安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









+ True fauna, no Cave hyenas or Elasmotheriums in Europe 2500 BC.
+ Aggressive wolves and bears.
+ You don´t have to invent bone and flint tools from the start of the game. Thank you!
+ Few traders.
--- Ridiculous high techs costs. Allmost all accessible techs points are spent from overproduction by the time you reach the Neolithic era. Yet I left several key Mesolithic techs undeveloped.
- All Milestones are set in late game.
- Too many natural resources for an early game small population (except pulses).
They were not endemic to the Cevennes.
Xièxiè nǐ de fānyì.
Is your work load very high?
It is normal for the harvest to disappear at the end of season if not harvested, but your workers should harvest and you should see animation.
May be you overwork them and they do not have time for harvesting.
Can you tell me a few details about your save, population, Era, workload at harvest, may be post a screenshot.
Quantities increase with time for the herbivores while the predators decrease.
Horses go from wild to feral to today's horses.
You need to domesticate as early as possible to produce your own meat and get wool to replace hide..
If you really want more animals, you can go into the "cevennes,scn.xml" file inside the scenario at:
"steamapps\workshop\content\858810\2927551752" and increase the numbers.
Hope you enjoy the game.