Company of Heroes 3

Company of Heroes 3

Spearhead III - Combat Overhaul
603 条留言
SANJJI 9 月 19 日 下午 2:42 
Germans building the fighting position ALWAYS creates a Scar Error, we tested it, it happens always, making it unplayable because people, even if told not to, will build it just to crash the game if they are losing. Just remove the fighting postion from germany please.
Spinarack 9 月 17 日 下午 10:53 
the US seems to have the biggest of SCAR issues from what i have seen, when it was only British it wasnt as bad, and didnt crash me. and early game seems to have no issues, but later on is when the SCAR issues seemed to occur. my last match was 17mins, and it was around 12mins in with the setup i had that the SCAR issues started to arise more frequently. not sure if that helps or not.
Halfbodied Jish 9 月 15 日 下午 4:27 
I've had some crashes while running the Advanced AI mod. If turning off the custom econ fixes that than I'll give that a shot. Thanks for the suggestion!
Achronos  [作者] 9 月 15 日 下午 1:18 
@Halfbodied Jish
Use Advanced AI and turn off custom economy.
Halfbodied Jish 9 月 14 日 下午 12:20 
The AI is very limited on what it's building. It only builds the most basic units and doesn't seem to construct anything mod specific.
futurebrain 9 月 6 日 下午 7:36 
The SCAR issues seem to only occur if any player plays as USA.
Charles Vane, the Chemokartoffel  [作者] 8 月 24 日 上午 4:36 
that depends. SCAR errors can happen because of conflicting mods or problems in our build.
the more (and more accurate) descriptions we get the better.
futurebrain 8 月 23 日 上午 10:14 
Love the tuning pack! Any idea on when the SCAR issues might be fixed? I would like to play as US.
Cinders 8 月 6 日 上午 11:17 
OMG Thank you for your work!
illarionovmisha 7 月 29 日 上午 10:12 
Hello there! Any luck in dealing with the Allies AI issues yet?
Achronos  [作者] 7 月 28 日 下午 7:37 
@Mr Panda

They're being nerfed soon. I like how everyone decides to collectively complain about them in the past 3 days after not being touched for months.

Also:
- Bunker MGs have the same range as regular MGs.
- Flak Guns have the same or less range then AT.

You're shooting AP rounds at a building. Do you honestly think that is a good idea?
Pupu Mr. Panda 7 月 28 日 下午 1:10 
Great balance xD just place 10 bunkers for 10 fuel with the MG range of the all AT guns aviable for alies and you win game. Bunkers and eplmacement have 0 counter, 20mm eplacement have better range than 76mm and 57mm at guns so it just counter it at one burst. Bunkers need need about 20 hits to get destroyed. Repair ability is so fast that 1 squad can repair bunker faster than 57mm and 76mm combined shoot at once, so it never die. Bunker with MG are basicly aviable in 3 min of gameplay with 0 counter. Bombing run? ok, just get 100 ammo after ugprades and wait 4 minutes so enemy can build 4 more MG bunkers. Smoke them? ok, there is bunker covering next bunker. Basicly WWI gameplay but in worst possible way you can design it. I have replays if you wanna see xD
dockepler 7 月 16 日 下午 12:43 
I understand, IRL can be a challenge for all of us at times. I really do enjoy your excellent mod by the way and I hope you will be able to continue working on it. I would.t play COH 3 without it.
Achronos  [作者] 7 月 15 日 下午 3:25 
@dockepler
Updates have been rolling in ~weekly. I try to upload changelogs when there are big changes; but I've been busy IRL, so less time for modding. As for the activity on the server, it's always been fairly low.

@illarionovmisha
I wouldn't do that because the italian models of those units can't use the store skins.
illarionovmisha 7 月 15 日 下午 2:26 
@achronos in terms of the units and techs, yeah, I guess so. But what I meant more was that once you switch to the Italian ToW version, it changes the skins of the infantry units and paint on the armoured vehicles, so sand-coloured tanks and units wouldn't look out of place on Italian maps.
dockepler 7 月 15 日 下午 12:02 
Thanks for the response Achronos but there doesn't seem to be much activity recently on Discord. When can we expect a new Changelog to be available?
Achronos  [作者] 7 月 14 日 下午 4:28 
@dockepler
There is nothing wrong with the SH3 discord.

@illarionovmisha
We already have something similar, the three divisions are organized roughly by year:
- Armoured: <1943
- Guard: ~1944
- Infantry: ~1945
dockepler 7 月 14 日 下午 4:02 
Excellent idea to improve the games historical validity and player immersion! What do you say devs?
illarionovmisha 7 月 14 日 下午 3:46 
Any major updates still planned for the future, or will it be just patches and fixes? Mod is great though, well, for me at least. Feels very much like my favourite amazing Wikinger for CoH2.
Speaking of Wikinger, in their CoH3 version, they have an option to choose between the African and the Italian versions of the Brits. Adding a similar feature to your mod would make it even greater, in my opinion. :steamthumbsup:
dockepler 7 月 13 日 下午 6:29 
What happened to the Spearhead III Discord?!
GerminhSoviet 7 月 1 日 下午 8:45 
Just tried playing wehr luftwaffe and found the unlock for the wirbelwind doesn't appear in the waffenkammer once selected
Sum Ting Wong 6 月 24 日 下午 12:43 
Last Patch broke some thing in multiplayer koop.
You can't build Bunker for MG with pioneers, Panzerfaust not Working.
Bot is rushing at 4 Minutes with Stuarts like crazy, he can go over bridges that are destroyed, can you bring back the old version before 20.06.2025?
Hunter2k6 6 月 22 日 上午 1:48 
Panzerfaust skill from Airborne German Unit not working correctly
Uncle Bad-Touch 6 月 14 日 下午 2:21 
Yo, just wanted to say thanks for making this mod, keeping it going, and recommending Advanced AI to go along with it. Keep up the good work lads <3
dd_penny 6 月 8 日 上午 5:10 
I always encounter Nashorn and Jagdpanzer, seldom a Panther. Haven't seen a Tiger and King Tiger ever produced by the AI. Is this a problem?
Meatknocker 5 月 25 日 上午 5:24 
The mod has stopped being fun and has gone all out to be competitive. Vehicle wrecks can no longer be easily flattened which leads to unnecessary clogging. Everything feels like it has the same range. Concentrating the view to the front makes no difference and the resource limit is utter nonsense. This only means that you can't keep up in a 2v4
Charles Vane, the Chemokartoffel  [作者] 5 月 19 日 上午 9:42 
nope.
dd_penny 5 月 19 日 上午 2:27 
Any chance for a Super Pershing call in?
Charles Vane, the Chemokartoffel  [作者] 5 月 17 日 下午 5:28 
your statement is a lie.
whosasaltyboi 5 月 17 日 下午 4:10 
A'ight this mod is a little ridiculous and unbalanced, how does a Panzer F1 bounce 5 rocket launcher hits???:steamsad:
mbnq 4 月 14 日 上午 3:56 
Buff Brits, they are so crappy, not fun playing them at all.
maru 4 月 13 日 下午 1:39 
It seems like the 2-inch HE mortar barrage ability for the 1st Canadian Sappers/Shock troops does not work. When I try to use the ability the munitions are deducted, but nothing happens and a moment later the munitions are refunded.
Achronos  [作者] 4 月 13 日 上午 10:44 
@maru
That's intentional. It's a modding limitation we have. ATM Marines don't have any unique researches (yet).

@Staalby
Nope. Just another chinese dude stealing my mod again.

@Peresto
- Haven't found a fix for the mortar crew yet
- I intentionally set those limits based on how rare these tanks are and balance.
Peresto 4 月 13 日 上午 5:07 
-is it posible to fix mortar crew, during firing they moving out of mortar pit
- could u change to be able to buy 2 pershing , churhil VII / crocodile . wermacht can create 2 panters/tiger I
:cozycrashfish:
maru 4 月 5 日 上午 12:45 
I cannot seem to build the marine support center. It just builds the Air support center instead. I tried it with both the special operations battlegroup and the advanced infantry battlegroup, and it's the same thing with both.
Peresto 4 月 4 日 下午 3:41 
Thank You:cozycrashfish:
Achronos  [作者] 4 月 4 日 下午 2:26 
@Peresto
It replaces the Brummbar in DAK's Normandie Theatre.
Peresto 4 月 4 日 下午 2:14 
Which wermacht battlegroup has jagdpanzer iv?
Peresto 4 月 1 日 下午 1:47 
-mortar crew in Mortar Pit are moving after time from the pit
Klovok 4 月 1 日 上午 9:52 
This plus advanced AI is an insane combo.. thank you for this mod!
Hunter2k6 3 月 29 日 下午 9:32 
Forgot to mention, the Panzercheck from tank buster upgrade not shooting anything (Playing yesterday)
Hunter2k6 3 月 29 日 上午 9:25 
Found 1 bug today,
Sd Kfz. 142 Stug III Ausf. G tank 's range is not working correctly

I pick Panzerjäger Kommand Battlegroup
Hunter2k6 3 月 25 日 上午 8:23 
oh hey,
Everytime I playing Spearhead with Realism Tuner, my game suddenly get crash to desktop after 10 minutes. This only happened when playing as Dak Infantry Battlegroup. I test all others battlegroup and all Country, all seem to work fine


I also try enable the -devmode, and send the log file to Nox (Realism mod's Maker) but still can't find the cause
Could you try investigate this case ?

This is the mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2944728963
springy 3 月 19 日 下午 5:37 
Game Modes+
DOUBLEDROP 3 月 19 日 上午 11:22 
any way to increase pop cap?
Noire 3 月 16 日 上午 9:05 
Oh hell yes. I loved Spearhead and Blitzkrieg! glad to see this is here for Coh3!
Achronos  [作者] 3 月 12 日 上午 9:38 
@Kingdome RRM

I don't see a reason why we would do that.
Kingdome RRM 3 月 11 日 下午 11:44 
just wondering is it possible to mod the bg trees to take everything vs paths it be chill af
shane.k419 3 月 7 日 下午 8:36 
@Achronos

I appreciate the message back. I'll give it a shot. Thanks for the work you guys put into this
CFG100 3 月 4 日 上午 12:38 
@Achronos Thanks for the replies and help. Its a lot of fun and after resubscribing all units seem to be able to use the grenades and healing works again. Thanks for quickly fixing the issues. Excited to see what you do with the new battle groups. I wish you and any others working on the mod a nice day.