全面战争:战锤3

全面战争:战锤3

Dismemberment Overhaul: Ultimate All-In-One
577 条留言
MR.F 12 月 7 日 上午 4:20 
ty!
XIII07 12 月 7 日 上午 4:10 
Looking forward to the ones of preytons! hehe
Armorchin  [作者] 12 月 7 日 上午 4:03 
Patch for 7.0.0 but not including some missing DLC unit or fix just yet. Cause I'm still waiting for a new rpfm patch so I'll do it later, See ya! :papyrus:
Armorchin  [作者] 12 月 3 日 上午 10:48 
@SwordsMen yeeeaah thanks for the report I'll bundle the fix with 7.0 patch, But I think Imma disappear again after that

@189ultra Texture mod are compatible as far as I know

@SOLO THX
SwordsMen 12 月 2 日 上午 3:06 
hello, got one bug to report. Arachnarok spider(Flinger) have hollow head part when they dead. It seems like same bug which I reported before (♥♥♥♥♥♥♥'s maneater's hollow head bug). Thx for the great work bro, cheers.
SOLO 10 月 27 日 上午 4:24 
(over 8000 hours of work,I didn't count) lmao, that was funny, ok I will download your mod.
189ultra 10 月 13 日 上午 1:06 
Would this mod be compatible with **Warhammer 1 Texture Update Project** and **Warhammer 1 Update Project Model Fixes**?
Секатор 10 月 10 日 上午 5:21 
@Armorchin

Ready for War: Epic Overhaul
Armorchin  [作者] 10 月 7 日 上午 7:07 
@Секатор the dismemberable toggle for units is locked with unit speed file for whatever reason, No other value is touched so it technically all vanilla, what overhaul mod you are using? I'll update the description
Секатор 10 月 7 日 上午 4:19 
Why is this mod changes units speed? Or fixating it so no other mod can change it anyway. It's not purely cosmetic, you should fix it or change the description man. Thanks.
Armorchin  [作者] 9 月 4 日 上午 9:10 
update for 6.3.0
oJy 8 月 30 日 上午 5:29 
@armorchin Medival 3 sucks ass. No one is playing it
Jasper (at work) 8 月 29 日 下午 3:37 
@Armorchin, Thx!
Armorchin  [作者] 8 月 29 日 下午 12:06 
@Jasper Yes.

@oJy nope but it work fine on Med 3
Jasper (at work) 8 月 29 日 上午 7:51 
Is this mod compatible with Smirks Blood?
oJy 8 月 29 日 上午 6:43 
Will this work on Rome 2?
SUSSYBAKAGAMING3 8 月 22 日 上午 2:18 
Ok thanks for the quick response
Armorchin  [作者] 8 月 22 日 上午 1:48 
@SUSSYBAKAGAMING3 yes
SUSSYBAKAGAMING3 8 月 22 日 上午 1:08 
Do you need blood dlc
oJy 8 月 13 日 上午 8:35 
@Armorchin That's not even possible.
Armorchin  [作者] 8 月 12 日 下午 10:37 
steal it off them?
oJy 8 月 12 日 下午 10:26 
@armorchin I'm not playing Empire
Armorchin  [作者] 8 月 12 日 下午 9:18 
shoot them with cannon?
oJy 8 月 12 日 上午 7:17 
@Armorchin Ofc mate
Armorchin  [作者] 8 月 11 日 下午 8:49 
do you have the blood DLC?
oJy 8 月 11 日 上午 9:48 
@Armorchin Don't have any reskins or anything that could interfer with this one.
Armorchin  [作者] 8 月 10 日 下午 7:46 
@oJy check ya modlist
oJy 8 月 10 日 下午 2:48 
Doesen't seem to be working for me. I've had this mod for a while and i don't see bigger units getting dismembered.
Armorchin  [作者] 8 月 1 日 下午 11:22 
@♝ Unit size and Animation based(vanilla game). Pretty sure health point and mass put in calculation too but I don't know the exact formula

@Leonardo yeah it's bugged caused by this mod at the moment for some reason, I think the 'file compression' update might have broke a lot of hero units in campaign map, Nothing game breaking but visually irritating.
Saiphos 7 月 31 日 上午 12:04 
BLOOD FOR THE BLOOD GOD!
Leonardo 7 月 26 日 上午 8:14 
Hi, I'm playing a choft campaign and notice some of the ogre models on the siege engine (deathquake mortar) becoming jiggly bits. I'm not using any ogre or choft reskin.
7 月 23 日 下午 3:53 
How do the logic work in this? Can a simple spearman or swordman chop of a giants head or is it based on mass? cheers seems promising
Prax 7 月 8 日 下午 7:53 
Yeah no worries, at your convenience man!

I appreciate it!
Chase Mate 7 月 8 日 上午 11:47 
pretty sure radious causes this issue but on the chance it does not. I see see through dismemberment of things like Bastiladons ands larger monsters. What causes this issue? it looks wrong with half a see through bastiladon
Armorchin  [作者] 7 月 8 日 上午 7:51 
Update for 6.2.2 I'll do campaign mount fix later
Armorchin  [作者] 7 月 4 日 下午 9:29 
Nice. but ehhhh I think I still need to do all of em if that the caseม It somehow wasn't issues on my game but if it happens to you then it might have happens to everyone else but don't know where to look/what caused it. Also thanks for keep testing it and report to me!
Prax 7 月 4 日 下午 1:33 
Looks like replacing the model worked perfectly thanks a lot!

However I did look at other factions just to see if they had similar problems (all mods turned off except this one) and they all do. It looks like the generic mounts all have gibbed models (horses, manticore, pegasus, eagle, griffon etc) Dragons all look good though.

If its just me don't even worry about it, I only mentioned this in the first place because I thought it was just Cold ones and would be an easy fix.
Armorchin  [作者] 7 月 4 日 上午 8:08 
Alright try this version. This time I completely replacing the horned one and cold one with 100% identical looking clone with no gib part(seriously)
Armorchin  [作者] 7 月 4 日 上午 4:16 
huh that weird, Cause it working fine on my end and this actually is the bug I fixed while agos and still got reported time to time, Maybe a mod conflict? lemme try completely replacing it and see how it goes.
Prax 7 月 3 日 下午 10:52 
Ah yes Bafius File of the Kings Kids Army.

Im still seeing the gibbed models, I tried unsubbing/deleting the mod but still seeing them.

Don't suppose you have any other tricks to try?
Armorchin  [作者] 7 月 3 日 下午 12:23 
Turns out a man named Bafius File or something was messing with 'em, This issue had been corrected.

(it should be fix now. Thanks for the report!)
Armorchin  [作者] 7 月 3 日 上午 11:02 
@Prax Aight lemme call some favor from clan moulder real quick
Prax 7 月 2 日 下午 12:22 
Heya! Fantastic mod! But it looks like the Lizardmen cold ones and horned one mounts on campaign map are gibbed. Please stitch them back together!
Armorchin  [作者] 6 月 19 日 上午 9:34 
@Chase Mate Sorry but I don't think I can help you there, Try asking in Da modding den discord. Someone ought to know. maybe. possibly.
Chase Mate 6 月 19 日 上午 8:10 
hey so i'm on a ;laptop that runs the game fine, I had to downgrade and now I dont get any dismemberment but their heads, arms, legs and even giblets all happen still with clear cut lines, I gave it a quick search and it reckons it happens to rigs that dont have enough GPU power but I believe it will fully work at the current state the game is in for older rigs like mine. I was hoping you could point me in the right direction for the file that controls dismemberment and game settings that are locked by detection if that makes sense? I only need to lift this dismemberment lock and I can post a mod for people like me :)
krillkongen 6 月 15 日 下午 1:09 
Good stuff
Armorchin  [作者] 6 月 15 日 上午 6:28 
@krillkongen whoops I swapped the table. it's fixed now.
krillkongen 6 月 15 日 上午 3:46 
There is currently a problem with the Carnosaur mount in the variants_table, which causes them to become insvisible in battle
SwordsMen 6 月 9 日 上午 12:59 
@Armorchin That's really fast! Thanks mate!:steamhappy:
Armorchin  [作者] 6 月 7 日 下午 11:23 
New patch: 6.1.5 Added part for ♥♥♥♥♥♥♥ maneater and fix carnosaur campaign map mount bug.

Again, thanks for the reports!