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报告翻译问题
The reason it's underrated is mostly because it came out later than the other overhauls. By that time, the hype around Divinity 2 had already went down.
But that's also what makes it good. I had plenty of time to improve it, and I was also able to benefit from the experience of all those who had already made mods and overhauls before me.
I'm glad you enjoy the mod. The best thing we can do to make it a little more known is to increase the number of thumbs up on the Steam page.
Have fun playing!
Thank you for your comment and your thumb up !
It's always nice knowing people are enjoying this mod.
You're not doing anything wrong.
In this mod, you get your fight experience when the combat ends, not during.
This feature is here to prevent player team to level up during a fight, and get full HP.
The message "Exp stored" is just here so it does not feel weird when you kill an enemy, and still get the vanilla sensation (with the drum sound etc).
If so, other chars don't have this kind of advantage.
I made this to balance some advantages other chars have :
Lohse has a larger source skills choice than other chars (2 + 2 among 6 + 1 quest).
Sebille has the larger number of source skill a char can get a the same time (6)
Fane has the feint death skill
Beast has the improved pirate hat unique item.
Thanks for the recent thumbs up.
I think we only miss something like 12 to get the 5th star.
There would be no interest in having classes for the mod if you could just change em a significant number of time.
The point is to be limited in those respecializations, so that you can't change team configuration and selecting it to have the best combo to clear the fight to come.