Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Mineable Megaroids - Carbon Addon
20 条留言
SirCampalot  [作者] 8 月 4 日 下午 11:53 
@Gabarn: Nice, enjoy :)
Gabarn 8 月 4 日 下午 11:50 
loaded without errors. thank you for your work
SirCampalot  [作者] 8 月 4 日 下午 10:52 
@Gabarn: SirCampalot.asteroid_4 is from Mineable Megaroids proper.
SirCampalot  [作者] 8 月 4 日 下午 10:51 
Also I got these mods enabled myself rn (I'm ingame rn) so if this were to be broken, I'dhad the same error by now.

So probably something got disabled due to the game disabling mods that are not set to work with Cosmoteer version 0.30.0a (setting the mod to support 0.30.0 without the a will not work and Cosmoteer will disable it again, which is highly annoying).
SirCampalot  [作者] 8 月 4 日 下午 10:49 
@Gabarn: It should work.
Please make sure all mods are properly enabled as as I was patching my mods to not get disabled by Cosmoteer version 0.30.0, Cosmoteer updated to version 0.30.0a (with an a) which started disabling all my mods again including the ones I had patched yesterday because of Cosmoteer disabling my mods.
Gabarn 8 月 4 日 下午 10:47 
don't know which of the mods actually causes it, using all of the mineable megaroids addons, Ω Mineable Dwarf Planets, beacon and pirate addon
SirCampalot  [作者] 8 月 4 日 下午 10:44 
@Gabarn: I will have a look at it.
Gabarn 8 月 4 日 下午 10:42 
think something went wrong, getting error. it worked yesterday
The given key 'SirCampalot.asteroid_4' was not present in the dictionary.

Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\modes\career\career.rules>" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2921567827\mod.rules>/Actions/0/ManyToAdd/0" failed.
SirCampalot  [作者] 8 月 4 日 下午 9:36 
Updated version number AGAIN to prevent Cosmoteer 0.30.0a from complaining and automatically disabling my mods even though this mod works just fine.

Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
SirCampalot  [作者] 8 月 4 日 下午 8:48 
Version 1.3.1
Upped supported version number to hopefully get rid of the game erroneously thinking this mod is no longer compatible.
SirCampalot  [作者] 2024 年 7 月 1 日 下午 12:29 
Version 1.3.0 supports Cosmoteer 0.26.2.
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
SirCampalot  [作者] 2024 年 1 月 1 日 上午 11:12 
Version 1.2.0 is a rebalance that seeks to make asteroids from Mineable Megaroids featuring the C symbol somewhat more common.
These asteroids will also have less iron and copper in them, but overall should retain their total value (or exceed it by a bit).
SirCampalot  [作者] 2023 年 8 月 23 日 下午 6:32 
Yeah, I've had some weird errors myself earlier today. Spend an hour troubleshooting only to find out nothing was broken. No worries and enjoy!
Mr. X WeregλrurumonX 2023 年 8 月 23 日 下午 6:31 
Thanks.. I do.. Which is weird. I reloaded the game after unsubbing and resubbing. It works for all of them.. My apologies. I blame Steam not doing its download.
SirCampalot  [作者] 2023 年 8 月 23 日 下午 6:22 
This
---> System.Collections.Generic.KeyNotFoundException: The given key 'SirCampalot.asteroid_2' was not present in the dictionary.
means you don't have Mineable Megaroids enabled.
Mr. X WeregλrurumonX 2023 年 8 月 23 日 下午 6:18 
---> Halfling.Serialization.DeserializeException: Deserialization from source "<F:\SteamLibrary\steamapps\workshop\content\799600\2921557973\mod.rules>/Actions/0/ManyToAdd/0" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> System.Collections.Generic.KeyNotFoundException: The given key 'SirCampalot.asteroid_2' was not present in the dictionary.

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at Cosmoteer.Generators.Simulation.DoodadSpawner..ctor(GenericSerialReader reader, ProgressTracker pt) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\DoodadSpawner.cs:line 43

at InvokeStub_DoodadSpawner..ctor(Object, Object, IntPtr*)

at System.Reflection.ConstructorInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
SirCampalot  [作者] 2023 年 6 月 26 日 上午 11:44 
Minor update 1.1.1 made no gameplay changes. Only thing updated is the version number so it won't complain about that anymore.
SirCampalot  [作者] 2023 年 5 月 24 日 上午 11:11 
Minor update 1.1.0 is a minor balance change. Some (roughly 10%) of the asteroids spawned by this addon will now have somewhat more carbon and less iron and less copper, so the symbol of these asteroids will now sometimes be a C instead of Fe or Cu.
Total amount of asteroids spawned by this addon mod has not been changed and the total value of the newer asteroids will be roughly the same as the ones which have more copper and more iron than carbon.

If someone (for whatever reason) prefers to have the 1.0.0 version of this mod instead of this version, feel free to let me know as I can reupload the old version as a legacy version :)
SirCampalot  [作者] 2023 年 4 月 16 日 上午 9:10 
The megaroid addons don't conflict with each other, you can enable and disable any you like when you want to.
I made them in such a way that the add-ons for Mineable Megaroids can be safely enabled and disabled whenever you want more or less of certain mineable megaroids to appear.

So yes, you can have the carbon add-on and the tritanium add-on active at the same time. I use both these add-ons and both the diamond and tristeel armor mods :)

Just be sure you have Mineable Megaroids enabled as the add-ons won't work without it.
CurtimusPrime92 2023 年 4 月 16 日 上午 9:02 
do megaroid addons conflict with eachother? like can i have this for more carbon/diamond laced megaroids for the diamond armor mod and tritanium megaroids for the tritanium armor mod