RimWorld

RimWorld

Orks of the Rim
80 kommentarer
Grubhub Gaming 23. sep. kl. 11:54 
It's time to start a Waaaaaaaaaagh.
Some Random Pleya 10. sep. kl. 9:33 
is there a trait that an ork can think the steel can shoot as a gun?
Foxmaster144 5. aug. kl. 5:47 
ce compatible?
Xeonzs 31. juli kl. 13:46 
Minor suggestion/feedback:

Currently they have -2 metabolism, which makes them a bit hungry which fits orks no doubt, but perhaps you could add slow learn which adds 3+ for a net of +1, slow learner also fits ork I'd say, and then you could add strong melee for -2, for a total of -1 which I think is perfect, still slightly hungry and portrays their affinity for strength and goes hand-in-hand with the dakke gene you gave them or you could add great melee for -3, for a total of -2.

Either way the greenskins would be default be still slightly hungry, slightly slower learners, befitting of their behaviour in 40k imho, and portrays their affinity for strength and melee from the get go, this would make it so that any greenskin you get will be without a doubt good at melee before any genemodding.
Shovelmaster88 14. juli kl. 17:58 
1.6?
J_Gaming 29. maj kl. 20:30 
*deep inhale*

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Black Adder 6. apr. kl. 15:36 
Would be amazing to have this mod and some special version of the Vehicles mod vehicles. Would love to fight hordes of gas guzzling orc boys!
Bean  [ophavsmand] 22. mar. kl. 6:49 
Just tested it and it's not causing any issues for me. Another mod must be breaking your world gen.
Yi Xi 22. mar. kl. 4:41 
this mod has a bug that seems to be common among race mods; it makes each faction only have one base, leaving the world pretty empty
said bug also stops the population slider from doing anything at all
WiseArkAngel 4. okt. 2024 kl. 13:14 
Now all we's need is sum big Dakka
sitting duck 3. sep. 2024 kl. 9:06 
Gork or mork?
FestiveFrostbite 28. aug. 2024 kl. 5:59 
GORK IZ DA BEST, ANY OTHER GIT WILL GET KRUMPED IF YA TINK OTTA WOZ
Jeffery Helldiver 14. aug. 2024 kl. 19:35 
FOR THE EMPEROR
Arizona Ranger 12. aug. 2024 kl. 23:59 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Chesse5552024 25. juli 2024 kl. 20:22 
thanks i was looking something like .
martintheegg 15. juli 2024 kl. 7:29 
ORKZ IZ MADE FA FIGHT'N WAAAAAAAGGGHH!!!!! 'ERE WE GO!!! 'ERE WE GO!!! 'ERE WE GO!!!!
rainbowwilliam 9. juni 2024 kl. 22:42 
the wild boyz description is just funny :steamthumbsup:
Dian 25. maj 2024 kl. 9:43 
W40k
Lu 11. maj 2024 kl. 12:14 
Thank you very much! I'll take a look one I have some time and come back in case anything's still wrong. Thanks for the quick action, though :)
Bean  [ophavsmand] 8. maj 2024 kl. 19:00 
Should be working with 1.4 now, so if they're any issues, i'll fix them when I have time.
Bean  [ophavsmand] 8. maj 2024 kl. 18:47 
I just never ended up updating the code for version 1.4 because I basically rewrote it for the 1.5 release. No one had any issue with it thus far so I had no plans to make it backwards compatible, but I'll restore it since you asked.
Lu 8. maj 2024 kl. 18:15 
Are there any plans to keep (/restore) compatibility with 1.4? As I used orc pawns in one of my recent playthroughs, but I am still playing on 1.4 because of other mods that have not yet updated.
Latex Santa 6. maj 2024 kl. 13:15 
@Bean
Could we kindly get a version that uses industrial tech and firearms, or do we need to use this xenotyope, fire up the Total Control, Faction Customizer and Xenotype Spawn Control mods to make our own?
Torkkar 5. maj 2024 kl. 17:52 
Daka or Slugga?!
Bean  [ophavsmand] 19. apr. 2024 kl. 14:13 
No
ludi1989 19. apr. 2024 kl. 12:32 
Will this mod work without Biotech add-on? 🤔
Bean  [ophavsmand] 18. apr. 2024 kl. 18:52 
Updated for 1.5
ludi1989 10. jan. 2024 kl. 10:13 
Will this mod work without Biotech add-on? 🤔
Sound Expert 21. dec. 2023 kl. 2:19 
i wish this could also have a caste system in place where various orc xenos can be birthed, with each serving a fundamental purpose in their society
WiseArkAngel 7. okt. 2023 kl. 0:39 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAUGGGGGGH
XHAlpha 18. juli 2023 kl. 21:59 
Is there a way to be able to use the xenotype icon in a custom xenotype? I can't find it in the list, and even the cursed xenotype itself doesnt show the icon
Fashtar 7. juli 2023 kl. 3:38 
This is nice. My only gripe is that there are no scenarios where you can play these races as separate factions. That would have been nice, imo
EchoBlue 21. juni 2023 kl. 21:31 
orcs from ohio
北望 18. juni 2023 kl. 6:45 
dabu:steamfacepalm:
adolfomassiani 11. juni 2023 kl. 14:59 
I'd download it if not for the fact that those tusks look terrible
Hades 17. maj 2023 kl. 5:58 
Will They attack in crazy ork hordes maybe even do crazy stuff like shooting rockets into their allies like in 40k? I think that last part would be hilarious (but also a performance killer) yet I'd totally go for it
Kyubas 7. maj 2023 kl. 12:40 
are they mushrooms like in warhammer or normal like in warcraft
自爆油轮修士 4. maj 2023 kl. 3:48 
Exterminatus!This planet should be purified!
J_Gaming 2. maj 2023 kl. 5:09 
WAAAAAAAAAAAAAAAAAAGH
Fop314 30. apr. 2023 kl. 17:52 
You add orcs to add flavour to you game, i add them so i have more stuff to kill, we are not the same
SpaceDorf 7. apr. 2023 kl. 7:08 
Oh thats why you keep pinning stickynotes to your armor
Voymir Griffitz 7. apr. 2023 kl. 2:32 
My daily list TO-DO:
1. Kill Xenos
2. Kill the Witches
3. Kill the Mutants
4. Burn the Heretics
5. Purge the Unclean

oh, greenskins... they are FIRST on my list!
MikkieRM 4. apr. 2023 kl. 10:37 
WAAAAAAAAGH
Delmain 3. apr. 2023 kl. 17:50 
I lied, I posted that comment and then completely unrelated, I found that IsNull="True" will do it. So you can just add this line to your wildhorde and darkhorde definitions and it'll get rid of the error:

<disallowedMemes Inherit="False" IsNull="True" />

That will stop them from inheriting disallowedMemes from TribeBase while keeping all of the other properties.
Delmain 2. apr. 2023 kl. 12:43 
@Bean the issue that is causing the "both disallowedMemes and allowedMemes" error is that you are inheriting from TribeBase for wildhore and darkhorde. Those FactionDefs have allowedMemes, which you are then inheriting. If you don't want the allowedMemes, you would need to make your own "OrkTribeBase" abstract FactionDef and then inherit from that instead. I did that locally and the errors were resolved.
bluemanthatflies 22. mar. 2023 kl. 23:32 
weez gettin redie for dah stompinz bozz!
Possum 11. mar. 2023 kl. 8:47 
thanks!
Bean  [ophavsmand] 10. mar. 2023 kl. 21:46 
Possum, that error is mostly a false positive. The mod should work completely fine regardless of it's presence.
Possum 10. mar. 2023 kl. 10:45 
getting 2 errors, similar in nature:
"config error in wildhorde: both disallowedMemes (black list) and allowedMemes (white list) are defined"

and then the same error message for "config error in darkhorde:..."

not sure if this is solely this mod causing it?
PremierVader 7. mar. 2023 kl. 7:09 
Hey Bean, Pain is Virtue for their ideology may be alright but I think it would be more thematic if they just have some gene added that makes them more resilient to crappy conditions in general. The "extreme fortitude" that CTH2004 mentioned or the ignoring of basic comforts and stuff gene would be good thematic addition for Orks. Also since they have shorter lifespans maybe fast reproduction and growth can add an interesting dynamic to them.