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Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
which is more compatible with your AI mod?
Just ignore that lol
Just one more question: I tried the mod and I was expecting no capture points at all in siege battles, but I can still see them, how does this work? Does the ai ignore them or...?
As said, I need to play longer like last time to see any patterns, if any, and how the rest of the map progresses.
Some parameters have been modified with the intention of making the mod work as it did before, it has not been tested so I don't know if it will have a real impact, any feedback is appreciated.
The modification on units that allowed many more to use ladders or defend walls has been removed, this is now in a separate mod.
As my map opened up, and I got alliances and better real-time map view I saw the same happening to AI. In the end, after about 12+ turns the AI did initiate their AI on AI siege-battle auto.
Not sure when this change happened, I have been using this mod for so long but also had a longer break from the game so just game back not long ago. Earlier, the "instant siege" worked pretty well, for AI siege of me or AI on AI. Also have this mod at the top of load order.
If mod tool permit, would you ever consider creating a mod that guarantees AI to launch an attack after 1-2 turns of encircling? (:
On some specific occasions an AI may lay siege to a settlement for longer but it is not common, if this happens regularly it means that another mod is modifying some of its parameters.
Also I have seen through multiple campaigns that AI still mostly sieges for 5-6 turns even.