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报告翻译问题






+ True fauna, no Cave hyenas or Elasmotheriums in Europe 2500 BC.
+ Aggressive wolves and bears.
+ You don´t have to invent bone and flint tools from the start of the game. Thank you!
+ Few traders.
--- Ridiculous high techs costs. Allmost all accessible techs points are spent from overproduction by the time you reach the Neolithic era. Yet I left several key Mesolithic techs undeveloped.
- All Milestones are set in late game.
- Too many natural resources for an early game small population (except pulses).
They were not endemic to the Cevennes.
Xièxiè nǐ de fānyì.
Is your work load very high?
It is normal for the harvest to disappear at the end of season if not harvested, but your workers should harvest and you should see animation.
May be you overwork them and they do not have time for harvesting.
Can you tell me a few details about your save, population, Era, workload at harvest, may be post a screenshot.
Quantities increase with time for the herbivores while the predators decrease.
Horses go from wild to feral to today's horses.
You need to domesticate as early as possible to produce your own meat and get wool to replace hide..
If you really want more animals, you can go into the "cevennes,scn.xml" file inside the scenario at:
"steamapps\workshop\content\858810\2927551752" and increase the numbers.
Hope you enjoy the game.
Notepad++ is an opensource program you can download for free.
This scenario is slow moving, it is more about settlement building than raiders killed.
Yes tech cost is high, so you should focus on accumulating TP as much as possible, do milestones which give you 3 TP each, take time to build your settlement.
If you would like to have faster access to techs, change the following in "cevennes.scn.xml" file which you will find there: steamapps\workshop\content\858810\2927551752.
Look for the following inside the file "<action type="SetKnowledgeParameters" tech_cost_multiplier="2.5"/>" and change "2.5" to something lower. This will reduce the TP needed to unlock techs.
Hope you can enjoy the scenario.
I have 60+ people already, I am on hundreds of animal kills and items collected, and I am still not out of the Mesolithic. Considering that tech rate will only slow down from here now that I got all the basic ones, and that I am still 2 eras away from copper, I am simply not going to have enough flint to last until then. Nevermind bronze, which I always skip to so that I am not wasting copper ore.
And it is not like I can even rely on traders for tech and flint like I initially planned, as they only come every several years and rarely have techs for sale at all.
If your variant is set to 0, raiders will come every 1 year.
Who knows, we might be lucky!
Sorry to ear of your problem.
Hardcore mode is hard, you could change settings in the "cevennes.scn.xml" file.
Go to:
C:\SteamLibrary\steamapps\workshop\content\858810\2927551752,
open the above file with notepad or notepad++ and change
"<action type="SetKnowledgeParameters" tech_cost_multiplier="2.5"/> 2.5 to lower number for cheaper tech.
OR
In the paragraph <!-- Set raider parameters -->
change hardcore timer to higher number to give you more time to upgrade.
You could also change the "max" number to lower number so you get fewer raiders.
SAVE the file.
This will not affect your save game but the changes will be.
Good luck!
You cannot get 200 raiders in this scenario.
In hardcore your population adds 1 raider for every 15 population
The minimum and maximum number of raiders are set to 28/50 for the Iron Age.
These raiders would be fully equipped with armour and best weapons and hard to kill with bronze equipment..
For your information, the hardcore setting is set to 22 years for Iron Age which means that after 22 years in game the AI goes into the Iron Age.
So you have 22 years to reach the Iron Age and equip yourself with armour and iron weapons to defend yourself against the raiders.
I hope this helps and I wish you good luck.
If so you have to move to the Iron Age faster to keep up with the AI.
Having fully armored raiders would point to you playing in hardcore.
I have to report the end game is impossible, case after i reached bronze age the raid frequency and its qualiti is skyroketed, the first 3-4 raid was easy in bronze age but after that the raid magnitude is started to increase irevelantly fast, the last raid was with 200 attacker fuly equipped with late tier wepons and armor, and I only have bronze wepons and leather armor, oh and my vilige is only 150 ppl max (with 50 children)
Regarding the trader, it does come every 3 years only.
In early game buying tech is too expensive compared to what you have to sell.
Personally I rarely buy tech as I build up my settlement tech points add up quickly.
If you would like to have traders more often, you can change that in the "scn.xml" file inside the scenario folder at this address: C:\SteamLibrary\steamapps\workshop\content\858810\2927551752
Look for trader.
Hope this helps, good luck
I noticed the trader is not very often. Every couple or 3 years??... The trader has come 3 times now but no tech is available. I was expecting to trade for tech. This is going to be painfully slow if no tech is available by trade.
I survived but lost 6 of my 14 adults. One of my people initiated the battle prematurely so that did not go as well as I had planned.
That's where I'm at right now. Here's hoping I can increase my population in time for the next raid.
- Reduced raider numbers from Neolithic onward.
- Increased starting population from 8 to 11.
- Increased migration a little.
This should make things easier.
Let me know how it goes please.
However, in Paleolithic, I had 6 raiders. I had 6 adults and 1 child. I survived.
After I advanced to Mesolothic. I had 13 people., about 10 adults and 3 kids. There were 14 raiders. I didn't survive. This still seems to be still quite difficult. It looks like it's set to have more raiders than adults or total people??? Is it supposed to be this hard?
I am an experienced player. I beat the famous realistic mod once that I think this is based on.
Just update the scenario files, (Unsubscribe/re-subscribe), save will not be affected and everything should be back to normal.
2 to 5 raiders about ounce a year in Paleolithic.
As I mentioned below I have other scenarios with similar scripting for raiders and they play without any problem.
Thanks anyway for the tip it could have worked.
If anyone else reading this post have any ideas about fixing this problem, they are welcome.
Other scenarios have the same scripting and work fine but you are certainly right in this case.