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[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E297F2C]
Log: https://gist.github.com/HugsLibRecordKeeper/cc94c80ab12a476ff9c8554976e6cb03
Error (right at the bottom of the log):
Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E297F2C]
(The lamentation of an old man: I wasted three weeks trying to figure out which of the 500 mods was breaking my game, and when I found out, it turned out that it had been fixed a long time ago. Damn Steam, damn it.)
Removing the Life Suuport block fixes the issue.
:-) Like ingame-optional
Also would it not be nice to have a mobile version, which also gets fueled with med?
Like an consumable, which gets implanted by field doc in a turbo-Operation and causes the same but temporary hediff.
So you win time to rescue a rattling one
I'm pretty sure biosculptor pods act as cryptosleep caskets, so anyone in there should have all their hediffs paused, and if it can heal the injuries for a med cycle, it may be able to save them all on its own.
Otherwise, normal caskets would work, but at least the pod could buy you some time and keep them from bleeding out or something!
apologies for being so late but you need a medical bed so the machine can link properly. If you haven't tried that consider trying that.
My pawns would suffer from 'No Pulse', but it would stop progressing after a certain point when hooked up to the machine.
But in previous version of this mod life supporter would let my pawns lay without any organs limitless. If this one just extends time to death... well... that kinda useless i think
It has worked for me in the past.
Remember that you still need to tend wounds. If they're bleeding out, this won't help.
It also needs to be linked to the bed properly, that's very important.
It also doesn't seem to keep them alive indefinitely, just GREATLY extends the time they have.
You also need Death Rattle installed, or they'll just die regardless.
I've been using it on 1.5 just fine. It keeps pawns alive when it needs to, so that's good.
When I rotating or moving my ship,everything will disappear except the walls and doors when there is a life support on this ship. And when I demolished the life support on it,the ship can be rotate or move correctly.
And the player.log report errors that life support have something deficient and it cause error when SOS2 try to rebuild the ship.
if the ship have a life support on it ,it will cause bug when move the ship in the map