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Rapporter et oversættelsesproblem






Just renaming the variantmesh causes them to be invisible, instead of using any other version of reskins for this unit. I don't really want to ditch the mod because of that so thought I might ask here for some help.
or maybe a mod conflict? i'll try some other things out to see if i can fix it
Thanks for all the answers !
Would I be able to change it on my own ?
I thought it was "just" an XML fileabout who's starting where ?
maybe you could have that in TOW/C as the solland there is the actual starting faction.
I realized it was the same in Araby for your bretonnian mods. I was able to "liberate" Outremer, K. of the Flame and Repanse, but not K; of Origo, even in Zandri.
If ever it is possible.
@Darla - thanks for the campaign, hope u had a good one!
line 124 where it produces
"attempt to call method 'command_queue_index' (a nil value)". I believe this occurs because the faction:faction_leader call in this instance is returning a NULL_SCRIPT_INTERFACE (since Solland has been confederated). Probably want to add a check in the script that the faction isn't null to it.
I can't recruit "Eldred guard" because there is no button to recruit elector unit.
I tried to check and it only disappears when playing IEE campaign.
Can you check it? Thanks!