安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I would agree with Fiaura that the values seem to high for these metals even with their boosted stats. I'd also request the market values being lowered by 30% and Adamantine abit more.
Currently for some reason I cannot make weapons out of this. I can make armor out of them but not weapons.
I also noticed the prices for what you are getting are WAY Too high.
I recommend Market values of: 12 for Mithril, 11 for Orci, and 18 for Adamantine.
As for VFE – Ancients: I played with it before Biotech release and the way that power worked was by transforming the sharp damage you received into blunt. Meaning, it didn’t actually use blunt armor, but just turned cuts into bruises. I enjoyed VFE – Ancients a lot before. Going to ancient vaults, building you own laboratory, experimenting on prisoners… ahem…
I didn't ever use vibranium much when I accumulated metals I don't have a particular use for I gift them to visiting factions for good will, bloat metals were nice when you sometimes find an entire building made out of them.
Scarletite was way more common than mythril in all of my games, and for some reason the revian race faction had some weird rng preference for having this metal, especially with their faction bladed weapons.
It is sad that we don't have a fantasy metal that specifically contributes heavily to cleanliness.
Is this a mod conflict with something else? Maybe CE?
The changes are perfect.
10/10
Art materials, having different colours of statue is just neat.
There are also very few Heat resistant metals out there.
A sort of impure Eltex ore , giving minor psy stats.
A toxrock that helps against pollution and toxic could be great too.
IDk i like having tons of varied materials
Do keep in mind that on a randy random playthrough , even an extremely niche item can be the difference between survival and death.
Nonetheless, thanks for the fork,