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报告翻译问题









Multiplies the resource income percentages with an additional multiplier that only affects AI players. If the base rate multiplier (manpower, munitions, or fuel) is 0%, AI scale factor is additive for the corresponding resource type.
- if e.g. fuel income is set to 150% and AI scale factor is set to 150%, manpower income percentage is effectively 150% for human players and 225% for AI players (1.5 * 1.5).
- If e.g. manpower income is set to 50% and AI scale factor is set to 200%, manpower income percentage is effectively 50% for human players and 100% for AI players (0.5 * 2).
- If e.g. munitions income percentage is set to 0% and AI scale factor is set to 100%, munitions income percentage is effectively 0% for human players and 100% for AI players.
AI Scale Factor ADDS to it, doesn't remove it. Meaning they get 500% income. Is there a way you could add a negative scale factor? Or player only benefits?
EDIT: I checked after the post match statistics and it seems that if my man power is set to 400% the AI infact recieves only a quarter of it if i set the AI scaling to 25%. I was under the impression that it scales it up, so 25% more on top of the original 400% resource value. But it seems that it actually scales it down to only 25% of the original value instead meaning AI gets a quarter of it I guess i was wrong?