全面战争:战锤3

全面战争:战锤3

Build Siege Equipment Outside Gates and Forts
16 条留言
MechyFox  [作者] 4 月 30 日 下午 9:03 
Hey, sorry about the wait. College has been kicking my butt and for some reason Steam didn't give me the notifs. I've since re-updated the mod and I was able to load a Karl Franz campaign on my end. Lemme know if there are any more issues!
CCLindalen 3 月 27 日 下午 3:55 
No longer crashes on splash after hotfix 6.1.1.
Wizzard 3 月 26 日 下午 11:12 
This mod was "updated" and marked compatible, but is broken. I had to spend a whole hour figuring out which mod it was that was that was crashing my game on startup.
CCLindalen 3 月 25 日 下午 8:11 
Getting CTD during intro splash on 6.1 even after todays mod update.
Tested with clean mod install (full deactivate/unsub/resub/redownload/activate) and no other mods loaded.
dinovart 2 月 24 日 上午 6:20 
Somehow siege equipment work by this mod in custom battles, too. Maybe mod authors have explanation how they achieved it :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425174065
MechyFox  [作者] 2 月 23 日 下午 8:10 
I'm not exactly sure how that could be implemented. As of right now, I know that all of the siege maps are tied to settlement location on the campaign map rather than the name of the actual map (which would be used in custom battle). If anybody else has any insights, lmk.
dinovart 2 月 20 日 上午 4:50 
I hope this mod could be changed to work in custom battles, too. In vanilla game regardless of mod active siege towers disappear upon battle start, while rams remain. For example, eagle gates siege.
Pimpin Pippin 2024 年 6 月 11 日 上午 8:14 
thanks!
Solaire 2023 年 11 月 21 日 下午 7:08 
I can't believe I never found this til now, thank you. Even with the reasoning stated, that is the most braindead response they could've done.
Guts 2023 年 10 月 17 日 上午 8:34 
Huh? You don't fancy the idea of just walking up to the most defensible settlements in the game?
Cerb 2023 年 7 月 29 日 下午 5:39 
Yeah its compatible, solid mod mate good work.
MechyFox  [作者] 2023 年 3 月 11 日 下午 5:23 
No idea! It only changes the cells in the database related to the type of wall battle these settlements possess, so unless SFO changes that, I don't see why it wouldn't be compatible.
Thward 2023 年 3 月 10 日 下午 10:43 
Is this compatible with SFO? (I do not see it included.)
TryxiWytch 2023 年 3 月 3 日 上午 9:43 
"so CA removed the ability to build siege equipment outside of gates and forts intentionally." if that is not the most bandaid fix I have ever seen, I don't know what is.
MechyFox  [作者] 2023 年 3 月 2 日 下午 9:38 
Technically this isn't a bug fix. Apparently back in WH2, people complained that AI auto-resolved too easily through forts and gates using siege equipment, so CA removed the ability to build siege equipment outside of gates and forts intentionally. You can still attack them without needing siege attacker currently, so I don't see anything unintended, just an unintuitive mechanic.
Autumnchain 2023 年 3 月 2 日 下午 9:32 
Have you sent this to Community Bug Fix?