边缘世界 RimWorld

边缘世界 RimWorld

Roo's Minotaur Xenotype Expanded
94 条留言
Nef 8 月 30 日 上午 6:48 
How do you even keep the greedy sods fed? Can't even get a tribal start off the ground
GULÉ🏠 7 月 27 日 上午 2:16 
Does this need 1.6 update?
Cultist ⁧⁧ ඞ 7 月 26 日 上午 10:46 
Feels bad it got updated to 1.5 just for 1.6 to come out not long after
Doctor William Von Tacos 7 月 13 日 下午 3:35 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
FungalFish 6 月 7 日 下午 7:44 
Forever grateful to Roo for keeping the 1.4 version available <3
CallmeSimon 5 月 28 日 下午 2:09 
There is a bug that babies with herculean gene (trait is not visible but it still impacts them) cannot use cribs :btd6thumbsup:
Schadock [The Angeloids] 3 月 30 日 上午 4:53 
i have found out that this is possibly caused by vehicle framework because when i deactivate that mod it works again, load order has no impact sadly
Schadock [The Angeloids] 2024 年 12 月 1 日 下午 12:41 
i found a bug where if choosing the tribal minotaur scenario with the custom starter structure the game gets stuck on infinitly generating the map on creation, i am also not getting any errors to see what might be causing it
AerakiBaer 2024 年 10 月 5 日 下午 5:34 
Kinda broke my current 1.4 playthrough, when it updated from 1.4 to 1.5, which is pretty unfortunate. Thanks for returning to it though!
Silly Cat 2024 年 10 月 4 日 下午 4:38 
Unexpected update while i was configuring out my mods O_O..

At least it's in 1.5 now, wish it retained the 1.4 as well.
Renzocooken 2024 年 10 月 1 日 上午 7:42 
Thank you! I'm not going to lie I love your mods so much I have waited to start a new run of Rimworld. The Minotaur, Fawn, and Satyr are just a fun aesthetic.
Sollis Gratis 2024 年 9 月 30 日 下午 7:55 
Thank you so much for your continued work, Rooboid. These mods are something special.
MALDINGBRICK 2024 年 9 月 24 日 上午 4:26 
Lets go thank you
Rooboid  [作者] 2024 年 9 月 24 日 上午 3:57 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more minotaur caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Psyckosama 2024 年 9 月 23 日 上午 3:18 
@cr he had a patrion. Update is still lingering.
Morcalvin 2024 年 8 月 14 日 上午 10:55 
Please update this, I miss this and your other expanded xenotypes
神说万岁 2024 年 8 月 14 日 上午 6:25 
This mod is no longer playable in version 1.5, will there be any updates?
CowboyRodeo 2024 年 7 月 27 日 下午 11:45 
i will pay money for you to update the mod
please message me
Green Party Dew 2024 年 6 月 22 日 下午 4:00 
How much longer will the update take?
Dezzillion 2024 年 6 月 2 日 下午 1:00 
1.5 Please!!
Chesse5552024 2024 年 6 月 1 日 下午 12:13 
This feel more fantasy than sci fi. many change made more sci fi.
HolyRedEye 2024 年 5 月 27 日 下午 7:49 
1.5
Cultist ⁧⁧ ඞ 2024 年 4 月 24 日 上午 10:43 
I just got Rimworld and saw this and noticed it is 1.4 :c
MALDINGBRICK 2024 年 4 月 19 日 下午 5:58 
Lol I don't think I saw them say it, but no I love this mod but sadly use CE
lilac 2024 年 4 月 19 日 上午 9:08 
im pretty sure they already said they arent gonna do a patch for ce i feel like your just kinda being passive aggressive about it:theskull:
MALDINGBRICK 2024 年 4 月 19 日 上午 7:01 
1.5 and hopefully CE
dysaster 2024 年 4 月 19 日 上午 6:59 
cant wait for 1.5 :)
Ferox Schattenwolf 2024 年 4 月 18 日 下午 3:15 
Quick question: does this mod (and the Faun an Satyr mods) get an update for 1.5 in the future? <.<
FailPail 2024 年 3 月 9 日 下午 4:17 
So my minotaur wielding an epsilon axe is breakling the training dummies from VE vikings. is this fixable?
AerakiBaer 2024 年 2 月 6 日 上午 3:30 
Can you only get the weapons from fighting them? You can't befriend and trade?
Androzin 2024 年 2 月 3 日 下午 2:23 
They keep eating my food every time they visit to trade. I wonder if this is a mod conflict with something or if its just a problem with this mod.
Malhavoc 2024 年 1 月 22 日 上午 8:07 
So I was doing a Tribal Wild Men run, via "VFE - Tribals" and I discovered that for some reason, the Hellenic Minotaur Tribe is permanently hostile to me. Literally has an "Ongoing Event: Permanently hostile" tag slapped onto them. Is this intentional, or some sort of bug?
MALDINGBRICK 2024 年 1 月 18 日 下午 3:00 
@kyoujouran yeah samething happens to me
kyoujouran 2024 年 1 月 18 日 下午 1:55 
Interesting issue I've found recently with the peaceful Minotaur tribe; whenever they come visit as a trade caravan they never bring enough food. When they inevitable run out they then swarm my own food supplies like locusts even if I forbid meals and doors. Has anyone else encountered this and if so has a fix been found?
Niriam 2023 年 10 月 19 日 下午 7:02 
Hey there, there's a small issue with minotaur outlander faction, they are permanently hostile towards you if your starting faction (New Arrivals, New Tribe etc, example being New Clan from Vikings) isn't one of the vanilla ones. Instead they are supposed to be hostile, I believe, but not always hostile. Is that fixable or you don't really consider it a problem?
Chaplain Roach 2023 年 10 月 8 日 上午 3:37 
Love these mods, You know you can't equip EVA helmets from SOS2? Heads up for anyone using that, your xenos will die.
MALDINGBRICK 2023 年 8 月 3 日 上午 5:45 
nothing much just a few things cant be used like weapons
lilac 2023 年 8 月 3 日 上午 2:16 
what happens if you use it with combat extended
MALDINGBRICK 2023 年 7 月 20 日 下午 5:38 
(or when the someone does a ce patch)
MALDINGBRICK 2023 年 7 月 20 日 下午 5:38 
this is really good i cant wait for more and a CE patch
Cyber Witch ~ 2023 年 7 月 8 日 下午 7:07 
nevermind it's from the radio chatter mod. Sorry
Cyber Witch ~ 2023 年 7 月 8 日 下午 6:08 
getting a weird error related to the bolvine sound

Cannot play RBM_BovineCall (subSound UnnamedSubSoundDef_: No resolved grains.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
Verse.Sound.SubSoundDef:TryPlay (Verse.Sound.SoundInfo)
(wrapper dynamic-method) Verse.Sound.SoundStarter:Verse.Sound.SoundStarter.PlayOneShot_Patch1 (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.LifeStageUtility:PlayNearestLifestageSound (Verse.Pawn,System.Func`2<Verse.LifeStageAge, Verse.SoundDef>,System.Func`2<Verse.GeneDef, Verse.SoundDef>,single)
Verse.Pawn_CallTracker:DoCall ()
Verse.Pawn_CallTracker:TryDoCall ()
(wrapper dynamic-method) Verse.Pawn_CallTracker:Verse.Pawn_CallTracker.CallTrackerTick_Patch0 (Verse.Pawn_CallTracker)
Laurient 2023 年 7 月 8 日 上午 8:09 
Hi, love your mod, but could you please give food to your trader ? Because each time, a trader from your faction come to my home, they pillage my food storage to eat.
Eselt 2023 年 5 月 17 日 上午 11:40 
This is lovely, I just came across your mods. I didn't realize I wanted minotaurs until I saw them now I am fully enjoying having them in the game. Thank you so much for making these lovely mods!
speel117 2023 年 5 月 10 日 下午 5:49 
edit:
character limit is 18000 not 1000.
speel117 2023 年 5 月 10 日 下午 5:47 
the bug discussion only lets 1000 characters, is there another way to send over the modlist or should I just post it in multiple parts?
speel117 2023 年 5 月 10 日 下午 5:01 
I’m experiencing a similar issue with the tattoo sizing I’m not sure if the minotaurs body is too small or the tattoos to large but either way it’s only them, all other pawns look normal. I’ll paste my modlist in the bugs discussion.
Nikkö 2023 年 5 月 7 日 下午 12:21 
its me Osoroshi from discord, and thank you again for looking into it.
Rooboid  [作者] 2023 年 5 月 7 日 上午 11:49 
@FoolClapper Man, I know, I just can't find what's causing the issue either! Thanks so much for taking a look into this though. We've had a few reports of the bug now, so I'm going to look into this tonight. The only mod that fiddles with the minotaur's size is Vanilla Expanded Framework, as that's the method I'm using to make their bodies bigger.

Would you mind pasting your modlist in the bugs discussion please? I'll start from there.