神界:原罪2 - 终极版

神界:原罪2 - 终极版

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Divinity Farandole
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240.211 MB
2023 年 1 月 29 日 下午 6:27
12 月 13 日 下午 8:14
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Divinity Farandole

在 Farandole 的 1 个合集中
Divinity Farandole - Compatible mods
10 件物品
描述
INTRODUCTION
Divinity Farandole is a complete overhaul of the game and the main campaign.
It offers a large choice of 8 Paths and 20 Classes, all balanced together, with many different gameplay styles and builds.
We reworked the game with the intention of keeping a vanilla flavor, so it's more like a big update with a lot of extra content, including fixes for all the flawed vanilla mechanics.
If you are a fan of the original game, you will enjoy this mod.

If you like this mod, please leave a comment and a rating.



DISCORD
Click here to join[discord.gg]

You will find :
  • Tutorial.
  • Installation process for Epip and script extender v60.
  • Easy way to report bugs or make requests.


SETUP
LANGUAGE
Divinity Farandole is only localized in English.
If you don't set the game in English, you will have broken links and wrong descriptions.

SCRIPT EXTENDER V60
Install the Script Extender by following one of these guides :
Presentation of the Script Extender by Norbyte.[github.com]
Script Extender install guide.

For the mod to work, the message 'Script Extender v60' must appear in the bottom right of the game start screen (see the screenshot).


ADDITIONNAL REQUIRED MODS LIST (mandatory)
Epip[www.pinewood.team] for additional customized features designed by Pip.
  • NPCs classes display.
  • Skills school display.
  • Dodge, Evade and Riposte display, with fatigue.
  • Autobag button.
  • Selling directly from bags.
LeaderLib
Animations Plus

COMPATIBILITY WITH OTHER MODS
Divinity Farandole is meant to be played as a standalone.
But you can add some content if you'd like.

COMPATIBLE MODS
See this collection for other recommended mods.

INCOMPATIBLE MODS
  • Do not activate any gift bag !
  • Other overhauls and stat modifiers are not compatible with Divinity Farandole (Unleashed, Conflux, Divine War, Attribute insanity), as for any mod that alters the fundamental core content (stats, talents, NPCs...).


DETAILED FEATURES

BEFORE STARTING ANY FIGHT YOU SHOULD
  • Use your Tome of Career to select your Path and Class(es).
  • Gather your party and select their Path and Class(es) with their tome.
  • Buy equipments from Nebora and usefull items from Laslor.
  • Check recipes in the crafting interface.
  • Reach Level 3 by completing quests and exploring.
  • Set at least Perseverance 2 on each characters.

DIFFICULTY
  • Story, Explorer, Classic :
    - Infinite re-specializations of classes and source skills (for custom chars)
    - Free use of the Mirror
    - Customizable difficulty options preset to "off"
  • Tactician :
    - Only 1 re-specialization per character
    - Fee per Mirror use
    - Customizable difficulty options preset "on"
  • Honour:
    - No re-specialization
    - No mirror use
    - You stay in True Honour as long as you play with recommended mods only,
    did not flee any fight,
    did not use a console command,
    did not use the scroll of emergency
  • Teams with fewer than 4 chars are more challenging.
  • You can lower difficulty options with the Tome of Metaphisics.

FIGHTS
  • Improved AI.
  • More enemies.
  • Bosses and Elites enemies.
  • Randomized enemy builds.
  • Some significant fights have an invulnerable boss until every other enemy is killed.
  • Some significant bosses have a second stronger phase, or adds during the fight.

BUILDS
  • 8 Paths, each with its own playstyle.
  • 20 classes, each with 17.
  • Strong and various ethnical traits.
  • Power of the team is scalling with the number of team members, from 1 to 5.
  • Skills are automatically added to your skill book as you level up from level 1 to level 15, one at each level.
  • No ability requirements for skills.
  • 200+ unbound skills available on uniques and random items.
  • New origin and source skills for every character.

ITEMIZATION
  • Item randomization for vendors and loot.
  • 6 types of armor (Plate, Scale, Mail, Leather, Mage, Cloth) each with specific randomized affixes.
  • Many unique items with their own building possibilities, most with dedicated skills.
  • Rebalancing of weapons and armors, with new ones created.
  • Possibility to change the damage element of weapons (except for uniques).

RULESET
  • Action Point system based on Divinity 1, with a 4AP standard action cost.
  • Armorless balance with Perseverance system that allows any damage combinaison.
  • Initiative turn based on real Wits.
  • Attributes, Abilities and talents reworked.
  • Civil abilities scales with Attributes.
  • Rebalance of all skills.
  • No bloat stats in tactician difficulty.

CORRECTIONS
  • Recruted characters in Fort Joy have no predefined stats.
  • Talent Elemental Ranger fixed to work with skills.
  • Limitation on fleeing from fights.

QUALITY OF LIFE
  • Sprint that automatically turns off during combat.
  • Auto resurrection / source restoration / reset cooldowns upon using the bedroll (short range).
  • Auto item level up upon character level up (can also be done manually with a skill).
  • Bags system with auto-sorting of inventory items.
  • Items auto identification feature if high enough Loremaster.
  • Simplified crafting.
  • Removal of all unnecessary crafting recipes and automatic reveal of the ones you need.
  • Fort Joy Respec mirror.
  • Sergeant Zrilla at Fort Joy beach.
  • All dialogue tags unlocked.
  • Empty potion bottle after drinking.
  • No Sir Lora.

CUSTOMIZATION
  • All skin colors unlocked.
  • Many types of wings.
  • Improved infusions, surfaces, and clouds.
  • Dialogues from <Wait Your Turn - Better Reflections> included.


SPECIAL THANKS
To Pip for his work in making Epip compatible with Divinity Farandole.
To Neixlys for his restless testing work and for pushing the mod to its limits.
To members of the Larian Discord community, especially LaughingLeader, Focus, Cleric, and DoctorBeetus.
To Demoix for his insights on AI tweaks.

To the kind modders who allowed me to use some of their work :
Auracheetah : Scourge/Plague Doctor
Malchezzar : Dimensional Reaper
SirGagz : The Venalguard
NikCatNight : Better Reflections

I'm still waiting for explicit permission from other modders whose assets I've used.
Has not answered yet : Feenex, Odinblade, Helaene.

To the great testers for their patience and bug reports !
SmokingElephant, Jonas, Kilinjaro, Samera540 and Xackery.
256 条留言
Farandole  [作者] 12 月 9 日 上午 8:49 
Thanks =)
Have a nice time playing the mod, and don't hesitate to join the discord for quicker answer or if you want to share anything.
<3
Sagowar 12 月 9 日 上午 8:44 
Loud and clear! Ive taken the liberty to read your documentation thoroughly so ive decided to spice it one notch up and go with a warrior Prince, priest Lohse, geo Ifan and pyro Sebille setup and its been a blast. And now that the meme sounds are gone its like playing dos 2.5 with a proper classic tank/healer/dps party. So all in all thank you for your hard work and ill be following you in case tou do something for BG3... Stay healthy!!!
Farandole  [作者] 12 月 9 日 上午 8:07 
Just know that Melee weapon damage does not have base element.
Warfare melee skill does not mean having Physical damage from a base.
Those skills have the same base element as the weapon.

Weapon damage are scalling with the scaling attribute of the weapon and with the Elemental Ability of the damage element of the weapon (Pyrokinetic for Fire).

Regarding spells, they have a base element and are scalling with your char level and the Ability of the damage element, whitch can't be changed (you will still make fire damage with a fireball, even with a water weapon).
Farandole  [作者] 12 月 9 日 上午 8:06 
In low levels, you won't see difference by setting 1 point in a stat or another, because of the way Larian made their damage scale.

It's even more true in Farandole, because the damage scale with level has been drastically reduced.
The reason for this is that I wanted to make it possible for a group of player to take on a group of mobs that are +2lv, or still be challenged in taking on a group of mobs that are -2 lv.

Therefore, damage scalling is very low in Farandole, especially from lv1 to lv8.
And more with a low damage skill like BattleRam, where +10% is not sufficient to make it pass from 8-10 to 9-11.
After lv9 you will start to see difference in damage with just 1 point, even with BattleRam.
Sagowar 12 月 9 日 上午 7:50 
I was afraid i wouldnt be able to turn it off but that's just awsome so thank you! I have another question regarding damage types. So ive used the hammer of fire to turn my tank's weapon damage to fire. The battle ram does 8-10 fire damage now but it didnt increase in damage when i put a point in intelligence or strength or warfare or pyrokinetic? I saved before putting points in to see what increases its damage but none of those four increases the damage of it skill so my question is what does increase the fire damage of my warfare skills that were physical damage before but are now fire damage because of the fire hammer? According to your youtube video with your rogue, its Pyro that should it but i dont see any increase.
Farandole  [作者] 12 月 9 日 上午 3:40 
Hello,
you can turn all meme sounds off with the book of meta.
Sagowar 12 月 8 日 下午 6:24 
Hi, love the overhaul! Any way to stop or remove the 'who let the dogs out' noise when npc's summon a dog? Kinda breaks the immersion for me :-) thank you in advance!
Farandole  [作者] 11 月 12 日 上午 11:22 
Anytime.

Please take the time to add a green thumb to the mod on the steam page.
myoyo 11 月 12 日 上午 10:02 
Aha Wallae can check even if there's nothing in the corpse contents, but when I turned on this mod, I panicked because I couldn't check the contents no matter how many times I clicked on the corpse lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604474300

anyway thank you for the good mod !
Farandole  [作者] 11 月 12 日 上午 7:37 
Hello,
Thank you for your positive feedback.

I don't understand what you man about not being able to get items from bodies.
Not all enemies contain loot, and when they don't, their bodies are just not lootable, but it's just that there is nothing to loot.

As for the translation, i won't allow to have forks of this mod, but if you want to make a Korean translation for the mod, i could add it directly in the mod.