Company of Heroes 3

Company of Heroes 3

Game Modes+
214 条留言
Janne252  [作者] 12 月 5 日 下午 12:46 
@TheYachuuu: I had to publish an update earlier today. You can fix the incompatibility issue by re-subscribing to the mod. Unfortunately the game is not synchronizing Steam Workshop updates properly.
TheYachuuu 12 月 5 日 上午 11:41 
Not working on custom game, shows that one of the users doesnt have a mod. Before we played 200 + games and it was working.
Janne252  [作者] 12 月 5 日 上午 8:13 
@Mario_Vs: Thanks for the report! This is now fixed in version 2025.12.1.
Mario_Vs 12 月 5 日 上午 7:28 
Fuel income doesn't work. It's based on pop income
Mario_Vs 12 月 5 日 上午 7:23 
Hi Fuel income not work
-[Blitz]- 11 月 22 日 下午 12:08 
@Janne252 THANK YOU SOOOOOOO MUCH. I've been wanting to play COH1 with a reduced tech tree. This makes COH 3 well worth the buy!
Janne252  [作者] 10 月 26 日 上午 4:58 
@PolishHussar95: Please also note that the "Expert" AI gets additional resources (140% manpower, 120% munition, and 140% fuel) via vanilla built-in modifiers. In order to accurately test the how the "AI scale factor" works, don't use "Expert" difficulty. I've been planning adding an option to override/disable the vanilla "Expert" AI modifiers.
Janne252  [作者] 10 月 26 日 上午 4:57 
@PolishHussar95: The formula is explained in the tooltip if you mouse-over the option. I'll paste it below for reference:

Multiplies the resource income percentages with an additional multiplier that only affects AI players. If the base rate multiplier (manpower, munitions, or fuel) is 0%, AI scale factor is additive for the corresponding resource type.

- if e.g. fuel income is set to 150% and AI scale factor is set to 150%, manpower income percentage is effectively 150% for human players and 225% for AI players (1.5 * 1.5).
- If e.g. manpower income is set to 50% and AI scale factor is set to 200%, manpower income percentage is effectively 50% for human players and 100% for AI players (0.5 * 2).
- If e.g. munitions income percentage is set to 0% and AI scale factor is set to 100%, munitions income percentage is effectively 0% for human players and 100% for AI players.
PolishHussar95 10 月 25 日 下午 9:26 
The AI scale factor is where i got confused. I thought that if i make all resources 400% and set AI Scale Factor to 25% they would only have 25% of the 400% resources. Which would mean i get 4X the resources and AI get a quarter of that (100%). But i was wrong.
AI Scale Factor ADDS to it, doesn't remove it. Meaning they get 500% income. Is there a way you could add a negative scale factor? Or player only benefits?

EDIT: I checked after the post match statistics and it seems that if my man power is set to 400% the AI infact recieves only a quarter of it if i set the AI scaling to 25%. I was under the impression that it scales it up, so 25% more on top of the original 400% resource value. But it seems that it actually scales it down to only 25% of the original value instead meaning AI gets a quarter of it I guess i was wrong?
PolishHussar95 10 月 20 日 下午 8:07 
This is AMAZING!!!! Please keep this mod alive for eternity !!!
lot 10 月 2 日 上午 7:39 
can we get territory control condition?
KNSSFHQ 9 月 30 日 上午 7:47 
is this mod can use SS Angriff - All Units
together?
fondfly 7 月 23 日 下午 11:09 
中文社区有么?
Janne252  [作者] 5 月 6 日 上午 8:27 
@Sinbad: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Sinbad 5 月 6 日 上午 5:38 
Cant Win:

Annhilation mode : killed all enemys ,destroyed alle enemy buildings, capture all ressoruce points and still no Winning window to end the battle

any solutions?
Janne252  [作者] 4 月 19 日 上午 1:32 
@TheJakal: The only known performance issue is enabling cheats & accessing the spawnables menu. To my understanding it only affects AMD CPUs. If you think there's an actual issue, please provide a detailed report in the "Report bugs or errors" discussion. It might also help to know what CPU and GPU you're running.
TheJakal 4 月 18 日 上午 5:25 
Well I have almost all the latest stuff, works fine at maximum without the mod....and all other games so something in the mod dont like my computer :(
GrayVos 4 月 6 日 上午 11:47 
It doesnt. It depends if you have a good computer or not.
TheJakal 3 月 20 日 上午 11:19 
Really great mod, but lags a lot even with small army and low resolution :(
Janne252  [作者] 3 月 17 日 下午 11:20 
@Dante: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Dante 3 月 15 日 上午 7:26 
I can't Annihilation Workshop mode, it reversed back to other mode
Janne252  [作者] 3 月 10 日 下午 11:18 
@✠Stein✠: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Stein 3 月 10 日 上午 10:02 
Why am i Getting +2500 Manpower even though my resorces are at like 25% / putting it at 100% same thing?
Anyone help...:steamsad:
Janne252  [作者] 3 月 7 日 上午 10:13 
@Mario_Vs: Please provide a detailed report in the "Report bugs or errors" discussion using the reporting template from the first message of the discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2937361656/4520010047770542427/
Mario_Vs 3 月 7 日 上午 10:04 
Greman not product Tiger bug ....
eMule 3 月 6 日 上午 9:08 
Fine. Thank you. But unplayable with Linux so far. -.-
Janne252  [作者] 3 月 6 日 上午 7:13 
The mod has been updated to version 2025.3.1. If you're experiencing "Missing required mod(s)" errors in custom game lobbies, please click on the "Mods" tab in the main menu, find "Game Modes+" on the list, right click it, and select "Open". On the Steam Workshop item page that was just opened, click the "Unsubscribe" button and then click the "Subscribe" button to re-subscribe to the item. This should force the game to re-download the mod.
Janne252  [作者] 3 月 4 日 下午 9:50 
@Raiko: I've sent you a friends request. I'd like to watch a replay file where the issue occurs.
Raiko 3 月 4 日 下午 1:41 
Hello! I've tried the Sub/Unsub but it didn't fix the AI, since 2.0 AI will not expand and only build a few units that don't move, tried multiple maps and it's the same.
Janne252  [作者] 3 月 3 日 上午 4:51 
@[CN]突击队队员: Thanks for the report. It appears that some custom maps have more than 2 teams. This will be fixed in the next version.
[CN]突击队队员 3 月 3 日 上午 2:52 
(I) [18:48:32.874] [000014024]: GameWorld::OnFatalScarError: [Player_GetLobbySlotIndex not initialized; called too early (before _OnInit)
Lua player.scar Ln 53 (Player_GetLobbySlotIndex)
Lua system.scar Ln 316 (CCM_InitGlobalStatePlayers)
Lua main.scar Ln 32 (func)
Lua core.scar Ln 597 (CallDelegate)
Lua core.scar Ln 630 (Core_CallDelegateFunctions)
Lua module.scar Ln 52 ()

]

some mission map will encounter this error if cheat enable.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3168280742
-Da-_-Goddess- 3 月 1 日 上午 6:25 
restricting access to specific units sounds great thanks.
Janne252  [作者] 3 月 1 日 上午 6:17 
@荒野小钟声: Let's continue this discussion in the "Report bugs / errors" discussion on this Steam Workshop page. Please use the reporting template (a series of questions) in in the first message of the discussion.
Janne252  [作者] 3 月 1 日 上午 6:15 
@-Da-_-Goddess-: Bundling Advanced AI might not be feasible but controlling AI's access to specific units could be a reasonable option to investigate.
荒野小钟声 3 月 1 日 上午 6:11 
@Janne252 Bro,Annihilation+ and Victory Point+ can be selected in the game options,but there is no icon in the upper left corner after entering the game.
-Da-_-Goddess- 3 月 1 日 上午 6:10 
any chance to add AI personalities to this mod like the advanced AI mod so the AI preferring to use heavy tanks or specific units.
Janne252  [作者] 3 月 1 日 上午 4:30 
@荒野小钟声: Please verify that you have the latest version of the mod installed. You can check the latest version number on the change notes page on this Steam Workshop page and compare it to the version number shown in the last game options setting when Annihilation+ or Victory Point+ is selected as the game mode.
荒野小钟声 3 月 1 日 上午 2:13 
Update please.
aeon70 2 月 28 日 下午 1:44 
@Janne252 so i was wrong about the mod not working after the fire & steel update. i had my buddy unsubscribe and resubscribe to it and it worked fine.
Janne252  [作者] 2 月 28 日 下午 12:38 
@Edie220826: Do you still have the replay file from the game where this happened?
Edie220826 2 月 28 日 上午 11:37 
Please fix it so its woork for 2.0 version. As it is, it ruins AI behavior (AI stop devveloping and do not attack)
Thank you.
Duke Jason 2 月 27 日 下午 8:47 
This guy is legend.
Exodus 2 月 27 日 下午 12:43 
I sent you a friend request. I have a gameplay clip to show you what I mean.
-Da-_-Goddess- 2 月 27 日 上午 10:56 
sorry not RGM, advanced AI mod.
-Da-_-Goddess- 2 月 27 日 上午 10:35 
any chance to add AI personalities to this mod like the RGM mod so the AI preferring to use heavy tanks or specific units.
Janne252  [作者] 2 月 27 日 上午 8:22 
@Haywire: Have you got a replay file where this occurs? If so, send me a friends request.
Exodus 2 月 27 日 上午 8:13 
This mod seems to break tank traps and barbed wire, as they become immune to all damage. Placing them down on a bridge and then blowing up the bridge leaves the barbed wire and tank traps hovering in the air. completely indestructible.
Janne252  [作者] 2 月 25 日 下午 10:02 
@aeon70: Could you provide a detailed error report in the "report bugs / errors" discussion above, please? The first post has a template.
aeon70 2 月 25 日 下午 3:30 
love the mod. with the fire & steel update it no longer works with multiplayer skirmishes. still seems to work on single player skirmish though. can it be updated to work with multiplayer. appreciate your work.
Janne252  [作者] 2 月 2 日 上午 5:23 
@TR3: This mod can only be used in custom games and skirmishes, not in singleplayer campaign.