Dawn of Man

Dawn of Man

The Cevennes
74 条留言
simonev 11 月 1 日 上午 9:48 
I agree with jokarlsson. Because there are is no big game such as mammoths and rhino's, it is very hard to get enough points. My settlement was killed off by raiders during the mesolithic, in which I had been stuck for a while cause I was trying to gather 38 knowledge points for unlocking the neolithic, and I had been struggling. Which is a shame, cause the map is really nice.
jokarlsson 2024 年 12 月 29 日 上午 3:22 
+++ Beautiful large size map.
+ True fauna, no Cave hyenas or Elasmotheriums in Europe 2500 BC.
+ Aggressive wolves and bears.
+ You don´t have to invent bone and flint tools from the start of the game. Thank you!
+ Few traders.
--- Ridiculous high techs costs. Allmost all accessible techs points are spent from overproduction by the time you reach the Neolithic era. Yet I left several key Mesolithic techs undeveloped.
- All Milestones are set in late game.
- Too many natural resources for an early game small population (except pulses).
UglyBird  [作者] 2024 年 6 月 27 日 下午 7:01 
There are no wild cows in "Cevennes", you can buy cows from the trader eventually.
They were not endemic to the Cevennes.
[BAD] Laydan 2024 年 6 月 27 日 上午 5:55 
where are my wild cows, they don't spawn i have tons of mouflons
UglyBird  [作者] 2024 年 6 月 23 日 下午 6:29 
謝謝你的翻譯。

Xièxiè nǐ de fānyì.
70后大叔 2024 年 6 月 20 日 下午 7:32 
Cevennes 位于 Massif Central 的东南部,是一片被侵蚀的山区,很早就有人类定居。建于公元前2500年左右的巨石在这个地区很常见。狼和熊与野马、山羊和鹿一起在 Cevennes 繁衍生息。找一个好地方建立你的村庄。小心那些在附近游荡的狼,还有偶尔出现的熊,它们很有攻击性。资源是丰富的和团队的突袭者寻找一个容易选择并不罕见。
UglyBird  [作者] 2024 年 1 月 27 日 下午 7:37 
Verify the integrity of the game files..
Is your work load very high?
It is normal for the harvest to disappear at the end of season if not harvested, but your workers should harvest and you should see animation.
May be you overwork them and they do not have time for harvesting.
Can you tell me a few details about your save, population, Era, workload at harvest, may be post a screenshot.
Lord Barman 2024 年 1 月 26 日 下午 1:35 
got this weird bug where all of my crops just disappear at the end off harvesting season none of my villagers do the harvest animation as well only the planting one does anyone know a fix?
UglyBird  [作者] 2023 年 12 月 14 日 下午 3:49 
This represents the area, The Cevennes only had boars, mouflons, ibex, horses and deer, these representing the native animals of the area. Wolves and bear being the predators.
Quantities increase with time for the herbivores while the predators decrease.
Horses go from wild to feral to today's horses.
You need to domesticate as early as possible to produce your own meat and get wool to replace hide..
If you really want more animals, you can go into the "cevennes,scn.xml" file inside the scenario at:
"steamapps\workshop\content\858810\2927551752" and increase the numbers.
Hope you enjoy the game.
Lisowczyk 2023 年 12 月 14 日 上午 7:27 
One problem with the mod, there are barely any animals around to hunt
UglyBird  [作者] 2023 年 11 月 5 日 下午 2:05 
Hope all goes well:steamthumbsup:
Nazamroth 2023 年 11 月 5 日 上午 1:34 
Thanks, that helps a lot. Although since then I restarted since the original spot would have run out of flint for sure, so now I am sitting on 130+ people and 300+ flint at the moment. I think I will farm TP for a while yet before advancing.
UglyBird  [作者] 2023 年 11 月 4 日 下午 5:49 
Open the file with an xml editor like "Notepad++" just save the file when changes done.
Notepad++ is an opensource program you can download for free.
UglyBird  [作者] 2023 年 11 月 4 日 下午 5:46 
Hi Nazamroth,
This scenario is slow moving, it is more about settlement building than raiders killed.
Yes tech cost is high, so you should focus on accumulating TP as much as possible, do milestones which give you 3 TP each, take time to build your settlement.

If you would like to have faster access to techs, change the following in "cevennes.scn.xml" file which you will find there: steamapps\workshop\content\858810\2927551752.
Look for the following inside the file "<action type="SetKnowledgeParameters" tech_cost_multiplier="2.5"/>" and change "2.5" to something lower. This will reduce the TP needed to unlock techs.
Hope you can enjoy the scenario.
Nazamroth 2023 年 11 月 4 日 下午 12:05 
Is it just me, or is the tech cost simply wrong in this?
I have 60+ people already, I am on hundreds of animal kills and items collected, and I am still not out of the Mesolithic. Considering that tech rate will only slow down from here now that I got all the basic ones, and that I am still 2 eras away from copper, I am simply not going to have enough flint to last until then. Nevermind bronze, which I always skip to so that I am not wasting copper ore.
And it is not like I can even rely on traders for tech and flint like I initially planned, as they only come every several years and rarely have techs for sale at all.
UglyBird  [作者] 2023 年 9 月 19 日 下午 4:35 
If you set the raiders frequency to 1 year, variance="0.3y" means that the raid could happen between 9 months and 1.3 year.
If your variant is set to 0, raiders will come every 1 year.
Nawi 2023 年 9 月 19 日 上午 4:23 
please what is variance="0.3y". I know what is period, extra raider per population but i dont know what is variance
UglyBird  [作者] 2023 年 9 月 12 日 下午 7:49 
非常感谢
76561198105113715 2023 年 9 月 12 日 上午 2:15 
我很喜欢这个mod,cold death是我最喜欢的,这个是我第二喜欢的
UglyBird  [作者] 2023 年 8 月 24 日 下午 5:38 
I agree with you, it is a great game and could be extended on.
Who knows, we might be lucky!
Aelfred Rex 2023 年 8 月 24 日 下午 3:17 
i wish we could get a dawn of man 2, this is such a great little game, and i hate/suck at city builders but LOVE to relax in this game
Balrog 2023 年 8 月 18 日 上午 4:12 
Thanks. I'll try it and let you know.
UglyBird  [作者] 2023 年 8 月 16 日 下午 4:47 
Hi Balrog,
Sorry to ear of your problem.
Hardcore mode is hard, you could change settings in the "cevennes.scn.xml" file.
Go to:
C:\SteamLibrary\steamapps\workshop\content\858810\2927551752,
open the above file with notepad or notepad++ and change
"<action type="SetKnowledgeParameters" tech_cost_multiplier="2.5"/> 2.5 to lower number for cheaper tech.
OR
In the paragraph <!-- Set raider parameters -->
change hardcore timer to higher number to give you more time to upgrade.
You could also change the "max" number to lower number so you get fewer raiders.
SAVE the file.
This will not affect your save game but the changes will be.
Good luck!
Balrog 2023 年 8 月 16 日 下午 3:52 
Hi, I also think that this scenario is impossible to finish in hardcore mode. I tried to get to the Iron Age asap without clothing upgrade or anything, but the tech points are just too expensive. I have been defeated more than 5 times now after just hitting the Bronze Age. Even my last attempt where I barely lost any people before the last raid and hit a population of 150 :(
UglyBird  [作者] 2023 年 7 月 9 日 下午 4:22 
你喜歡這個場景嗎?
76561198105113715 2023 年 7 月 9 日 上午 2:08 
硬核通过了,不是太容易, 科技点很难得到
UglyBird  [作者] 2023 年 4 月 23 日 下午 2:38 
It is very rewarding to create your own scenario, I wish more people would try it out.
qied FAX! 2023 年 4 月 22 日 下午 10:44 
nice to see people stil modding this game
UglyBird  [作者] 2023 年 4 月 21 日 下午 3:28 
Just checked and in your case, playing hardcore with 150 population, the maximum number of raiders would be 50 + 10 = 60 raiders.
You cannot get 200 raiders in this scenario.
In hardcore your population adds 1 raider for every 15 population
The minimum and maximum number of raiders are set to 28/50 for the Iron Age.
These raiders would be fully equipped with armour and best weapons and hard to kill with bronze equipment..
For your information, the hardcore setting is set to 22 years for Iron Age which means that after 22 years in game the AI goes into the Iron Age.
So you have 22 years to reach the Iron Age and equip yourself with armour and iron weapons to defend yourself against the raiders.
I hope this helps and I wish you good luck.
UglyBird  [作者] 2023 年 4 月 21 日 下午 3:13 
Are you playing hardcore?
If so you have to move to the Iron Age faster to keep up with the AI.
Having fully armored raiders would point to you playing in hardcore.
Pali 2023 年 4 月 21 日 上午 10:03 
Hello

I have to report the end game is impossible, case after i reached bronze age the raid frequency and its qualiti is skyroketed, the first 3-4 raid was easy in bronze age but after that the raid magnitude is started to increase irevelantly fast, the last raid was with 200 attacker fuly equipped with late tier wepons and armor, and I only have bronze wepons and leather armor, oh and my vilige is only 150 ppl max (with 50 children)
UglyBird  [作者] 2023 年 4 月 18 日 下午 4:39 
Happy to see that the raiders are working.
Regarding the trader, it does come every 3 years only.
In early game buying tech is too expensive compared to what you have to sell.
Personally I rarely buy tech as I build up my settlement tech points add up quickly.
If you would like to have traders more often, you can change that in the "scn.xml" file inside the scenario folder at this address: C:\SteamLibrary\steamapps\workshop\content\858810\2927551752
Look for trader.
Hope this helps, good luck
Hummer 2023 年 4 月 18 日 下午 12:39 
Update. I had the 3rd raid. I had about 16 adults I think with 11 raiders again. I lost 1 old man again.

I noticed the trader is not very often. Every couple or 3 years??... The trader has come 3 times now but no tech is available. I was expecting to trade for tech. This is going to be painfully slow if no tech is available by trade.
Hummer 2023 年 4 月 18 日 上午 10:08 
Update. I bought archery just before the 2nd raid and managed to build 9 bows. 11 raiders again, I had 13 adults, 6 kids and 12 adult dogs, this time I initiated battle when I wanted to. I only lost 1 old man. Really good outcome.
Hummer 2023 年 4 月 17 日 下午 9:51 
I got the 1st tech faster this time and got to the Mesolithic before the 1st raid. I had 14 adults and 3 kids. The 1st raid had 11 raiders.

I survived but lost 6 of my 14 adults. One of my people initiated the battle prematurely so that did not go as well as I had planned.

That's where I'm at right now. Here's hoping I can increase my population in time for the next raid.
UglyBird  [作者] 2023 年 4 月 17 日 下午 5:32 
May be it is a little hard on hardcore, I have made a few changes.
- Reduced raider numbers from Neolithic onward.
- Increased starting population from 8 to 11.
- Increased migration a little.
This should make things easier.
Let me know how it goes please.
Hummer 2023 年 4 月 17 日 下午 3:55 
I meant to say, I beat the Realistic Stone Age mod by Primeval Angel once. I am an experienced player.
Hummer 2023 年 4 月 17 日 下午 3:54 
I took another crack at it on hardcore mode after re subscribing. It did download an update. There appeared to be only 1 raid per year. That's fixed.

However, in Paleolithic, I had 6 raiders. I had 6 adults and 1 child. I survived.

After I advanced to Mesolothic. I had 13 people., about 10 adults and 3 kids. There were 14 raiders. I didn't survive. This still seems to be still quite difficult. It looks like it's set to have more raiders than adults or total people??? Is it supposed to be this hard?

I am an experienced player. I beat the famous realistic mod once that I think this is based on.
UglyBird  [作者] 2023 年 4 月 16 日 下午 9:24 
I am Sorry "Hummer", it is my mistake, I changed some settings to check something out and did not set them back.
Just update the scenario files, (Unsubscribe/re-subscribe), save will not be affected and everything should be back to normal.
2 to 5 raiders about ounce a year in Paleolithic.
Hummer 2023 年 4 月 16 日 下午 8:53 
I've had numerous raids in the 1st couple seasons, generally when I'm still at 10 people or less. I end up losing on normal and hardcore. Tried this 3 times now. Is it supposed to be this hard? I'm a very experienced player. Usually I get a raid of 2 or 3 raiders, then 8 or 10, then sometimes a 3rd raid all in the same year. Seems excessive.
UglyBird  [作者] 2023 年 3 月 31 日 下午 5:02 
Thanks arronariss123 for picking this up, it is all fixed now.
Azbo1231 2023 年 3 月 31 日 上午 5:03 
is dears meant to be deer?
UglyBird  [作者] 2023 年 3 月 22 日 下午 4:25 
But other scenarios have no issue with this.
ɛıƞʌʊʛʌ 2023 年 3 月 22 日 下午 1:04 
I think the devs disabled it: "In paleolithic hunter-gatherer societies, conflict was rare, as the human populations were sparse." (hints, #5)
UglyBird  [作者] 2023 年 3 月 21 日 下午 7:04 
I can't explain why this is happening in Paleolithic, there is no reason for it.
ɛıƞʌʊʛʌ 2023 年 3 月 21 日 上午 11:45 
Yes in other tests too but human raiders by "SetRaider" in Paleolithic seem disabled (except for TriggerRaiderAttack), only animals in that era.
UglyBird  [作者] 2023 年 3 月 20 日 下午 4:07 
Have you tried one string human only in Paleolithic?
ɛıƞʌʊʛʌ 2023 年 3 月 19 日 下午 2:00 
I gave it a try with Paleolithic one string human and a second string wolf raiders gave only one wolf raid. Mesolithic only one string human raiders gave a 12-man raid on a pop of 13, was left with 9 ppl.
UglyBird  [作者] 2023 年 3 月 17 日 下午 5:07 
I took out all occurrences of animal attack, only kept 1 line for raiders for each era and tried it out, still no raiders.
As I mentioned below I have other scenarios with similar scripting for raiders and they play without any problem.
Thanks anyway for the tip it could have worked.
If anyone else reading this post have any ideas about fixing this problem, they are welcome.
UglyBird  [作者] 2023 年 3 月 17 日 下午 4:18 
Thanks very much for that, I will try it out.
Other scenarios have the same scripting and work fine but you are certainly right in this case.