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Have a nice time playing the mod, and don't hesitate to join the discord for quicker answer or if you want to share anything.
<3
Warfare melee skill does not mean having Physical damage from a base.
Those skills have the same base element as the weapon.
Weapon damage are scalling with the scaling attribute of the weapon and with the Elemental Ability of the damage element of the weapon (Pyrokinetic for Fire).
Regarding spells, they have a base element and are scalling with your char level and the Ability of the damage element, whitch can't be changed (you will still make fire damage with a fireball, even with a water weapon).
It's even more true in Farandole, because the damage scale with level has been drastically reduced.
The reason for this is that I wanted to make it possible for a group of player to take on a group of mobs that are +2lv, or still be challenged in taking on a group of mobs that are -2 lv.
Therefore, damage scalling is very low in Farandole, especially from lv1 to lv8.
And more with a low damage skill like BattleRam, where +10% is not sufficient to make it pass from 8-10 to 9-11.
After lv9 you will start to see difference in damage with just 1 point, even with BattleRam.
you can turn all meme sounds off with the book of meta.
Please take the time to add a green thumb to the mod on the steam page.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604474300
anyway thank you for the good mod !
Thank you for your positive feedback.
I don't understand what you man about not being able to get items from bodies.
Not all enemies contain loot, and when they don't, their bodies are just not lootable, but it's just that there is nothing to loot.
As for the translation, i won't allow to have forks of this mod, but if you want to make a Korean translation for the mod, i could add it directly in the mod.