Total War: WARHAMMER III

Total War: WARHAMMER III

Dismemberment Overhaul: Ultimate All-In-One
570 kommentarer
Секатор 10. okt. kl. 5:21 
@Armorchin

Ready for War: Epic Overhaul
Armorchin  [ophavsmand] 7. okt. kl. 7:07 
@Секатор the dismemberable toggle for units is locked with unit speed file for whatever reason, No other value is touched so it technically all vanilla, what overhaul mod you are using? I'll update the description
Секатор 7. okt. kl. 4:19 
Why is this mod changes units speed? Or fixating it so no other mod can change it anyway. It's not purely cosmetic, you should fix it or change the description man. Thanks.
Armorchin  [ophavsmand] 4. sep. kl. 9:10 
update for 6.3.0
oJy 30. aug. kl. 5:29 
@armorchin Medival 3 sucks ass. No one is playing it
Jasper (at work) 29. aug. kl. 15:37 
@Armorchin, Thx!
Armorchin  [ophavsmand] 29. aug. kl. 12:06 
@Jasper Yes.

@oJy nope but it work fine on Med 3
Jasper (at work) 29. aug. kl. 7:51 
Is this mod compatible with Smirks Blood?
oJy 29. aug. kl. 6:43 
Will this work on Rome 2?
SUSSYBAKAGAMING3 22. aug. kl. 2:18 
Ok thanks for the quick response
Armorchin  [ophavsmand] 22. aug. kl. 1:48 
@SUSSYBAKAGAMING3 yes
SUSSYBAKAGAMING3 22. aug. kl. 1:08 
Do you need blood dlc
oJy 13. aug. kl. 8:35 
@Armorchin That's not even possible.
Armorchin  [ophavsmand] 12. aug. kl. 22:37 
steal it off them?
oJy 12. aug. kl. 22:26 
@armorchin I'm not playing Empire
Armorchin  [ophavsmand] 12. aug. kl. 21:18 
shoot them with cannon?
oJy 12. aug. kl. 7:17 
@Armorchin Ofc mate
Armorchin  [ophavsmand] 11. aug. kl. 20:49 
do you have the blood DLC?
oJy 11. aug. kl. 9:48 
@Armorchin Don't have any reskins or anything that could interfer with this one.
Armorchin  [ophavsmand] 10. aug. kl. 19:46 
@oJy check ya modlist
oJy 10. aug. kl. 14:48 
Doesen't seem to be working for me. I've had this mod for a while and i don't see bigger units getting dismembered.
Armorchin  [ophavsmand] 1. aug. kl. 23:22 
@♝ Unit size and Animation based(vanilla game). Pretty sure health point and mass put in calculation too but I don't know the exact formula

@Leonardo yeah it's bugged caused by this mod at the moment for some reason, I think the 'file compression' update might have broke a lot of hero units in campaign map, Nothing game breaking but visually irritating.
Saiphos 31. juli kl. 0:04 
BLOOD FOR THE BLOOD GOD!
Leonardo 26. juli kl. 8:14 
Hi, I'm playing a choft campaign and notice some of the ogre models on the siege engine (deathquake mortar) becoming jiggly bits. I'm not using any ogre or choft reskin.
23. juli kl. 15:53 
How do the logic work in this? Can a simple spearman or swordman chop of a giants head or is it based on mass? cheers seems promising
Prax 8. juli kl. 19:53 
Yeah no worries, at your convenience man!

I appreciate it!
Chase Mate 8. juli kl. 11:47 
pretty sure radious causes this issue but on the chance it does not. I see see through dismemberment of things like Bastiladons ands larger monsters. What causes this issue? it looks wrong with half a see through bastiladon
Armorchin  [ophavsmand] 8. juli kl. 7:51 
Update for 6.2.2 I'll do campaign mount fix later
Armorchin  [ophavsmand] 4. juli kl. 21:29 
Nice. but ehhhh I think I still need to do all of em if that the caseม It somehow wasn't issues on my game but if it happens to you then it might have happens to everyone else but don't know where to look/what caused it. Also thanks for keep testing it and report to me!
Prax 4. juli kl. 13:33 
Looks like replacing the model worked perfectly thanks a lot!

However I did look at other factions just to see if they had similar problems (all mods turned off except this one) and they all do. It looks like the generic mounts all have gibbed models (horses, manticore, pegasus, eagle, griffon etc) Dragons all look good though.

If its just me don't even worry about it, I only mentioned this in the first place because I thought it was just Cold ones and would be an easy fix.
Armorchin  [ophavsmand] 4. juli kl. 8:08 
Alright try this version. This time I completely replacing the horned one and cold one with 100% identical looking clone with no gib part(seriously)
Armorchin  [ophavsmand] 4. juli kl. 4:16 
huh that weird, Cause it working fine on my end and this actually is the bug I fixed while agos and still got reported time to time, Maybe a mod conflict? lemme try completely replacing it and see how it goes.
Prax 3. juli kl. 22:52 
Ah yes Bafius File of the Kings Kids Army.

Im still seeing the gibbed models, I tried unsubbing/deleting the mod but still seeing them.

Don't suppose you have any other tricks to try?
Armorchin  [ophavsmand] 3. juli kl. 12:23 
Turns out a man named Bafius File or something was messing with 'em, This issue had been corrected.

(it should be fix now. Thanks for the report!)
Armorchin  [ophavsmand] 3. juli kl. 11:02 
@Prax Aight lemme call some favor from clan moulder real quick
Prax 2. juli kl. 12:22 
Heya! Fantastic mod! But it looks like the Lizardmen cold ones and horned one mounts on campaign map are gibbed. Please stitch them back together!
Armorchin  [ophavsmand] 19. juni kl. 9:34 
@Chase Mate Sorry but I don't think I can help you there, Try asking in Da modding den discord. Someone ought to know. maybe. possibly.
Chase Mate 19. juni kl. 8:10 
hey so i'm on a ;laptop that runs the game fine, I had to downgrade and now I dont get any dismemberment but their heads, arms, legs and even giblets all happen still with clear cut lines, I gave it a quick search and it reckons it happens to rigs that dont have enough GPU power but I believe it will fully work at the current state the game is in for older rigs like mine. I was hoping you could point me in the right direction for the file that controls dismemberment and game settings that are locked by detection if that makes sense? I only need to lift this dismemberment lock and I can post a mod for people like me :)
krillkongen 15. juni kl. 13:09 
Good stuff
Armorchin  [ophavsmand] 15. juni kl. 6:28 
@krillkongen whoops I swapped the table. it's fixed now.
krillkongen 15. juni kl. 3:46 
There is currently a problem with the Carnosaur mount in the variants_table, which causes them to become insvisible in battle
SwordsMen 9. juni kl. 0:59 
@Armorchin That's really fast! Thanks mate!:steamhappy:
Armorchin  [ophavsmand] 7. juni kl. 23:23 
New patch: 6.1.5 Added part for Golgfag maneater and fix carnosaur campaign map mount bug.

Again, thanks for the reports!
Armorchin  [ophavsmand] 7. juni kl. 9:15 
@SwordsMen Thanks for the report! They're a new units that I didn't have time to add them yet. I'll add the parts to them later.

@Ruji sorry for confusion! while the name is similar, these 2 mod are different mod series and do completely different thing, you will have to sub to both if you want both feature.

If you only want the extra dismember for more units just sub to this one only.
Ruji 7. juni kl. 9:02 
sorry if this is a dumb question I know the description for this mod says "subscribe to this for everything"
but I am confused the difference between this mod and your other one
Living Dismemberment Remastered
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2859056731

The features are identical.

Thank you
SwordsMen 6. juni kl. 18:50 
Yo, thanks for the great mod. got one bug. Golgfag's maneater dismemberment is bugged. when they lost their head, their neck looks hollow, severed head doesn't drop on ground, and they don't lost arms or cut in half too. please check, I have blood DLC ofc, and tested with only this mod too. but problem was still there. thanks mate.
Armorchin  [ophavsmand] 5. juni kl. 23:32 
@охранитель семени KILL MORE
мефедроновый 5. juni kl. 23:12 
how can I increase the chanse of this dismemberment , I just wanna more)
Armorchin  [ophavsmand] 2. juni kl. 11:41 
It enable blood.
MushMami 2. juni kl. 10:54 
Ok thank you if you mind explaining why do you need that dlc does it have a asset that makes it easier to make?