Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
1 116 megjegyzés
Conflagration  [készítő] okt. 28., 1:49 
Which? All of them? Who are you playing as? What spell casters? Give me whatever details you can.
AFGHAN PSYCHO okt. 28., 1:46 
Spells in the same school are separated into their own categories or not even accessible at all sometimes. Spell casting sometimes gets wonky and you have to re-click a spell that can be cast on the ground to apply it properly.
Conflagration  [készítő] okt. 27., 23:27 
Elaborate.
AFGHAN PSYCHO okt. 27., 19:37 
Not sure what you changed but this is messing with magic UIs and is making magic casting behave weird sometimes. Tested alone with just mixu's and mod config tool after redownloading.
Conflagration  [készítő] okt. 18., 16:32 
There's no way for me to know that, but this mod does have its own innate tech tree rework that entirely replaces the tech tree and probably isn't very compatible with another tech tree mod.
Flashcrash okt. 18., 15:43 
Decky's tech tree perhaps? Is that incompatible?
Flashcrash okt. 18., 15:33 
Just a shot in the dark here. I have a problem that every time at turn 8 the game crashes when it's Sotek AI turn. Of course I have a bunch of mods. For Lizardman not to much. Just this one and Jurassic, but loads of other mods that impact the general game. Do you have any idea what it could be?
Conflagration  [készítő] okt. 17., 17:23 
I'll look into it.
Hexmorr okt. 17., 15:27 
yes, all my army get it, included non slann army
Conflagration  [készítő] okt. 17., 15:21 
Yes, it is. You can teleport with other non-Slann lords?
Hexmorr okt. 17., 14:56 
isn't the path of the old ones stance supposed to be only for slann ? i can get it with all army
Conflagration  [készítő] okt. 16., 14:01 
Uh oh.
萤虫扑月 okt. 16., 11:32 
with this mod, I get nothing when I merge two blue-equipment,
Conflagration  [készítő] okt. 8., 8:12 
It's complicated as I do several methods to disable skills, and also trying to do so would cause issues with the Saurus Oldblood skills I added to them.
The Botslayer okt. 5., 21:56 
I am trying to adjust it in RPFM, the question is where and how
TheRexYo okt. 5., 0:25 
Worst case scenario, it doesn't work lol
TheRexYo okt. 5., 0:25 
@The Botslayer If you want to try and make a submod go ahead
The Botslayer okt. 2., 4:39 
I've read you removed the Blessings skills to Saurus lords, is there a way I can re-enable them locally for my game, or would it break the new Marked units and Blessed traits?
Conflagration  [készítő] szept. 30., 11:08 
Yes? It's not faction specific, all Lizardmen have access to it.
Sylvonos szept. 30., 11:03 
Can the great feral wyrm be recruited after you confederate?
Conflagration  [készítő] szept. 27., 8:50 
Yes, they have different bonuses based on their Mark. That reminds me, I do need to get rid of his Blessed Spawn starters at some point.
chickens_hh szept. 27., 8:38 
Epic, thanks! Btw, I noticed the blessed spawns generated by this mod have lower stats than the new blessed spawns (like the ones Kroq-Gar starts with). Is that intended?
Conflagration  [készítő] szept. 27., 8:34 
More than just that broken, it appears, but that's sorted now.
chickens_hh szept. 27., 5:56 
Mazdamundi is starting with his regular unit, not the chotec temple guard or solar engine bastiladon mentioned in his changes
Shinx szept. 23., 13:29 
Yeah to anyone else having the same problem, you need to verify your game file and it will work
Conflagration  [készítő] szept. 23., 13:14 
If you right click on it in your steam library and go to updates you can change when it downloads updates.
Shinx szept. 23., 13:06 
Hmm you mean 6.3.1 right? I just checked and I'm indeed on 6.3.0, is there a way I can force the game to update?
Conflagration  [készítő] szept. 23., 12:59 
To the game itself I mean.
Conflagration  [készítő] szept. 23., 12:59 
Are you on the latest update?
Shinx szept. 23., 12:53 
Got a crash:

The first invalid database record is obsidian_tech_lzd_old_ones_2wh3_main_effect_faction_blessed_capacity_count in table technology_effects_junction_tables and pack file !obsidian_lustria_rises.pak
Conflagration  [készítő] szept. 22., 13:39 
Yes that has always been the case, I have no idea why.
COREEENAVIRUS szept. 22., 13:31 
It is not a conflict with Medallions of Chaqua, and i can't see my landmark mods causing it :)
COREEENAVIRUS szept. 22., 13:26 
I also noticed Geomantic Reservoir actually shows the amount for sacrificial offerings, but this could be a conflict with medallions of Chaqua
Conflagration  [készítő] szept. 22., 13:21 
As it turns out, Mixu is not a fan of making Huinitenuchli a second gen, the issue is that somehow the code in my script ended up duplicated, so he gets given it twice. It'll be fixed for next update.
Conflagration  [készítő] szept. 22., 12:56 
I'll look into it.
COREEENAVIRUS szept. 22., 12:45 
Hey I have a few mods installed and noticed Lord Huinitenuchi has the second generation trait twice so guessing it was updated in the base mod
Conflagration  [készítő] szept. 18., 4:23 
Well I just loaded into a game of IEE as Mazdamundi with my mod. I'm going to guess it's one of the other myriad mods you're playing as...
мефедроновый szept. 18., 3:50 
I have huge modpack with IEE and don't understand ehy it crashes with your work
Conflagration  [készítő] szept. 18., 3:49 
As far as I know, yes.
мефедроновый szept. 18., 3:46 
Can I use this mod with IEE?
Wikitiki31 szept. 16., 9:33 
oop, nevermind, just found Oxyotl. He just doesn't have a name picture on the front page, but he is there among the discussion threads
Wikitiki31 szept. 16., 9:31 
I looked around to check that it wasn't already answered so I hope I didn't just miss something

Does this mod do anything with Oxyotl or his faction? I don't see him listed near the other lords and their changes
Conflagration  [készítő] szept. 15., 23:03 
The original Blessed Skinks are not recruitable in this mod, so technically yes.
Surristrasz szept. 15., 16:12 
Is it intended for blessed skinks of the javelin persuasion to lose their sunder armour for poison?
Or does thar only occur for certain blessings?
(I swear I saw it mentioned somewhere but I can't find it again)
Kuroneko szept. 14., 14:24 
Just wanted to drop in and say thanks for your hard work, My Lizardmen games wouldn't be half as fun without your mod.
Conflagration  [készítő] szept. 13., 18:00 
Sorry for late reply, I was away for a few days. It's possible to do, though I don't personally have much interest; Lizardmen have plenty RoRs these days.
TheRexYo szept. 12., 18:12 
Okay I have a bit of a question/request. Since GW had to approve of the new blessed units, would it be possible to get some of the new vanilla ones as RoRs? To my recollection of how asskit (sorry if that sounds crude it's what the guy who taught me modding called it) works, one can just copy/paste the unit definition, rebrand it as an RoR, and add it to the RoR pool. Would you be able to add this to the mod? If not, I could implement it but would request that you maybe put it in like a list of submods or something.

This specifically came to my mind when I realized that the new shotgun Ancient Salamanders are so hilariously fun that I'd feel bad playing without them. But I realize they're not the typical god-blessed ones as per lore.
Goldberg szept. 12., 7:05 
Thanks a lot for the update and all the work done with it! Huge big up !
Conflagration  [készítő] szept. 11., 13:44 
Hm, yeah, that's definitely true. Slipped by me. I'll think of something suitable to replace it.
DerJan szept. 11., 13:26 
First of all, thank you very much for your hard work in updating this behemoth of a mod.

With the changes to the Second Generation trait, I'm wondering if there isn't something you could (if you want to) do with the Soul of Stone skill in Mazdamundi's yellow skill line. -40 Miscast Chance is kinda redundant if he already gets -100% through his trait, isn't it?