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Updating to Riftbreaker 2.0.
https://youtu.be/H-hVl_5LccA
Adding Chinese description from Steam comments.
Update mod to DLC3 and WE3.
I strongly doubt that my mod is causing this bug. In my mod, I don't create a floor record, I send a request to create a floor at certain coordinates (as in the vanilla script). Then the game creates a floor and the floor works according to its own logic.
This can be checked.
Is the acid yeast colony destroying the floor built by my mod?
And if you delete my mod and try to build a floor with a vanilla script, will the acid yeast colony destroy the floor?
I will try to test the bug myself by generating an acid yeast colony either in the sandbox or in a new campaign.
There seems to be a bug in Riftbreaker that the developers can not reproduce - but it always happens in my campaigns (with mods).
It has to do with the Acid map where you have to Research Station near a big green yeast plant/blob.
You are supposed to place anti-acid floors around the yeast plant - but in my games the yeast plant is able to destroy the anti-acid floors and place its own little acid plant spawns.
Since this is the only mod i use that affects Floors perhaps it is somehow related to causing this bug?
Here is an imgur screenshot: https://imgur.com/a/XkclAXy
Changing selector images.
Update mod to DLC2.
Fix error in build cost calculation.
The Floor Eraser Tool has been changed in a similar way.
Player can select a large area by holding down the mouse button to remove the floor.
该区域是通过按住鼠标按钮来选择的,就像在构建墙时一样。
添加了地砖尺寸的标记。
标记显示的大小为1到16。
大于16的平铺显示为16+。
更改的文件:
lua/misc/ghost_building_floor.lua