边缘世界 RimWorld

边缘世界 RimWorld

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Life Support Continued [1.1+]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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495.698 KB
2023 年 2 月 21 日 下午 5:17
7 月 23 日 下午 8:15
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Life Support Continued [1.1+]

描述
Life Support

Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase mod compatibility.

Building the Life Support System

Research the Vitals Monitor
Research the Life Support System
Build it from the 'Misc' Architect tab

How the Life Support Hediff works

In the current implementation, any number of organs can be removed, with the exception of the brain, without the pawn dying. However, if a pawn missing an internal organ loses connection to the Life Support System or is removed from the bed, they will die instantly. Only conditions that would kill the pawn in the vanilla game will cause them to die, upon removal from Life Support. The Life Support hediff will be applied to any pawn in a bed adjacent to the Life Support System.

How you utilize this machine is up to you; you can use it to ruthlessly harvest the organs of hapless victims, or use it as a temporary stopgap before getting a replacement organ. Perhaps you'll use it for both of those purposes!

Does not prevent death from other causes such as bleed out or overdose and removing a colonist's brain will still kill them.

Changes from Questionable Ethics

New art for the Life Support building
Life Support Hediff won't be cured by Healer Mech Serum
Life Support System building research now requires Vital Monitor as only pre-requisite
Can I use this on an existing save?
Yes.

If you built the Life Support System in a save with Questionable Ethics enabled, the building will function after adding this mod. Same deal with the Life Support hediff.

Compatibility

This mod makes no changes to vanilla defs. It should be compatible with virtually everything. Specific compatibility notes below:

Works very well alongside Death Rattle
(prevents pawns from dying immediately if power is cut)

All mods that add beds - No changes/patches required
Combat Extended - Untested(probably works)


Non-Steam Version

github[github.com]

Credits

Original Mod can be found at: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2036610942
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2206107940
Revolus - Fan Update for 1.1
KongMD - XML, C#, Art
ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
Deadmano - Implementing linkable facilities
111 条留言
Laquillare 1 小时以前 
@Tarbarian, your WorldTechLevel is set to Industrial and this technology might surpass that technological level so it's causing an error. Look at your log, it triggers right after WorldTechLevel

[WorldTechLevel v1.1.6] Player faction tech level from scenario is Industrial.
Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E297F2C]
cat2002  [作者] 9 月 2 日 上午 10:06 
This isn't an issue with my mod, looks like Vanilla Expanded.
Tarbarian 9 月 2 日 上午 7:24 
I seem to be running into an error with this mod where it conflicts with some other mods. Running the mod by itself doesn't produce the error, and when I tried to do a binary search through installed mods it also wasn't reproduced, meaning it requires multiple other mods be installed. Sorry I can provide more, but here's my log. I was able to reproduce it with these mods by launching a dev test, saving, and then reloading the save. It doesn't occur on generation, only on loading a save.

Log: https://gist.github.com/HugsLibRecordKeeper/cc94c80ab12a476ff9c8554976e6cb03

Error (right at the bottom of the log):
Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E297F2C]
Xrona 8 月 21 日 下午 11:27 
@cat2002 I wanted to write an angry comment that nothing works and the game still freezes at the moment of takeoff. But then I remembered that Steam itself does not always update mods, so I unsubscribed and subscribed again and everything worked.:happystar2022:
(The lamentation of an old man: I wasted three weeks trying to figure out which of the 500 mods was breaking my game, and when I found out, it turned out that it had been fixed a long time ago. Damn Steam, damn it.)
Biggie 7 月 24 日 下午 1:45 
Lovely stuff, thanks for the fix!
Farbott 7 月 24 日 上午 1:00 
A wall version of this would make the strongest setup with VFE-Medical ever lmao
cat2002  [作者] 7 月 23 日 下午 8:15 
I fixed the issue.
Kateye 7 月 23 日 下午 3:06 
Just so everyone knows, you don't even need to remove the Life Support building, just turning it off before launching works. It took me a while to run into this bug because I usually have Life Support turned off when it's not needed.
cat2002  [作者] 7 月 23 日 上午 10:12 
I'll take a look into that.
Biggie 7 月 23 日 上午 10:01 
Having the same issue as RTOmega