Half-Life 2: VR Mod

Half-Life 2: VR Mod

HQ Default Hands
14 条留言
Grobert_ 8 月 13 日 下午 11:19 
can you add forearms to this?
THG  [作者] 4 月 19 日 上午 10:44 
If you're on Quest, I recommend setting your AirLink / Steam Link settings correctly or use a cable and the "OculusKiller" app which runs SteamVR directly for a smoother experience.
cheaple gaming 4 月 19 日 上午 6:55 
how does everyone have a good vr with no random pixelated blocks apearing which makes a blur
Zuref 1 月 11 日 下午 3:11 
please make a version for the episodes.
THG  [作者] 2023 年 5 月 30 日 上午 10:58 
Take the VPK from "steamapps\workshop\content\658920\2937379343" and place it in episodicvr/custom or ep2/custom folder.

Alternatively, add this line to the gameinfo.txt for episodicvr/ep2vr under the "custom/*" line
game+mod |gameinfo_path|..\..\..\workshop\content\658920\2937379343\content.vpk
hawk8355 2023 年 5 月 29 日 下午 9:24 
Will HQ Default Hands be ported to the episodes?
RageMachine56 2023 年 5 月 12 日 下午 5:51 
i cant go into 658920 it dose not let me
THG  [作者] 2023 年 5 月 12 日 下午 5:37 
They're only shiny in specific lighting conditions (maybe due to HDR or just bad cubemaps on the maps themselves.)

If it really bothers you, go to "steamapps\workshop\content\658920\2937379343" unpack the .VPK into "common\Half-Life 2 VR\hlvr\custom"
Open "materials/models/weapons/v_hand/v_hand_sheet.vmt" with a text editor and change '.32' in the line "$envmaptint" "[.32 .32 .32]" to "[.16 .16 .16]"
RageMachine56 2023 年 5 月 12 日 下午 5:01 
Slice the Idiot

EXACTLY!
THG  [作者] 2023 年 5 月 11 日 下午 7:51 
Decompile with "Crowbar" and import into a modelling software (probably Blender) then work from there. Everything else is the usual stuff like weight painting (easy for me since it's a standard Valve rig.)
PC-Genie 2023 年 5 月 11 日 下午 3:55 
is there a guide for making a vr pm? trying to make my own
Foxivan 2023 年 3 月 8 日 上午 5:13 
it looks like latex
stoneykampfwagen 2023 年 3 月 6 日 上午 6:25 
my room is so small sob
Frutiger Aero Connoisseur 2023 年 3 月 5 日 下午 1:46 
gloves are honestly way too shiny