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Exception in JobDriver tick for pawn DMS_Drone_VerlingBrid41395 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_236) A = Thing_AEXP_CatPersian8157 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8BF3C7F6]
me when mlie doesn't look at an old mod: :(
BetterLoading did not display because not all of your modded .dll files (assemblies) loaded
properly.
This probably means you have a bad load order, or you're missing a dependency, such as
HugsLib.
BetterLoading has nothing to do with this, and it would have happened anyway, we're just
letting you know.
Don't report this to the BetterLoading dev. If you want to report it to anyone, report it to the
developers of the mods below, but it's probably an issue with your setup.
The assemblies that failed to load are:
TV is Educational - AchievementsExpanded_TVIsEducational.dll, TVIsEducational.dl
If you would like to see what info BetterLoading has been able to work out in terms of mod
misconfiguration, open the log window (you may have to enable developer mode in settings
first) and look at the warning messages from BetterLoading.
I think the system only takes pawns closer to a new level if the learning bar is above 0? And there didn't seem to be any way for me to get that...
Am I missing something? Doing something wrong?
Thanks!
And thank you. I guess those tribal kids are pretty screwed though.
Or maybe a toggle to have the entertainment education only work when injured/sick?
It just seems too strong right now but it is also so useful when little timmy gets malaria and spends a while in bed.
I mean they still will. BUT it won't be the only thing they do.
https://ludeon.com/forums/index.php?topic=56816.msg495996#msg495996
minor spelling mistake (i had to)
Will try out how powerful it is ingame; but if it's a problem, maybe it could be made so it's only 100% effective for children incapable of movement, and only one of several learning types otherwise.