全面战争:战锤3

全面战争:战锤3

Solland: Faction Overhaul
305 条留言
Etxxu 12 月 5 日 上午 8:53 
Does this great mod need an update for 7.0? Do you plan to do it soon? Thank you so much!
Lickher_ish 12 月 4 日 下午 9:37 
do you know what could turn the LL green?
raw666 11 月 26 日 下午 8:45 
I have a question. Have you thought of making Count Eldred a requrititable lord of Wissenland and (if possible) have it setup so the AI will pick him to be the Count of Solland once its reconquered by Elspeth? That would solve the issue of having to using console command to force them to confederate during a playthrough and he is still the Count of Solland, just as a vassal of Wessenland similar how end game factions become vassals of Rikeland as they assume full control through unity command.
KarlFooknTanner 11 月 4 日 上午 7:35 
Thanks, I thought that wouldn't be enough and I had to edit all the DB tables relating to eldred's guard.
graetor  [作者] 11 月 4 日 上午 4:37 
just remove the eldred's guard entry in the unit_variants table in this mods packfile
KarlFooknTanner 11 月 2 日 上午 4:48 
Hello, while I enjoy your mod, I prefer the JR Empire reskin version of Eldred's Guards. Your mod despite being lower in load order overwrites that mod's skin of this unit. Is there an easy way to remove your reskin from your mod other than editing each DB table related to that unit?

Just renaming the variantmesh causes them to be invisible, instead of using any other version of reskins for this unit. I don't really want to ditch the mod because of that so thought I might ask here for some help.
ZERO.FLCN 10 月 25 日 上午 8:07 
I ll check again mb
graetor  [作者] 10 月 25 日 上午 7:25 
you sure its from this mod?
Goth Disco Punk 9 月 26 日 下午 4:34 
count huge n lewd
graetor  [作者] 9 月 13 日 下午 3:13 
you can confirm if its really this mod if you try and test it with just this mod, mixer, small utility mods and see if it still happens, as it seems like youre the only one who has reported this so far
unilateralism 9 月 13 日 下午 1:12 
I don't think so. I play with Sigmar's Heirs, but I don't believe that edits the politics system since they revamped it a few patches ago.
graetor  [作者] 9 月 13 日 下午 12:42 
are you playing with any mods that edit the empire politics system?
unilateralism 9 月 13 日 下午 12:21 
Also noticed that doing any 'unify' options when Solland or Sylvania are at 10 fealty causes them to automatically drop to zero and declare a civil war the next turn.
graetor  [作者] 9 月 13 日 下午 12:12 
havent played with RDLL but ill try to check it out
unilateralism 9 月 12 日 下午 12:17 
There's a weird interaction between recruit defeated legendary lords and your mod. whenever I accept refugees when Soland or the Sylvania overhaul mod factions get eliminated, my reliability sinks to Very Low despite no other actions being taken. Also, those factions fealty tends to drop to zero seemingly at random (I suspect its an integer overflow or something, because it usually happens when they have very high fealty) causing a declaration of war.
[ED] Lucius El'Cliffhanger 8 月 22 日 下午 12:52 
disabling Heroes of Legend seemed to fix it
graetor  [作者] 8 月 22 日 下午 12:12 
multiplayer is fickle like that i guess, it also depends on your modlist. its 99% not a mod conflict, but a script break
[ED] Lucius El'Cliffhanger 8 月 22 日 上午 11:43 
i just realised all the Mixu elector counts are missing as well so it might not be an issue with your mods
[ED] Lucius El'Cliffhanger 8 月 22 日 上午 11:26 
for some reason Solland, Carroburg and Sylvania in TOW Classic Multiplayer, are starting with 0 fealty and their LL's arent appearing, could this be a load order issue or a multiplayer issue?
or maybe a mod conflict? i'll try some other things out to see if i can fix it
kosmos.s 8 月 15 日 上午 2:20 
i have wired bug every time i win battle with Eldred i get quest the search for the crown I. i ply with small list of 39 mods.
Anthaderas 8 月 12 日 下午 12:25 
If an incompetent in coding like me can be of any help, you know where to find me.

Thanks for all the answers !
graetor  [作者] 8 月 11 日 下午 9:12 
oh, its a lot more complicated than that, and honestly at this point its better to not bother with it. maybe i can come up with a solution for it in the future
Anthaderas 8 月 11 日 上午 9:52 
So it should be asked to those who made IEE ? And what about "vanilla" IE map ?
Would I be able to change it on my own ?
I thought it was "just" an XML fileabout who's starting where ?
graetor  [作者] 8 月 10 日 下午 9:06 
unfortunately i think that is something startpos-related so it's probably not possible in IE/IEE.

maybe you could have that in TOW/C as the solland there is the actual starting faction.
Anthaderas 8 月 7 日 上午 9:27 
Is it possible to remove the Vampire starting pos from Pfeildorf and Steingart ? Making it possible to "liberate" or have Eldred as a rebellion in both of these ? (or even give Pfeildorf back to Balthazar just for "liberation" and rebellion and giving Steingart to Eldred)

I realized it was the same in Araby for your bretonnian mods. I was able to "liberate" Outremer, K. of the Flame and Repanse, but not K; of Origo, even in Zandri.

If ever it is possible.
graetor  [作者] 6 月 21 日 上午 5:28 
linked, thanks again!
Balthasar23th 6 月 21 日 上午 4:03 
Thank you, I've done it. If you want, you can mention them on your site.
graetor  [作者] 6 月 20 日 下午 8:39 
go ahead
Balthasar23th 6 月 20 日 下午 4:16 
Thanks for this mod! I would like to upload a German translation for it. Do I have your permission? Greetings
zxnith 5 月 8 日 上午 3:36 
aww shucks
graetor  [作者] 5 月 8 日 上午 3:30 
yeah, thats only for franz now
zxnith 5 月 8 日 上午 3:05 
is it normal the mod doesnt have elector count system when i started campaign
Lwh@sama 4 月 29 日 上午 6:38 
ludwig von mecklenburg:steamthumbsup::steamthumbsup:
Stachurski 4 月 15 日 上午 11:39 
Good Job with this fractions
Darla 3 月 30 日 上午 9:56 
@greator, you are welcome.
graetor  [作者] 3 月 30 日 上午 9:52 
so its not gamebreaking then? alright thanks for the info
Cato 3 月 30 日 上午 8:17 
I'm using the pj_console mod as well, so in my case the error is caught by that and does not cause a script break (just get's reported in the console). I don't know if would cause a script break without it.
graetor  [作者] 3 月 30 日 上午 12:41 
does it cause a script break or is it minor? thanks for the report, will look into it soon

@Darla - thanks for the campaign, hope u had a good one!
Cato 3 月 29 日 下午 5:45 
Hey possibly a minor bug. Playing old world campaign as Elspeth and I confederated Solland. Afterwards on load it looks like the solland start script still fires (normal) and gets to
line 124 where it produces
"attempt to call method 'command_queue_index' (a nil value)". I believe this occurs because the faction:faction_leader call in this instance is returning a NULL_SCRIPT_INTERFACE (since Solland has been confederated). Probably want to add a check in the script that the faction isn't null to it.
Darla 3 月 19 日 下午 3:29 
Riaias 3 月 18 日 上午 1:11 
I had the same issue but i have a huge modlist so I didn't report anything. Maybe it's a conflict. But indeed i had multiple of the missions.
graetor  [作者] 3 月 17 日 上午 2:17 
i can confirm again that it doesnt happen on my end, weird
graetor  [作者] 3 月 17 日 上午 1:34 
weird. the listener is supposed to only trigger once and be removed afterwards. it also doesnt happen in my tests. ill see what i can do
Ghostgg10 3 月 16 日 下午 8:18 
"search for the crown" mission pops up everytime the lord eldred level advances after level 15 which leads to multiple same missions which rewards same artifact(solland crown) multiple times that can only be used by count eldred. can you please look into it.
Aquila 3 月 3 日 下午 8:17 
Hi!
I can't recruit "Eldred guard" because there is no button to recruit elector unit.
I tried to check and it only disappears when playing IEE campaign.
Can you check it? Thanks!
Colithiel 3 月 2 日 上午 11:19 
Awesome! Thanks for looking into this Graetor, very grateful for your faction mods!
graetor  [作者] 2 月 28 日 下午 10:47 
So it was IEE thats broken, not IE. Thanks for the report, should be fixed now
Antero 2 月 28 日 下午 4:48 
I can confirm that with this mod and IEE the LL for Solland starts inside of a generic General of the Empire lord. For the player this is not a problem as we can just disband the second army, but I think this will cause the AI not to be able to move.
1317474667 2 月 28 日 上午 2:16 
hello.i encountered question that solland's lord start with multiple armies inside of his area and disable to move them.this only happen when i run IEE and this mod together.
graetor  [作者] 2 月 26 日 下午 6:40 
sounds like a script break thats unrelated to my mod, check with script debug activator