神界:原罪2 - 终极版

神界:原罪2 - 终极版

Divinity Farandole
259 条留言
Farandole  [作者] 3 小时以前 
>Greyhound600

You can optimize your Witted stat in order to get your skills cooldown faster.
Lizards have a bonus on that, Intelligence is affecting it and the Guerilla talent is good at doing that for the TH.
Also, on Kniles, you will get a good amulet for cooldown reduction.


>SGP - Stoney

You can look in our Discord in the Tutorial section.
Unfortunately the Steam page is limited in place, that's why the info is not there.
SGP - Stoney 7 小时以前 
Can you post a small snipper/broad strokes overview of the eight paths? I get not wanting to spoil their differences, but maybe just a few words for each to broadly expand on them would be appreciated.
Greyhound600 7 小时以前 
is there anyway to affect the cooldowns for the skills from treasure hunter cause its tough with everyone of my skills being on a 16 turn cooldown
Farandole  [作者] 12 月 9 日 上午 8:49 
Thanks =)
Have a nice time playing the mod, and don't hesitate to join the discord for quicker answer or if you want to share anything.
<3
Sagowar 12 月 9 日 上午 8:44 
Loud and clear! Ive taken the liberty to read your documentation thoroughly so ive decided to spice it one notch up and go with a warrior Prince, priest Lohse, geo Ifan and pyro Sebille setup and its been a blast. And now that the meme sounds are gone its like playing dos 2.5 with a proper classic tank/healer/dps party. So all in all thank you for your hard work and ill be following you in case tou do something for BG3... Stay healthy!!!
Farandole  [作者] 12 月 9 日 上午 8:07 
Just know that Melee weapon damage does not have base element.
Warfare melee skill does not mean having Physical damage from a base.
Those skills have the same base element as the weapon.

Weapon damage are scalling with the scaling attribute of the weapon and with the Elemental Ability of the damage element of the weapon (Pyrokinetic for Fire).

Regarding spells, they have a base element and are scalling with your char level and the Ability of the damage element, whitch can't be changed (you will still make fire damage with a fireball, even with a water weapon).
Farandole  [作者] 12 月 9 日 上午 8:06 
In low levels, you won't see difference by setting 1 point in a stat or another, because of the way Larian made their damage scale.

It's even more true in Farandole, because the damage scale with level has been drastically reduced.
The reason for this is that I wanted to make it possible for a group of player to take on a group of mobs that are +2lv, or still be challenged in taking on a group of mobs that are -2 lv.

Therefore, damage scalling is very low in Farandole, especially from lv1 to lv8.
And more with a low damage skill like BattleRam, where +10% is not sufficient to make it pass from 8-10 to 9-11.
After lv9 you will start to see difference in damage with just 1 point, even with BattleRam.
Sagowar 12 月 9 日 上午 7:50 
I was afraid i wouldnt be able to turn it off but that's just awsome so thank you! I have another question regarding damage types. So ive used the hammer of fire to turn my tank's weapon damage to fire. The battle ram does 8-10 fire damage now but it didnt increase in damage when i put a point in intelligence or strength or warfare or pyrokinetic? I saved before putting points in to see what increases its damage but none of those four increases the damage of it skill so my question is what does increase the fire damage of my warfare skills that were physical damage before but are now fire damage because of the fire hammer? According to your youtube video with your rogue, its Pyro that should it but i dont see any increase.
Farandole  [作者] 12 月 9 日 上午 3:40 
Hello,
you can turn all meme sounds off with the book of meta.
Sagowar 12 月 8 日 下午 6:24 
Hi, love the overhaul! Any way to stop or remove the 'who let the dogs out' noise when npc's summon a dog? Kinda breaks the immersion for me :-) thank you in advance!
Farandole  [作者] 11 月 12 日 上午 11:22 
Anytime.

Please take the time to add a green thumb to the mod on the steam page.
myoyo 11 月 12 日 上午 10:02 
Aha Wallae can check even if there's nothing in the corpse contents, but when I turned on this mod, I panicked because I couldn't check the contents no matter how many times I clicked on the corpse lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604474300

anyway thank you for the good mod !
Farandole  [作者] 11 月 12 日 上午 7:37 
Hello,
Thank you for your positive feedback.

I don't understand what you man about not being able to get items from bodies.
Not all enemies contain loot, and when they don't, their bodies are just not lootable, but it's just that there is nothing to loot.

As for the translation, i won't allow to have forks of this mod, but if you want to make a Korean translation for the mod, i could add it directly in the mod.
myoyo 11 月 12 日 上午 3:26 
Hello friend, I'm playing your mod now and I really like it! I have a question and after killing the enemy, I couldn't get an item from the body. May I ask why you made it this way? And could you allow me to create your mod for Korean translation so that other Korean users can play as well?
Farandole  [作者] 10 月 30 日 下午 1:00 
Hey everyone,
We reached 3000 subscribers to the mod ! That's really cool.
Thanks for all the encouraging and supporting messages !

I keep on playing and updating the mod regularly so, if you didn't play for a long time, there might be some new features that you don't know about.

If not already done, please consider giving a thumb up to the mod on Steam page.
We only need 4 more for it to finally reach it's fifth start !

thank you !
Farandole  [作者] 10 月 10 日 上午 12:19 
Thanks for the clarification.

I totally understand that ppl would want to play without it.
That's why it's optionnal and deactivated by default in classic difficulty.

If you want some explanations about this mechanic, it's here to balance the vanilla decreasing difficulty of fights as you kill mobs. In vanilla, the more and the quicker you kill enemies, the easier the fight is getting (4 mobs groups are less dangerous than 5 mobs groups etc...).
Knowing that, glass canon builds are over-efficients in this type of gameplay, and builds like tanks are kinda useless. The Vengeance mechanic is here to make the life of glass canons more dangerous, and raise the utility of having a tank and a healer, because the more enemies you kill, the more the remaining ones will be dangerous.

You can also note that like all other mechanics I added, I tried to set it fair because it's also effective on players. That way, when a player char dies, the others are gaining the Vengeance bonuses as well.
Braken 10 月 9 日 上午 10:41 
@Farandole Thanks for the follow up! Also, i said its ♥♥♥♥♥♥♥♥ 'in my opinion' that doesn't mean others can't enjoy it or its an attack on you or your mod. Just isnt my cup of tea.
Farandole  [作者] 10 月 9 日 上午 10:13 
@Braken
In Honor Mode, all 3 difficulty settings are disabled by default.
If you had Vengeance mecanic on, either you abled it yourself, either you are not currently in Honor.

The Vengeance mecanic, and the 2 other optional difficulty settings are not ♥♥♥♥♥♥♥♥, they're here for players that have reach a certain skill level and are searching for a real challenge.
You can totally disable them, and the advantages you will lose for that are totally minimal.

have fun with the mod !
Braken 10 月 9 日 上午 9:34 
@VoidCultist god bless you my friend, this will make our honor mode run abit more flexible and all around much more fun! thank you for letting me know!
VoidCultist 10 月 9 日 上午 9:21 
Yup, it's in the Tome of Metaphysics. 'Is my life too hard or too easy?'(customize difficulty) - 'Do I have feelings, or am I just a robot?' - And you can turn it off from there.
VoidCultist 10 月 9 日 上午 9:14 
@Braken You can turn off Vengeance from what I remember. It's in one of the books you start with. I'll go ahead and check this myself, but it should be right
Braken 10 月 9 日 上午 5:38 
me and a mate are playing on tactician honor mode and all i can say is that its insanely hard. Struggling to get level 4. One thing i must say about this pack is that the vengeance mechanic is complete ♥♥♥♥♥♥♥♥ imo and forces you to play a specific way or you get heavily punished for killing ads. Is there anyway of disabling this mechanic? its ruining our experience with an overall great pack!
Farandole  [作者] 10 月 2 日 上午 2:05 
Woow! Thanks for this comment! =)

The reason it's underrated is mostly because it came out later than the other overhauls. By that time, the hype around Divinity 2 had already went down.

But that's also what makes it good. I had plenty of time to improve it, and I was also able to benefit from the experience of all those who had already made mods and overhauls before me.

I'm glad you enjoy the mod. The best thing we can do to make it a little more known is to increase the number of thumbs up on the Steam page.
Have fun playing!
Philadelphia Collins 10 月 1 日 下午 8:08 
This mod is INCREDIBLY underrated and I don't know how it doesn't have more exposure. Nothing against the other overhauls, they are mostly all well done. But this one is easily my favorite.
LoneKnight 9 月 3 日 上午 3:48 
Thanks for an explanation!
Farandole  [作者] 9 月 3 日 上午 3:41 
Hello !
Thank you for your comment and your thumb up !
It's always nice knowing people are enjoying this mod.

You're not doing anything wrong.
In this mod, you get your fight experience when the combat ends, not during.

This feature is here to prevent player team to level up during a fight, and get full HP.

The message "Exp stored" is just here so it does not feel weird when you kill an enemy, and still get the vanilla sensation (with the drum sound etc).
LoneKnight 9 月 2 日 下午 11:50 
Hello. First - thanks for this great mod, it changes game experience a lot and in a good way. Second - it seems like i've cought a bug. Whenever i kill an enemy, instead of exp points i see "EXP Stored" phrase. I've checked if i didn't do something right, but i have 3rd lvl, i have a path and a class, and still getting this phrase instead or exp. What am i doing wrong? Thanks again
Farandole  [作者] 8 月 30 日 下午 5:32 
I guess you are talking about Red Prince having no helmet and Ifan having no chest.

If so, other chars don't have this kind of advantage.
I made this to balance some advantages other chars have :
Lohse has a larger source skills choice than other chars (2 + 2 among 6 + 1 quest).
Sebille has the larger number of source skill a char can get a the same time (6)
Fane has the feint death skill
Beast has the improved pirate hat unique item.
VoidCultist 8 月 30 日 下午 4:36 
Do origin characters other than Ifan and the Red Prince have unique passives? If so, how would one go about activating them? The Red Prince's is easy, but I can't figure out how to trigger the others, if they even exist. Well, Ifan's exists(and is nowhere as useful as the one red boy has??), but other than that.
Farandole  [作者] 8 月 28 日 下午 3:43 
Hey everyone !

Thanks for the recent thumbs up.
I think we only miss something like 12 to get the 5th star.
Farandole  [作者] 7 月 14 日 下午 5:45 
Hello,
There would be no interest in having classes for the mod if you could just change em a significant number of time.

The point is to be limited in those respecializations, so that you can't change team configuration and selecting it to have the best combo to clear the fight to come.
Dolli 7 月 14 日 下午 5:33 
Is it possible to change classes/career more than once? I quite like changing class from time to time, and it feels very limited right now.
Farandole  [作者] 7 月 7 日 上午 8:47 
Hello and thank you very much.

The mod has been tested for a long time now.
It's kinda bulletproof in terms of hard blocking bug, has long as you follow the setup requirements.

Of course, some small stuff may still be there and feel free to come to the discord to report anything anoying or suspicious you may find.
Doublefate 7 月 7 日 上午 2:51 
After reading the description , i wanna try it immediately hope no issue or bug during my journey
thumb first i know it's hard work
spear dair 6 月 29 日 上午 3:13 
ah dang, fair enough

ty for the answer
Farandole  [作者] 6 月 27 日 上午 6:59 
Hello,

Sorry no, the mod is not conceived as independant modules.
It's kind of a all-in-one feature.

That said, a lot of the other changes can be deactivated in game with the book of Meta.
So, you still kinda able to test the classes with an experience really close to Vanilla.
spear dair 6 月 27 日 上午 5:47 
is it possible to get only just the skills from this mod? the skills and talent changes are really cool but I also wanna try them out without all the other changes
Farandole  [作者] 5 月 31 日 上午 3:23 
Thank you so much for this comment!
It really warms my heart.
This mod took a lot of hard work every single day for two years, and it represents a lot to me.
It's truly a joy to know that others enjoy it too.

Thank you for taking the time to write your comment—it's the kind of gesture that gives me the strength to keep creating.
KamikazeBanana 5 月 30 日 下午 11:29 
I just started to test this mod and it's looking amazing, a huge amount of detailed and hard work, congratulations and thank you for bringing us a part of your knowledge and love for Divinity with this kind of mods. I appreciate your time on this, and I'm currently playing one run with like 40+ mods including Helenae, Odinblade and Feenex, and yours alone really feels like a whole new experience. I'll leave this run without those extra classes or spells mods, just yours to explore the game as you intended. Cheers and thanks again Farandole!
Farandole  [作者] 5 月 26 日 上午 9:28 
Hello
You can ask for help in this discord :
https://discord.com/channels/98922182746329088/358337334619406336
Ghost 5 月 26 日 上午 9:03 
Good day and tnx for a wonderful Mod! If I could kindly ask for some piece of advice or an assistance, I`m making a mod myself, but after I import it and launch in game, I hit a black screen after the char creation, even though the UI is present and I just get no map, no world and "Can't Reach" for any attempt of move of mine. TNX again <3
Farandole  [作者] 5 月 18 日 上午 7:18 
Hello everyone!

Thank you all for your recent positive votes!
If my calculations are correct, we're just 25 votes away from reaching the 5th star — approximately at 211 total votes.

Once we hit that goal, I’ll launch a free competition: a race to complete the game using Farandole sets on maximum difficulty (Tactician mode with all difficulty settings enabled).
Anyone who finishes the game under these conditions will have their name featured on a Hall of Fame wall in the mod.
And as a bonus, the first people to succeed will get a Steam game key of their choice from my large pool of extra keys, as a giveaway, until everything is gone !

See you soon !
Farandole  [作者] 4 月 27 日 下午 5:06 
Hey everyone !

We are only missing a few thumbs up for the mod to get its 5th star.
So if like this mod and havn't voted yet, please consider doing it.

This would fill my heart with joy =)
Farandole  [作者] 2024 年 12 月 31 日 上午 9:37 
It's a mod rule yes.

Please join the Discord if you want quicker answers to your questions, or leave further feedback on your experience with the mod. =)
🐱Empieza 2024 年 12 月 31 日 上午 6:44 
I couldn't find any information about it in the description, so I was wondering: Could the absence of the 'Delay Turn' and 'Flee Combat' buttons be a new mod rule, or might it be a bug?
Farandole  [作者] 2024 年 10 月 29 日 上午 4:35 
They just figured out Perseverance is an important Ability =)
Vizze 2024 年 10 月 29 日 上午 3:45 
Also seems a bit strange that most enemies have 6 or more Perseverance at level 1 :P Is it the arena mod or what?
Vizze 2024 年 10 月 29 日 上午 3:24 
Armorless means only for the PC's right? Because the NPC's have armor.
Vizze 2024 年 10 月 29 日 上午 2:11 
Figured it out. Nicely designed mod that you made. Missing a skill overview however. Source spells can only be identified when picked or? Nothing in the discord.
Farandole  [作者] 2024 年 10 月 27 日 下午 7:51 
Hello,
For help, please come to the Discord.
Steam comments are not convenient for helping.