边缘世界 RimWorld

边缘世界 RimWorld

Terrors of the Rim
59 条留言
Dansken👻 10 月 25 日 上午 6:59 
great mods dude, thank u
Latex Santa 8 月 6 日 上午 1:41 
@Bean
Try and fix the thralls, and make the faction visible.
I really, really like the idea behind it.
Bean  [作者] 7 月 31 日 下午 3:37 
It's an invisible faction, but I've been tempted to rework this mod again and remove the broken thralls so that their are just Xithid in the faction.
Minedwe 7 月 31 日 下午 1:37 
Not sure if this is some kind of conflict or my own ignorance of how the game/mod works, but I seemingly can never get Xithid hives or factions to spawn, even when they are explicitly listed in the list of factions to be generated.
DuckGoosebear PrairieDogLover 7 月 7 日 下午 6:03 
Hi
Blev 2024 年 10 月 26 日 下午 8:31 
Pause
Shepherd Sean 2024 年 10 月 25 日 下午 11:27 
As a fan of anything tentacle, this is solid! Thanks!
archidictus 2024 年 10 月 24 日 下午 4:41 
their* in your splash images ;)
The Realest Nooblet 2024 年 6 月 25 日 下午 9:35 
PURPLE ZOIDBERGS LETS GO!!!!!!!!!!!!!!!!!!!!!!!!
Bean  [作者] 2024 年 5 月 19 日 下午 10:12 
I was able to load my save just fine when I updated it so it shouldn't be a problem for you. This update specifically adds stuff and doesn't take anything anyway. The only real difference you'll see is that newly generated Xithid have different genes.
Tiny Tony 2024 年 5 月 19 日 下午 5:49 
Is this “current save” safe?
Tiny Tony 2024 年 5 月 13 日 下午 8:27 
Epic
AbbyTheFoxx 2024 年 5 月 10 日 下午 3:47 
Awesome, thank you :steamhappy:
Bean  [作者] 2024 年 5 月 10 日 下午 3:40 
Should be working again, resubscribe to update.
Bean  [作者] 2024 年 5 月 10 日 下午 3:32 
Getting the same issue on my game, I'll see if I can fix it.
AbbyTheFoxx 2024 年 5 月 10 日 下午 3:08 
I opened my game today and this mod asked if I wanted to spawn a new faction for it when it already exists on my map. Whether I say yes or no to that, opening my world map after that will show blank terrain where I can't interact, move the camera, exit the world map or anything.
Tiny Tony 2024 年 5 月 10 日 上午 4:30 
alright, thanks pal.
Bean  [作者] 2024 年 5 月 10 日 上午 2:22 
I had plans to eventually integrate this mod with anomaly in some way, and I don't think it will be backwards compatible with 1.4 in that case. But since you seem to want to use it in 1.4, i'll add it back.
Tiny Tony 2024 年 5 月 9 日 下午 11:41 
@Bean
Why did you remove the 1.4 version when you updated to 1.5?
Bean  [作者] 2024 年 4 月 18 日 上午 7:46 
Just updated for 1.5
Pega5uZ 2024 年 2 月 22 日 上午 9:17 
Tendrils gene is broken!
Insted of adding 10% psy sensitivity is multiplies x10% so it lowers your psysens 10 times
Dr Jimothy 2024 年 2 月 17 日 上午 10:49 
Also if you mess up with xenotype exporter there's a button to open the folder. Just delete the file with the name of the xenotype you messed up and start over.
Dr Jimothy 2024 年 2 月 17 日 上午 10:48 
2 problems I've found, plus how you, a regular player, can fix:

Tendrils gene dividing psychic sensitivity instead of adding to it
-> Fix with Character Editor. In the add gene window; arrows near the bottom; find the stat, remove it, then add a psychic sensitivity stat.

Xithids and Ghouls both being unable to infect others into joining their xenotype, because their genes are germline rather than xenogenes
-> Fix with Xenotype Exporter Tool, using the patch button. You can either use a gene that allows germline infection (from VFE Lycanthrope) or unclick "genes are heritable" then do the patch, so when they spawn in-game they'll be xithids and ghouls by xenogene not endogene, and be able to use their gene infectors.
You can change their genes any way you want, including any other personalisation you'd like. I make ghouls ascetic and not need recreation, and xithids capable of turning people into ghouls (outland - genetics).

Enjoy!
GentleEnt TTV 2024 年 1 月 8 日 下午 12:50 
So this may be a silly question, but I can't figure out how to turn colonists into ghouls. The mod listing says it's a surgery but it's not showing up. Are there research prerequisites for it?
Sk0w_ 2024 年 1 月 5 日 下午 11:51 
For manually fixing the tendril meme, go to steamapps\workshop\content\294100\2940555518\Defs\GeneDefs , open the file with a text editor and modify the values in stat factors . Enjoy the mod
Chimaera 2023 年 8 月 29 日 上午 12:41 
Any chance of you fixing the tendrils thing for xithids?
Rhaiden 2023 年 8 月 19 日 上午 10:22 
Euh
The tendrils gene is more of a penalty than a bonus being a % multiplier it reduces instead of increasing, so these settlers are very, very bad spykers
CTH2004 2023 年 7 月 4 日 上午 7:07 
fair enough, and thanks! I'll be "patiently" (Impatiently, but acting patiently) waiting!
Bean  [作者] 2023 年 7 月 4 日 上午 6:10 
I was in the middle of making one for goblins but I stopped playing rimworld regularly before I finished it. When I finally find the time to update any of these mods, I'll probably do them all in a batch, and I'll be sure to leave a comment to let people know they've been updated.
CTH2004 2023 年 7 月 4 日 上午 6:01 
fair enough. It's a neat mod, (Those tendrils are why I installed it. For my hyper-psycic). Ah, I'll just wait!

Would you be willing to humor me on one thing? When you do fix it, could you post a comment here, so I know without having to double-check in game (:

Thanks!

also, thanks @Gerwoatle, @Smith589, and @Bean

p.s. @Bean, any more "of the rim" mods planned? If so, any new traits to one day look forward to? (Note, "planned" means "I have an idea for one, might take 50 years", not "I am working on it")
Bean  [作者] 2023 年 7 月 3 日 下午 7:54 
You are correct Gerewoatle, the setting is borked and I haven't bothered to fix it since I haven't been playing Rimworld recently.
Gerewoatle 2023 年 7 月 3 日 下午 3:10 
@CTH2004: The mod author borked setting the Psychic Sensitivity. See Smith589's comment a little bit below on how to fix it.
CTH2004 2023 年 7 月 3 日 上午 11:30 
I'm confused. Your description says tendrils increase psycic sensitivity, but with my custom super-human, it decreases it. Am I miss understanding something?
Arazlam 2023 年 5 月 27 日 上午 11:40 
Heyo Really Dig your mods, I noticed with Both the Ghouls and Xithid by default the Xenotype is set as Heritable, which means you cant implant their Xenotype and you can only have Kids to produce more, with ghouls being sterile its impossible to produce more ghouls as intended?
Skaadi 2023 年 5 月 16 日 下午 10:49 
Do the illithids require to consume brains to get nutrition? Something that bugs me with those from alpha genes is that they don't. Hoping your mod is different.
Dead_Kavaiol 2023 年 4 月 24 日 下午 12:35 
Tendril gave me quite a laugh I must say. "Enchancing" my psycaster with this one basically destroyed him. Oh well, should have read the actual numerical bonuses...
smith589 2023 年 4 月 10 日 下午 9:36 
About Tendrils worsening psy sensivity - it is possible to set multipliers to something like 1.1, instead of 0.1. Giving them actual increase.
something like this <PsychicSensitivity>1.1</PsychicSensitivity>
At least this can be used as temporary replacement for flat addition.
ERN 2023 年 3 月 10 日 上午 10:32 
Any idea why these pawns heads go left and their bodies go right when moving left or sleeping? These are terrors so it might be a feature but if it's not I'd like to fix it. :badgeseller:
@ 2023 年 3 月 6 日 下午 3:59 
Make a Deities of the Rim :steamhappy:
SpaceDorf 2023 年 3 月 6 日 下午 2:22 
Heres my Source :)
Also the bestest Orcs
https://practicalguidetoevil.wordpress.com/
Bean  [作者] 2023 年 3 月 6 日 下午 12:02 
Definitely a good place to start, thanks for the suggestion.
SpaceDorf 2023 年 3 月 6 日 上午 11:59 
Matriarchal
Half the size of Orcs
Amazing teamwork,
to smart for their own good,
nightvision // undergrounders
the things that go BOOM in the night.
Great friends of Maxim 1; 24 and 31.

Maxim 1 being : Pillage, then burn.

{链接已删除}
Bean  [作者] 2023 年 3 月 6 日 上午 11:45 
It's honestly something I considered, just not sure how to differentiate them from orcs.
Tenshi 2023 年 3 月 6 日 上午 6:14 
this stuff is so wonderful tbh and anytime you make these it makes my fantasy playthrough so much more indepth. Would you be down to do a goblin xeno type?
Gerewoatle 2023 年 3 月 6 日 上午 2:30 
@MaxisbestJ: Biotech is the third and latest official DLC for RimWorld, not a mod. This mod depends on it because Biotech is what adds all the genetic stuff that it's using.
ChellTheGoober 2023 年 3 月 6 日 上午 12:45 
Why does the mod "depend on" Biotech? I can't find a mod with that exact name and it's not credited here
Bean  [作者] 2023 年 3 月 4 日 下午 5:53 
I had no idea hugo, thanks for letting me know. I'll have to figure out how to probably edit that properly.
sPoky 2023 年 3 月 4 日 下午 2:59 
true that
hugoballsack 2023 年 3 月 4 日 下午 12:38 
Not sure if anyone else noticed this, but the tendrils gene doesn't actually increase psysensitivity, but decreases it - you have it set to x10% psychic sensitivity, not +10%. Otherwise excellent
Bean  [作者] 2023 年 3 月 4 日 上午 7:58 
Sadly, you can't. This mod is very basic and doesn't add any additional functionality like that. It's more about the idea of them doing it off screen then being able to actually do it yourself if you're playing as a Xithid. If I knew how to do that, it would definitely be something I would consider adding in the future, but for now it's just something you have to imagine them doing.