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If you're having fun with Realism Game Tuner, then there's no reason to change unless you want to try something different.
Btw, DAK Italian Infantry Battlegroup has a lot of elements that are in the Combined Arms BG...he should give that a try.
You need to change the setting that says "Use Custom AI Economy" to DISABLED
I can't play this mod with Advanced AI.
There are fatal errors.
I'm playing in skirmish mode.
Too bad, this mod is good.
I use your setting, and now my position will over run in just 5 minutes. XD
If you play with the Advanced AI-extra settings and use the settings I have shown in my screenshots, you will definitely see more than just infantry.
All settings are put the same as the screenshots. Allready verified gamefiles etc.. what is happening here?
You need to change the setting that says "Use Custom AI Economy" to DISABLED
Using 1.2.1 Tuning Pack and the MToW Game Mode
Perhaps, yes.
Maybe in a later update I could change them.
SAS were assigned to the Army.
Thanks for the feedback. Luftwaffe has been worked on, but it's not 100% completed like some of the other battlegroups. Some bugs regarding healing hopefully will be fixed in the next update as well.
I use the Advanced AI win condition mod.
I will post pictures of the settings I use to get Axis AI to work "better". Pictures will be above the description.
They still sometimes won't build their tank depot....and I'm still trying to solve that issue.
The Axis AI doesn't seem to do anything at all with this mod active, where as the Allied AI seems entirely OP, even on the lowest difficulty settings. Shame really. Was there ever any sort of fix? Did I install this wrong? Is this mod not intended to be played with AI's?
Question: is something happening with the Luftwaffe battlegroup? It is seriously underpowered, it doesn't heal properly and the pioneers repair things like the flak 36 emplacements incredibly slowly for an object that can be destroyed by a couple of hits. Just wondering if there is a rework on the go or if that was intentional. Thanks!
The Ambulance Halftrack for the Whermacht doesn't heal troops :(
The italian transport truck also seems kinda slow unless thats just cause its unanimated
Which ones are you referring to specifically?
Thanks for letting me know
Yes, it is possible and I have added a few things from DLC already like 2pdr AT gun and Archer TD.
us tanks is too op, m4 bulldozer with howitzer shouldn`t oneshot kill bunkers
looking forward for a new versions then. liked your approach, but now its seems unbalanced
and i really liked what spearhead mod became, similar attitude in realism-like type of mods. i think they got their understanding of new engine and balance just in few latest releases.
Yes, I agree that US AI is by far the most challenging. They get tanks too quickly. The problem is that I've modded Axis to perform the same way, but they don't for some reason. It's still a WIP and I try to improve the experience with each iteration.
What do you mean by "I need to create a mod to write this?"
Thanks for your report with zero specifics and constructive criticism.
This is the type of comment that comes from someone who hasn't created anything for the community....ever.
Yes, modding has been slow due to RL stuff, but the mod is not dead.