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报告翻译问题
Currently they have -2 metabolism, which makes them a bit hungry which fits orks no doubt, but perhaps you could add slow learn which adds 3+ for a net of +1, slow learner also fits ork I'd say, and then you could add strong melee for -2, for a total of -1 which I think is perfect, still slightly hungry and portrays their affinity for strength and goes hand-in-hand with the dakke gene you gave them or you could add great melee for -3, for a total of -2.
Either way the greenskins would be default be still slightly hungry, slightly slower learners, befitting of their behaviour in 40k imho, and portrays their affinity for strength and melee from the get go, this would make it so that any greenskin you get will be without a doubt good at melee before any genemodding.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
said bug also stops the population slider from doing anything at all
Could we kindly get a version that uses industrial tech and firearms, or do we need to use this xenotyope, fire up the Total Control, Faction Customizer and Xenotype Spawn Control mods to make our own?
1. Kill Xenos
2. Kill the Witches
3. Kill the Mutants
4. Burn the Heretics
5. Purge the Unclean
oh, greenskins... they are FIRST on my list!
<disallowedMemes Inherit="False" IsNull="True" />
That will stop them from inheriting disallowedMemes from TribeBase while keeping all of the other properties.
"config error in wildhorde: both disallowedMemes (black list) and allowedMemes (white list) are defined"
and then the same error message for "config error in darkhorde:..."
not sure if this is solely this mod causing it?