
- Even then, behavior only activates when the Persistent Precepts toggle is on.

This mod uses minimal Harmony patching, full source is available on GitHub (link bottom of description).

There is a Known issue : the toggle isn’t stopping apparel re-randomisation in Ideology edit screen. Sorry about that! It's been ongoing for a while, I want to fix this but I'm very time poor these days. Marked it as "currently not working", hope to come back to it in the future.
Raggsockan 4 月 5 日 下午 3:52 
Loading this before VFE Tribals solves any issues, if you are using mod managers just add a custom rule and its done.
$h@d0w_M@$t3r 2 月 22 日 下午 3:57 
load before vanilla factions expanded tribals or it will break tribal gatherings
مُتَّقِينَMUTTAKIIN 2024 年 11 月 29 日 下午 4:52 
Gotta test without 350 other mods enabled in order to know if it conflcts with other mods.
مُتَّقِينَMUTTAKIIN 2024 年 11 月 29 日 下午 4:45 
Mod causing %50 random recruit reward not working for social festivals.
VitaKaninen 2024 年 11 月 3 日 上午 3:02 
The option to have this enabled by default is not working properly. When I look at the config file, nothing really is being saved in it.

I am not sure what it is supposed to look like, but this is all that is in there, and the setting is not saved between reloads.

<SettingsBlock>
<ModSettings Class="PersistentPrecepts.PersistentPreceptsSettings" />
</SettingsBlock>
Good Old Jim 2024 年 10 月 30 日 下午 6:54 
SHUT UP AND TAKE MY MONEY, is what I would say, IF I HAD ANY
tmo97 2024 年 10 月 14 日 下午 9:15 
Who would've thought adding transhumanist would require reclicking hundreds of options, thanks Tynan, you feckin ballop footer.
tmo97 2024 年 10 月 14 日 下午 9:12 
Hellhaunt is right, it still randomizes hairs and tattoos. I can't be arsed to reclick hundreds of different options, fix please.
Your Local Inquisitor 2024 年 10 月 13 日 下午 4:19 
@Graved

Fr.
Graved 2024 年 10 月 4 日 上午 1:44 
It's funny that this shit isn't basegame
crowbarcollective 2024 年 7 月 3 日 上午 1:16 
holy shit, this mod was hard to find! I had to look at my old modlist screenshots to find it, add some keywords!
Hellhaunt 2024 年 6 月 19 日 下午 3:17 
Even with the toggle on it randomizes hairs and tattoos still
Nihls 2024 年 5 月 29 日 下午 9:36 
Gaia be praised I needed this, spent a good few hours fucking with Ideology because my brain is full of worms and I wanted to make a bunch of custom Werewolf the Apocalypse style ideologies, but kept forgetting to save or royally fucking myself over by remembering I needed a specific meme or origin over another
Skaadi 2024 年 5 月 22 日 上午 2:25 
HOLY SHIT THANK YOU.
mamotromico 2024 年 4 月 28 日 上午 11:33 
Hey @Alleykat, thanks for the mod, I really like this!
One small annoyance is that it breaks enforcement of required precepts when changing memes.
If you are still working on features, it would be awesome if the mod was able to stop re-randomization but would add/remove required precepts based on the current memes.

Thanks for the work!
Volkov 2024 年 4 月 17 日 上午 9:32 
WTF THANK YOU SO MUCH
Alleykat  [作者] 2024 年 4 月 15 日 上午 12:27 
@puggy, you can edit freely with dev mode enabled.
puggy 2024 年 4 月 14 日 上午 9:07 
anyone know a way to enable adding and removing any precept?
Dizzy Ioeuy 2024 年 4 月 8 日 下午 3:55 
ty!
RayCCC 2024 年 4 月 8 日 上午 6:36 
1.5!
Alleykat  [作者] 2024 年 4 月 8 日 上午 5:15 
In my own tests it is working with no issues. Added tag for 1.5.
demondust6 2024 年 4 月 6 日 上午 9:52 
1.5?
ThottyNathaniel 2024 年 3 月 28 日 上午 10:01 
thank you
Alleykat  [作者] 2024 年 3 月 7 日 上午 2:41 
@tide{S}haper industries
In my own testing persistent precepts is generally compatible with other mods that generate maps, factions and ideologies. The mod was for my personal enjoyment and I love the Vanilla Expanded series, so I wanted to make sure it was compatible with faction-heavy mods.

I had a look at the log posted on Discord. There are 300+ mods in that one so it's hard to determine what could be causing the issue. Does a minimal mod list and/or changing the load order fix it?

For reference the source of the persistent precepts mod is on github (link at bottom of mod description). The code targets a couple of methods with harmony that involve randomizing precepts, with prefixes to target player action on the ideo screen, not general ideo generation (at least that's the intention). If another mod has done something with these methods that could explain a conflict. In any case, that's probably beyond my ability to remedy.
tide{S}haper industries 2024 年 3 月 6 日 上午 7:54 
Not that this one seems to be maintained - but nonetheless;

PSA - this mod seems to break map-gen in certain scenarios. Not spawning in structures/buildings on encounter & quest-maps at least tied to some specific maps from VOID Faction and also VE Base Generation. Potentially conflicting with other stuff as well.
If the author needs more info about that, they can hit me up on the RW Discord - I can give you the links to the cases in the troubleshooting-channel if you want to look into it.
Tal'Raziid 2024 年 2 月 20 日 下午 12:26 
Does this make it so that memes that both have "Leader must be: X" are no longer mutually exclusive??
-=JkJkLoL=- tk421storm 2024 年 2 月 16 日 下午 3:49 
Thank you SO MUCH for this extremely necessary mod. In my current playthrough, I notice that while the precepts will remain fixed, if I adjust the naming/color of the ideoligion, the names for the Roles are randomized, even with "persistent precepts" checked.
Aden 2024 年 1 月 26 日 下午 1:30 
@Alleykat
Aden 2024 年 1 月 26 日 下午 1:29 
can this be choose? I want to randomize the precept.
BloodCardBeefy 2024 年 1 月 22 日 下午 10:14 
File under "Things that should've been in the base game"
Sera 2023 年 12 月 18 日 下午 5:36 
Holy S* you godsend. I never wanted to try out any of the other memes but I could not be bothered to rechange everything else.
SalmonToastie 2023 年 11 月 27 日 上午 5:07 
This is great, alot of roles are sometimes locked behind memes so i end up never using them because it resets everything else so it becomes a slog.
Sudo Modding 2023 年 9 月 8 日 上午 12:12 
Do you want to re-randomize the precepts you took ages to choose -> 1 "No!", 2 "Hell no!" 3 "wtf is wrong with you?" Thanks...
Shrimpins 2023 年 7 月 11 日 下午 4:08 
Or an option to edit the saved Ideology, that would work too, so I could then save it again.
Shrimpins 2023 年 7 月 11 日 下午 4:06 
Is there a way to overwrite the mod list attached to the saved Ideology? When I use different mods than the ones that were active when the Ideology was saved, it shows a popup asking to Save Mod List, or Load Mod List... but no option to overwrite?
VladimiroVlad 2023 年 6 月 26 日 上午 9:35 
this is the best mod ever
ShivKnight 2023 年 6 月 15 日 下午 4:49 
One more common sense mod that should be vanilla had they thought things out.
def_ 2023 年 6 月 12 日 上午 2:06 
i've been looking for this mod for a while...:steamthumbsup:
Kayawolf 2023 年 4 月 29 日 上午 8:21 
very happy with this mod!
little question tho, would it be possible to also lock deities in a possible future update?
Moonshine Fox 2023 年 4 月 22 日 上午 7:15 
Oh hell yes!
[VKF] BORN TO SMILE :) 2023 年 4 月 20 日 下午 7:32 
thank GOD
NTNT 2023 年 4 月 19 日 下午 3:07 
OMG THANK YOU!
HAZRAD 2023 年 4 月 19 日 下午 12:24 
God sent mod, thank you!
Genguin47⇑⇒⇓⇓⇓ 2023 年 4 月 18 日 上午 1:37 
Thank you! I have been needing a mod like this for a while.
dante 2023 年 4 月 14 日 下午 8:55 
Thank you so much. Please have my children.