边缘世界 RimWorld

边缘世界 RimWorld

Orks of the Rim
80 条留言
Grubhub Gaming 9 月 23 日 上午 11:54 
It's time to start a Waaaaaaaaaagh.
Some Random Pleya 9 月 10 日 上午 9:33 
is there a trait that an ork can think the steel can shoot as a gun?
Foxmaster144 8 月 5 日 上午 5:47 
ce compatible?
Xeonzs 7 月 31 日 下午 1:46 
Minor suggestion/feedback:

Currently they have -2 metabolism, which makes them a bit hungry which fits orks no doubt, but perhaps you could add slow learn which adds 3+ for a net of +1, slow learner also fits ork I'd say, and then you could add strong melee for -2, for a total of -1 which I think is perfect, still slightly hungry and portrays their affinity for strength and goes hand-in-hand with the dakke gene you gave them or you could add great melee for -3, for a total of -2.

Either way the greenskins would be default be still slightly hungry, slightly slower learners, befitting of their behaviour in 40k imho, and portrays their affinity for strength and melee from the get go, this would make it so that any greenskin you get will be without a doubt good at melee before any genemodding.
Shovelmaster88 7 月 14 日 下午 5:58 
1.6?
J_Gaming 5 月 29 日 下午 8:30 
*deep inhale*

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Black Adder 4 月 6 日 下午 3:36 
Would be amazing to have this mod and some special version of the Vehicles mod vehicles. Would love to fight hordes of gas guzzling orc boys!
Bean  [作者] 3 月 22 日 上午 6:49 
Just tested it and it's not causing any issues for me. Another mod must be breaking your world gen.
Yi Xi 3 月 22 日 上午 4:41 
this mod has a bug that seems to be common among race mods; it makes each faction only have one base, leaving the world pretty empty
said bug also stops the population slider from doing anything at all
WiseArkAngel 2024 年 10 月 4 日 下午 1:14 
Now all we's need is sum big Dakka
sitting duck 2024 年 9 月 3 日 上午 9:06 
Gork or mork?
FestiveFrostbite 2024 年 8 月 28 日 上午 5:59 
GORK IZ DA BEST, ANY OTHER GIT WILL GET KRUMPED IF YA TINK OTTA WOZ
Jeffery Helldiver 2024 年 8 月 14 日 下午 7:35 
FOR THE EMPEROR
Arizona Ranger 2024 年 8 月 12 日 下午 11:59 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Chesse5552024 2024 年 7 月 25 日 下午 8:22 
thanks i was looking something like .
martintheegg 2024 年 7 月 15 日 上午 7:29 
ORKZ IZ MADE FA FIGHT'N WAAAAAAAGGGHH!!!!! 'ERE WE GO!!! 'ERE WE GO!!! 'ERE WE GO!!!!
rainbowwilliam 2024 年 6 月 9 日 下午 10:42 
the wild boyz description is just funny :steamthumbsup:
Dian 2024 年 5 月 25 日 上午 9:43 
W40k
Lu 2024 年 5 月 11 日 下午 12:14 
Thank you very much! I'll take a look one I have some time and come back in case anything's still wrong. Thanks for the quick action, though :)
Bean  [作者] 2024 年 5 月 8 日 下午 7:00 
Should be working with 1.4 now, so if they're any issues, i'll fix them when I have time.
Bean  [作者] 2024 年 5 月 8 日 下午 6:47 
I just never ended up updating the code for version 1.4 because I basically rewrote it for the 1.5 release. No one had any issue with it thus far so I had no plans to make it backwards compatible, but I'll restore it since you asked.
Lu 2024 年 5 月 8 日 下午 6:15 
Are there any plans to keep (/restore) compatibility with 1.4? As I used orc pawns in one of my recent playthroughs, but I am still playing on 1.4 because of other mods that have not yet updated.
Latex Santa 2024 年 5 月 6 日 下午 1:15 
@Bean
Could we kindly get a version that uses industrial tech and firearms, or do we need to use this xenotyope, fire up the Total Control, Faction Customizer and Xenotype Spawn Control mods to make our own?
Torkkar 2024 年 5 月 5 日 下午 5:52 
Daka or Slugga?!
Bean  [作者] 2024 年 4 月 19 日 下午 2:13 
No
ludi1989 2024 年 4 月 19 日 下午 12:32 
Will this mod work without Biotech add-on? 🤔
Bean  [作者] 2024 年 4 月 18 日 下午 6:52 
Updated for 1.5
ludi1989 2024 年 1 月 10 日 上午 10:13 
Will this mod work without Biotech add-on? 🤔
Sound Expert 2023 年 12 月 21 日 上午 2:19 
i wish this could also have a caste system in place where various orc xenos can be birthed, with each serving a fundamental purpose in their society
WiseArkAngel 2023 年 10 月 7 日 上午 12:39 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAUGGGGGGH
XHAlpha 2023 年 7 月 18 日 下午 9:59 
Is there a way to be able to use the xenotype icon in a custom xenotype? I can't find it in the list, and even the cursed xenotype itself doesnt show the icon
Fashtar 2023 年 7 月 7 日 上午 3:38 
This is nice. My only gripe is that there are no scenarios where you can play these races as separate factions. That would have been nice, imo
EchoBlue 2023 年 6 月 21 日 下午 9:31 
orcs from ohio
北望 2023 年 6 月 18 日 上午 6:45 
dabu:steamfacepalm:
adolfomassiani 2023 年 6 月 11 日 下午 2:59 
I'd download it if not for the fact that those tusks look terrible
Hades 2023 年 5 月 17 日 上午 5:58 
Will They attack in crazy ork hordes maybe even do crazy stuff like shooting rockets into their allies like in 40k? I think that last part would be hilarious (but also a performance killer) yet I'd totally go for it
Kyubas 2023 年 5 月 7 日 下午 12:40 
are they mushrooms like in warhammer or normal like in warcraft
自爆油轮修士 2023 年 5 月 4 日 上午 3:48 
Exterminatus!This planet should be purified!
J_Gaming 2023 年 5 月 2 日 上午 5:09 
WAAAAAAAAAAAAAAAAAAGH
Fop314 2023 年 4 月 30 日 下午 5:52 
You add orcs to add flavour to you game, i add them so i have more stuff to kill, we are not the same
SpaceDorf 2023 年 4 月 7 日 上午 7:08 
Oh thats why you keep pinning stickynotes to your armor
Voymir Griffitz 2023 年 4 月 7 日 上午 2:32 
My daily list TO-DO:
1. Kill Xenos
2. Kill the Witches
3. Kill the Mutants
4. Burn the Heretics
5. Purge the Unclean

oh, greenskins... they are FIRST on my list!
MikkieRM 2023 年 4 月 4 日 上午 10:37 
WAAAAAAAAGH
Delmain 2023 年 4 月 3 日 下午 5:50 
I lied, I posted that comment and then completely unrelated, I found that IsNull="True" will do it. So you can just add this line to your wildhorde and darkhorde definitions and it'll get rid of the error:

<disallowedMemes Inherit="False" IsNull="True" />

That will stop them from inheriting disallowedMemes from TribeBase while keeping all of the other properties.
Delmain 2023 年 4 月 2 日 下午 12:43 
@Bean the issue that is causing the "both disallowedMemes and allowedMemes" error is that you are inheriting from TribeBase for wildhore and darkhorde. Those FactionDefs have allowedMemes, which you are then inheriting. If you don't want the allowedMemes, you would need to make your own "OrkTribeBase" abstract FactionDef and then inherit from that instead. I did that locally and the errors were resolved.
bluemanthatflies 2023 年 3 月 22 日 下午 11:32 
weez gettin redie for dah stompinz bozz!
Possum 2023 年 3 月 11 日 上午 8:47 
thanks!
Bean  [作者] 2023 年 3 月 10 日 下午 9:46 
Possum, that error is mostly a false positive. The mod should work completely fine regardless of it's presence.
Possum 2023 年 3 月 10 日 上午 10:45 
getting 2 errors, similar in nature:
"config error in wildhorde: both disallowedMemes (black list) and allowedMemes (white list) are defined"

and then the same error message for "config error in darkhorde:..."

not sure if this is solely this mod causing it?
PremierVader 2023 年 3 月 7 日 上午 7:09 
Hey Bean, Pain is Virtue for their ideology may be alright but I think it would be more thematic if they just have some gene added that makes them more resilient to crappy conditions in general. The "extreme fortitude" that CTH2004 mentioned or the ignoring of basic comforts and stuff gene would be good thematic addition for Orks. Also since they have shorter lifespans maybe fast reproduction and growth can add an interesting dynamic to them.