Horizon's Gate

Horizon's Gate

Roll for Initiative
14 条留言
Prominence  [作者] 11 月 7 日 下午 2:09 
I went ahead and changed it to 1-40.
Prominence  [作者] 11 月 7 日 下午 1:44 
Kelsier - The Mistborn, thank you for explaining why you would like a higher range. The only reason I went with 1-20 is for the D&D reference. I'll consider a switch to 1-40, but it looks like you're figuring it out in the meantime. As for your other question, that chance has been recently modified to include the Drifter passive Forewarning. Forewarning makes the character act first in combat, but it wasn't working with turn scramble effects like this. Now it does.
Kelsier - The Mistborn 11 月 7 日 上午 6:45 
@Prominance
what does the following take into account exactly:
chance=100 - 200 * tsa:drifter_forewarning
Kelsier - The Mistborn 11 月 7 日 上午 4:51 
Nvm... I think I found the location in your files that sets the TTA range. I find that a higher total range allows for spells to be cast a little more flexibly. Some of these added classes have spells with 15 cast times. lol
Kelsier - The Mistborn 11 月 6 日 下午 1:30 
Is there a way that you could create one that increases TTA range to 1-40? Would be neat to add a variable that can be set with a console command or mod setting for a customized TTA range. Loving it otherwise!
Prominence  [作者] 3 月 8 日 上午 3:20 
All it does is add a reaction to HP that scrambles turn order at the start of combat. It shouldn’t be incompatible with any mods, and could technically even function with Me First without crashing.
Welk 3 月 8 日 上午 1:15 
@Prominence

Compatible with Mafe's:
Mafe (Re)Reworked Trainers (No new Classes/Dungeons)?
Will it cause a conflict?

That is all and thank you!
Dawg 2 月 2 日 上午 12:49 
great idea, having to go 2nd after their entire team acts is madness.
Son T49 2024 年 7 月 23 日 上午 10:50 
Thank you for the answer; I appreciate it! Sounds like my scurio crew will still be as effective.
Prominence  [作者] 2024 年 7 月 23 日 上午 10:41 
It ignores them. Everyone has their TTA set to 0, and then 1-20 gets added to it, disregarding racial adjustments to TTA.

However, racial adjustments to TTA are still in effect for the rest of combat. Scurio will still get turns faster, for example.
Son T49 2024 年 7 月 23 日 上午 10:33 
Does this mod take into account racial adjustments to speed (Scurio, Farreen), or ignore them?
Prominence  [作者] 2024 年 1 月 4 日 上午 3:21 
I am glad you’ve found this mod beneficial!
Rostropovich 2024 年 1 月 3 日 下午 7:25 
My goodness, I'd always felt the turn order in Horizon's Gate felt a little lacking in dynamics compared to Voidspire so this mod is just perfect. Many thanks for sharing it.
Wirewing 2023 年 2 月 23 日 下午 9:59 
This is fantastic. Just this little change makes combat so much more dynamic