Crusader Kings III

Crusader Kings III

More Buildings Reboot
463 条留言
Lost Nomad  [作者] 9 月 10 日 下午 10:09 
@Jakovari
MBR does not stop the construction of oath buildings.

MBR was updated 7 hours ago, which was 4 hours before you commented claiming the mod stops oath buildings being constructed and needs updating to 1.17.*

Perhaps you should read the update on the workshop page and view the Change Notes before you post in future.

Before you make claims mods are not working, start a fresh game with just the mod in your playset and test if your suspicions are correct. If the mod doesn't work then make a bug report, otherwise if the mod works on it's own you have a mod conflict in your playset, so you'll need to find out which mods conflict with the mod you thought was bugged.
Themistocleidis 9 月 10 日 下午 6:40 
Guys, when the mod is activated, the special oath buildings cannot be built. The mod should be updated to the coronations mod
Lost Nomad  [作者] 9 月 2 日 上午 2:35 
@Ricardo
The only building AI cannot use is the Civil Engineering building.
There is no option in the mod to prevent AI using the buildings.
Ricardo 9 月 2 日 上午 1:24 
Can the AI use this, and if so, is there an option to NOT allow them to use this? also sorry for my bad english.
Lost Nomad  [作者] 8 月 28 日 下午 1:07 
@Ransack
Glad you got it working, enjoy :steamthumbsup:
Ransack 8 月 28 日 下午 12:22 
@Lost Nomad I got everything to work. I just reinstalled everything including CK3. It's was probably a hidden or corrupted file from another mod or something. Everything working, didn't affect my saves. Sorry to have worried you, enjoy your mod.
Lost Nomad  [作者] 8 月 27 日 下午 8:25 
@Ransack
Are you using MBR or MBR + AGOT ?

I don't play AGOT so can't say for certain there are no issues but they are are two different mods, so if you use the wrong one then you are most likely to have issues.
Ransack 8 月 27 日 下午 3:03 
@Lost Nomad it does seem to be the mod. I tested it every which way. it's shotgun patterned all
over the map. I first noticed it in the duchies of Harrenhal, Seagaurd, Fairmarket,Three Forks and The crossing a few in Dorne, the north, the stormlands. I cant remember if any Vale or the Westerlands or the reach. i didn't look at at the Iron Islands. so it doesn't affect the whole map. and it's only with the Forest fort, hillfort and castle walls building tree nothing else.
Lost Nomad  [作者] 8 月 22 日 上午 7:58 
@Ransack
That is not caused by MBR but to be sure, just create a new playset with only MBR in it, then start a new game and check if you can construct those buildings.

Let me know if you still have an issue with only MBR in your playset.
Ransack 8 月 22 日 上午 7:28 
@Lost Nomad idk if it's your mod or something else i have in my load order. But when i have your mod on I can't build walls,hillforts or forest forts for my castle holdings?
tony_sm 7 月 7 日 上午 10:18 
@blazeknave, should have mentioned. We're back brutha. Looking at holdings patching today
blazeknave 7 月 7 日 上午 10:02 
oh no....
Lost Nomad  [作者] 6 月 24 日 上午 7:56 
@Astraph
Nope, that duchy building is not in MBR
Astraph 6 月 24 日 上午 4:59 
And sorry for double post (Steam, catch up to... every single forum already, plz)

I know there's a function to replace buildings, but in this particular case it's greyed out.
Astraph 6 月 24 日 上午 4:38 
I hope I'm leaving this under the right mod's page - if not, please accept my apologies, it's on me for having a +80 mods build...

Does this mod add the Duchy tribal building "Tribal Assembly"? If yes, then I'm afraid there's a bug which makes the building stay/not convert after feudalizing - effectively locking all my duchies out of having a proper feudal building ;___;

Is there any way to fix this? AFAIK you can't remove buildings in CK3, so uuuh... I'm kinda at a loss here
Lost Nomad  [作者] 6 月 22 日 上午 2:38 
@织田信长
Hospitals can be built in any county capital not just castles.

If you were to check your game you'd see there are theocratic rulers with hospitals in temples and maybe the odd one or two republics with hospitals in cities, also governors in admin realms.

I didn't want hospitals in every province because the buffs are too powerful, plus there are the vanilla hospices which can be built anywhere to provide epidemic resistance and piety/legitimacy buffs.
织田信长 6 月 22 日 上午 1:44 
greeting, @Lost Nomad.
Your description states that Hospitals can be built in Cities and Temples, but in reality, this isn't possible. I checked the code, and Hospitals can only be built in the county capital, which effectively means they can only be built in Castles. Is this issue in need of a fix? The stress reduction function of Hospitals is very useful.
blazeknave 6 月 11 日 上午 1:47 
kk thx
Lost Nomad  [作者] 6 月 11 日 上午 1:42 
@blazeknave
Sorry I have no idea, I don't use the mod, you'd have to ask the mod author.
blazeknave 6 月 11 日 上午 1:21 
Does this work with Gambo Compatch/Special World? Or does that need to be run in addition to Grander building compatch?
Lost Nomad  [作者] 5 月 22 日 上午 11:48 
@Crazy There shouldn't be.
Crazy 5 月 22 日 上午 10:43 
are there any dlc dependents for the mod?
Jorgech 5 月 22 日 上午 7:50 
Please add spanish translation :steamsad: :steamsad:
Lost Nomad  [作者] 5 月 20 日 下午 8:00 
@R
No, MBR and COW are not compatible.
HeirandtheSpare 5 月 16 日 下午 12:20 
No worries! Thank you for addressing it. You know you're one of my favorite modders? <3
Lost Nomad  [作者] 5 月 15 日 上午 4:14 
@HeirandtheSpare
Oh I see.

I will be adding a couple of new buildings and also rebalancing the mod but it won't be any time soon as I still have a lot of work to do to my other mods, and having been without internet access for a few days my schedule has been nocked back even further :steamsad:
HeirandtheSpare 5 月 13 日 下午 7:57 
@Lost, Actually, I just wanted a few new buildings, that's all. I'm fine with the UI the way it was. I wanted maybe a garden, library, fletcher or orchard, possibly a brothel, like I had asked previously. I was looking at other building mods that have come out recently and all the interesting buildings they have, but I like yours the best because I know you'll bring a lot more balance to them. So that's why I had asked. I know you have a lot of mods to maintain though so it's probably more than you want to deal with. I totally get that part and understand now that you're unlikely to add anything new. No worries.
Lost Nomad  [作者] 5 月 13 日 上午 2:04 
@HeirandtheSpare
ahh I see, the significant update is the long asked for inclusion of a scrolling building view on the county window.

Due to the Civil Engineering building it is easily possible to end up with far more building slots that can be shown in the vanilla window, which has long been a problem for subscribers of the mod.

I have always rejected requests to add a scrolling view due to how inherently bad the UI is and unfortunately there are no mods out there that can provide that requested functionality in a seamless manner.

So with this update I have tentatively released a scrolling view to address that issue which hopefully I will be able to maintain in the future.
HeirandtheSpare 5 月 12 日 下午 6:24 
Yeah, I read them but I didn't see any new buildings in. Sorry for getting excited. :-(
Lost Nomad  [作者] 5 月 12 日 下午 2:45 
@NEST-7
I don't see any reason why it wouldn't and haven't had any reports saying it doesn't but I don't play MP so can't say for certain.

Best I can suggest is try it and see in a fresh game so you don't mess your game up.
MetaMasterpiece 5 月 12 日 上午 10:35 
Does this support multiplayer?
Lost Nomad  [作者] 5 月 12 日 上午 3:05 
@HeirandtheSpare

wow, I literally just said read the change notes and you then post a comment asking me what I changed? :steammocking:
HeirandtheSpare 5 月 11 日 下午 8:27 
What did you update? Did you put new buildings in?!?! You're getting me all excited.
Lost Nomad  [作者] 5 月 11 日 上午 11:54 
@nativeguardian1
np, though you should always read the change notes to see what version the mod is on and if there have been any changes.

Hint, for this update there was a significant update ;)
nativeguardian1 5 月 11 日 上午 11:41 
I guess I didn't compare the times on the post and the update. I just saw it was done on the 2nd and thought it wasn't updated yet, sorry.
Lost Nomad  [作者] 5 月 11 日 上午 11:37 
@nativeguardian1
Try reading the page you're on.

The mod was updated over a week ago, in fact later the same day I said it would be done at the week-end :steamhappy:
nativeguardian1 5 月 11 日 上午 9:29 
so I know the author of the mod said they'd update the mod sometime over the weekend, but that was last weekend. so since this is the last mod I need to be updated for the latest version, I'm wondering if it might be updated soon?
I just bought tours and tournaments as well as roads to power, so I'm excited to play again, but can't until this last mod updates.
HeirandtheSpare 5 月 3 日 下午 7:14 
@Lost

Thank you <3
Lost Nomad  [作者] 5 月 3 日 上午 1:41 
@HeirandtheSpare
I have a heavy schedule atm so I won't be able to add any new buildings right now but I can add it to the TODO list and the next time MBR floats to the top I'll address all the MBR notes at the same time.
HeirandtheSpare 5 月 2 日 下午 8:47 
I know this may seem like a big ask, but can we get a bathhouse? Or maybe a theater? I'm craving some new buildings for feudal rulers.
Lost Nomad  [作者] 5 月 2 日 上午 2:10 
@roenico8
The mod will be updated some time over the week-end
roenico8 5 月 1 日 下午 6:47 
Will You update the mod to work with 1.16.0.1?
ApexApe 4 月 12 日 上午 9:11 
I like this mod but i find a couple buildings to be too over powered.

Support structure, 10 of these and you get 50 martial skill.
should probably nerf this buff, seems to fit better in a dutchy building.

coach house and war camp adding knights is way strong.
I like the idea of being able to get more knights, but this should be limited.
It would be cool if possible to add knight at +1 structure level for each of the same structures held.
now one can spam 10 of these level 1 structures at start of game and use knights to dominate.

Another thing is that when playing as Asatru these and a couple more buildings cost only gold, and very little of it.
Agape 3 月 7 日 上午 4:39 
Fair. I'm bringing up the issue to its author then. Thank you for your patience.
Lost Nomad  [作者] 3 月 7 日 上午 2:28 
@Agape
Well both MBR and COW work but are not compatible, so if you use a compatch which claims to merge them then any problems you face will be in the compatches hands.
Agape 3 月 7 日 上午 1:18 
I'm using this compatch to make t hem work together @Lost Nomad : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980903256&searchtext=a+grander+compatch . Is the issue from there? I only have this and both MBR and CoW3.
Lost Nomad  [作者] 3 月 6 日 上午 9:44 
@Agape
Before you report bugs on mods always test the mod in a standalone playset because other mods can conflict, causing unexpected results.

Start a new game with only MBR in the playset and try to build GHoC anywhere, you'll find it's not possible as you claimed, at least not in the tests I just did.

As I have said before, MBR does not support COW so it's no surprise one of them breaks when they are used together.
Agape 3 月 6 日 上午 8:49 
You can build the Great Harbor of Constantinople in every castle holding, everywhere, in any bookmark, no matter if it is a metropolitan, burg, or any landscape.
Agape 3 月 6 日 上午 8:48 
They do @Lost Nomad, but your mod break CoW and specific unique buildings can be built everywhere without limitations.
Lost Nomad  [作者] 2 月 14 日 上午 4:30 
@raptor265
Probably the compatch allowing them to work together.
To be sure though just start a game with only COW and MBR to see if they play together, which would surprise me because my memory from a year or so is that they don't.