Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Farandole
237 条留言
Farandole  [作者] 10 月 2 日 上午 2:05 
Woow! Thanks for this comment! =)

The reason it's underrated is mostly because it came out later than the other overhauls. By that time, the hype around Divinity 2 had already went down.

But that's also what makes it good. I had plenty of time to improve it, and I was also able to benefit from the experience of all those who had already made mods and overhauls before me.

I'm glad you enjoy the mod. The best thing we can do to make it a little more known is to increase the number of thumbs up on the Steam page.
Have fun playing!
Philadelphia Collins 10 月 1 日 下午 8:08 
This mod is INCREDIBLY underrated and I don't know how it doesn't have more exposure. Nothing against the other overhauls, they are mostly all well done. But this one is easily my favorite.
LoneKnight 9 月 3 日 上午 3:48 
Thanks for an explanation!
Farandole  [作者] 9 月 3 日 上午 3:41 
Hello !
Thank you for your comment and your thumb up !
It's always nice knowing people are enjoying this mod.

You're not doing anything wrong.
In this mod, you get your fight experience when the combat ends, not during.

This feature is here to prevent player team to level up during a fight, and get full HP.

The message "Exp stored" is just here so it does not feel weird when you kill an enemy, and still get the vanilla sensation (with the drum sound etc).
LoneKnight 9 月 2 日 下午 11:50 
Hello. First - thanks for this great mod, it changes game experience a lot and in a good way. Second - it seems like i've cought a bug. Whenever i kill an enemy, instead of exp points i see "EXP Stored" phrase. I've checked if i didn't do something right, but i have 3rd lvl, i have a path and a class, and still getting this phrase instead or exp. What am i doing wrong? Thanks again
Farandole  [作者] 8 月 30 日 下午 5:32 
I guess you are talking about Red Prince having no helmet and Ifan having no chest.

If so, other chars don't have this kind of advantage.
I made this to balance some advantages other chars have :
Lohse has a larger source skills choice than other chars (2 + 2 among 6 + 1 quest).
Sebille has the larger number of source skill a char can get a the same time (6)
Fane has the feint death skill
Beast has the improved pirate hat unique item.
VoidCultist 8 月 30 日 下午 4:36 
Do origin characters other than Ifan and the Red Prince have unique passives? If so, how would one go about activating them? The Red Prince's is easy, but I can't figure out how to trigger the others, if they even exist. Well, Ifan's exists(and is nowhere as useful as the one red boy has??), but other than that.
Farandole  [作者] 8 月 28 日 下午 3:43 
Hey everyone !

Thanks for the recent thumbs up.
I think we only miss something like 12 to get the 5th star.
Farandole  [作者] 7 月 14 日 下午 5:45 
Hello,
There would be no interest in having classes for the mod if you could just change em a significant number of time.

The point is to be limited in those respecializations, so that you can't change team configuration and selecting it to have the best combo to clear the fight to come.
Dolli 7 月 14 日 下午 5:33 
Is it possible to change classes/career more than once? I quite like changing class from time to time, and it feels very limited right now.
Farandole  [作者] 7 月 7 日 上午 8:47 
Hello and thank you very much.

The mod has been tested for a long time now.
It's kinda bulletproof in terms of hard blocking bug, has long as you follow the setup requirements.

Of course, some small stuff may still be there and feel free to come to the discord to report anything anoying or suspicious you may find.
Doublefate 7 月 7 日 上午 2:51 
After reading the description , i wanna try it immediately hope no issue or bug during my journey
thumb first i know it's hard work
spear dair 6 月 29 日 上午 3:13 
ah dang, fair enough

ty for the answer
Farandole  [作者] 6 月 27 日 上午 6:59 
Hello,

Sorry no, the mod is not conceived as independant modules.
It's kind of a all-in-one feature.

That said, a lot of the other changes can be deactivated in game with the book of Meta.
So, you still kinda able to test the classes with an experience really close to Vanilla.
spear dair 6 月 27 日 上午 5:47 
is it possible to get only just the skills from this mod? the skills and talent changes are really cool but I also wanna try them out without all the other changes
Farandole  [作者] 5 月 31 日 上午 3:23 
Thank you so much for this comment!
It really warms my heart.
This mod took a lot of hard work every single day for two years, and it represents a lot to me.
It's truly a joy to know that others enjoy it too.

Thank you for taking the time to write your comment—it's the kind of gesture that gives me the strength to keep creating.
KamikazeBanana 5 月 30 日 下午 11:29 
I just started to test this mod and it's looking amazing, a huge amount of detailed and hard work, congratulations and thank you for bringing us a part of your knowledge and love for Divinity with this kind of mods. I appreciate your time on this, and I'm currently playing one run with like 40+ mods including Helenae, Odinblade and Feenex, and yours alone really feels like a whole new experience. I'll leave this run without those extra classes or spells mods, just yours to explore the game as you intended. Cheers and thanks again Farandole!
Farandole  [作者] 5 月 26 日 上午 9:28 
Hello
You can ask for help in this discord :
https://discord.com/channels/98922182746329088/358337334619406336
Ghost 5 月 26 日 上午 9:03 
Good day and tnx for a wonderful Mod! If I could kindly ask for some piece of advice or an assistance, I`m making a mod myself, but after I import it and launch in game, I hit a black screen after the char creation, even though the UI is present and I just get no map, no world and "Can't Reach" for any attempt of move of mine. TNX again <3
Farandole  [作者] 5 月 18 日 上午 7:18 
Hello everyone!

Thank you all for your recent positive votes!
If my calculations are correct, we're just 25 votes away from reaching the 5th star — approximately at 211 total votes.

Once we hit that goal, I’ll launch a free competition: a race to complete the game using Farandole sets on maximum difficulty (Tactician mode with all difficulty settings enabled).
Anyone who finishes the game under these conditions will have their name featured on a Hall of Fame wall in the mod.
And as a bonus, the first people to succeed will get a Steam game key of their choice from my large pool of extra keys, as a giveaway, until everything is gone !

See you soon !
Farandole  [作者] 4 月 27 日 下午 5:06 
Hey everyone !

We are only missing a few thumbs up for the mod to get its 5th star.
So if like this mod and havn't voted yet, please consider doing it.

This would fill my heart with joy =)
Farandole  [作者] 2024 年 12 月 31 日 上午 9:37 
It's a mod rule yes.

Please join the Discord if you want quicker answers to your questions, or leave further feedback on your experience with the mod. =)
🐱Empieza 2024 年 12 月 31 日 上午 6:44 
I couldn't find any information about it in the description, so I was wondering: Could the absence of the 'Delay Turn' and 'Flee Combat' buttons be a new mod rule, or might it be a bug?
Farandole  [作者] 2024 年 10 月 29 日 上午 4:35 
They just figured out Perseverance is an important Ability =)
Vizze 2024 年 10 月 29 日 上午 3:45 
Also seems a bit strange that most enemies have 6 or more Perseverance at level 1 :P Is it the arena mod or what?
Vizze 2024 年 10 月 29 日 上午 3:24 
Armorless means only for the PC's right? Because the NPC's have armor.
Vizze 2024 年 10 月 29 日 上午 2:11 
Figured it out. Nicely designed mod that you made. Missing a skill overview however. Source spells can only be identified when picked or? Nothing in the discord.
Farandole  [作者] 2024 年 10 月 27 日 下午 7:51 
Hello,
For help, please come to the Discord.
Steam comments are not convenient for helping.
Vizze 2024 年 10 月 27 日 上午 11:39 
How to get class books in Roguelike Arena? Companions don't get to pick a class.
Farandole  [作者] 2024 年 10 月 6 日 上午 5:11 
Hello Everyone,

The big update is live.
Please join the discord for more details.
Farandole  [作者] 2024 年 10 月 2 日 下午 4:41 
Update will be released on Sunday, October 6th, in the evening.
Current games will be playable with the new system. However, if you'd like to finish it with the existing setup, please let me know on Discord, and I will explain how to do that.

Thank you for your attention and for playing Divinity Farandole.
Farandole  [作者] 2024 年 10 月 2 日 下午 4:40 
Hello everyone,

I am currently working on the Action Point (AP) balance.

I will set the AP system like in Divinity 1, where base cost for one action was 4 AP.
This allows for more finesse in AP management than in a 2 AP/action system, where it was not possible to set x,5 costs.
It may not seem important, but in terms of balance, you can really feel the difference.

AP costs for most skills will double to reflect a 4 AP/action system, but many will be adjusted.

For both players and enemies, max AP will be set to 12, with a 6 AP/turn recovery.
While it could be set to 16/8, I want turns to finish faster so that battles last more turns but take the same amount of real time.
This should encourage a more tactical approach where the duration of buffs becomes more important than in the current system.
Farandole  [作者] 2024 年 9 月 29 日 上午 3:21 
Hello Chaosfeeder

Please come to the discord, it will be easier to help you.
chaosfeeder 2024 年 9 月 28 日 下午 6:42 
I do not see the class book
Farandole  [作者] 2024 年 9 月 15 日 下午 1:05 
Thank you =)
<3
domuwicinskich 2024 年 9 月 15 日 下午 12:52 
We spoke earlier about the source collar and mercenary issue- just gave you the thumbs up, well done on the mod :)
Farandole  [作者] 2024 年 9 月 2 日 上午 10:32 
Depends on what you did.
Can you come to the Discord and send a save file please ?
jhawk.jayhawk 2024 年 9 月 2 日 上午 7:46 
is there a reason my secondary characters all have 10 extra attribute and skill points? they have twelve at level 2 my main has only has 2 of each
Dęąth Viper 2024 年 7 月 22 日 下午 5:33 
Can you give me some info on how you make complex skills using scripting? I added you!
Farandole  [作者] 2024 年 6 月 23 日 上午 11:52 
Please come to the discord, and send me a save file with this bug happening.
I didn't experience that on my sessions.
DeDinSaD 2024 年 6 月 23 日 上午 11:47 
Hi! Found strange bug? Or it not bug, i have no idea. I play Divinity Farandole with Rogilike Arena. And all mods what they require. And sometimes on Arena some characters have 1 HP and dont take any more damage. Is there any way to fix that?
Folund 2024 年 6 月 12 日 上午 7:44 
I remove what i said, i was just about to start a playtrough, then i saw ALL the classs and skills, ima play your mod without any class or overhaul mod.

U made a paladin class, all i needed. Gonna get the true farandole experience ^^
Folund 2024 年 6 月 12 日 上午 6:59 
Ayo that was quick thanks ! Gonna do Farandole + odin and feenex, hope this will please me more than conflux and EE (I find those one too damn hard)
Farandole  [作者] 2024 年 6 月 12 日 上午 6:49 
Mods that are moddifying Skills are ok.
Skills are not really considered Coregame. What is consider as this is more fondamental stats, such as what Attributes or Abilities do, Talents also.
So, any other overhaul such as Conflux or Unleash, will not work with Farandole.

Whatever class mod you add, make sure Farandole is at the bottom of the list, so it's loaded last.
Then is there if a common skill between Odin and Farandole, you get the Farandole version.
Folund 2024 年 6 月 12 日 上午 6:43 
Hello, just in case, you say class mod are compatible good. But odin spell overhaul for example ? They are not compatible right ? As they modify the base spells of the game.

Just to be sure. I want to play farandole with maybe just feenex battlepack
Farandole  [作者] 2024 年 6 月 9 日 下午 9:04 
Hello everyone,

For all new games, Divinity Farandole does not require any Container/AutoBag mods anymore.
I set up Farandole's own autobag functionnality.

I will need some time to optimize it and tag the items i want in other bags than the current set up ones, but it's working well, has a lot less bags, and requires less ressources.
Farandole  [作者] 2024 年 5 月 24 日 上午 8:07 
Thank you for your quick answer and report too.
I totally forgot about quest item causing bug with the new feature i just applied.

Don't hesitate to come to the discord.
You will have some even faster reply, and some advice on how to set Epip easyly.
Farandole is much greater with Epip.
limon letal 2024 年 5 月 24 日 上午 8:00 
it no longer crashes and damn that was fast
Farandole  [作者] 2024 年 5 月 24 日 上午 7:07 
This should be fixed now, could you try it ?
After updating the mod of course.
Farandole  [作者] 2024 年 5 月 24 日 上午 6:26 
ho yeah, i forgot about that,
i'm updating in a few minut to correct that bug
Sorry, my bad.