Project Zomboid

Project Zomboid

Maintenance improves repair
134 条留言
Neidmare  [作者] 8 月 16 日 上午 4:53 
@Hacko yes its safe to add mid game
Hack0 8 月 16 日 上午 4:28 
Is it safe to add this mod in mid-game?
SDgamer 7 月 6 日 下午 1:53 
@Buddies in Paris I think this mod is now a base feature in B42 but, don't quote me on it
Buddies in Paris 7 月 6 日 上午 7:54 
Need this for b42 pls
multiplied 6 月 4 日 上午 8:43 
Great mod, should be vanilla tbh 07 (I have an abnormally large head, pls take me to the hospital)
Муханик 5 月 25 日 下午 2:57 
А мод точно работает, навык вообще не видать в навыках:squirtmeh:
emiliosoto005 5 月 23 日 上午 11:09 
Please upgrade the version to b42.
Neidmare  [作者] 4 月 10 日 上午 12:37 
@Mantha yes it is. Will do.
Mantha 4 月 9 日 下午 2:48 
Is this compatible with multiplayer in B41? Please add this vital information to the description!
Monkey Magic 2 月 26 日 上午 5:25 
As @Neidmere has already stated, it looks like Maintenance Improves Repair is obsolete in B42. With zero maintenance skill, it appears the item (baseball bats set at 1 health in this case) will either successfully restore it to peak condition, or break. Advancing in levels appears to increase the likelihood of success.

The amount of repair does not appear to vary, it's either break, or 100%

That said:

o7

Not exactly the same as being incorporated into the game in this case, but a game making a mod obsolete is still an achievement
z0ntir 1 月 29 日 下午 6:04 
B42 update please
Jurgman Chinguz 1 月 22 日 上午 6:10 
1+ great mod
Brezonte 1 月 17 日 下午 4:18 
+1 indeed for B42
SunSu Draconis 1 月 1 日 下午 5:51 
+1 for B42! :steamhappy:
Deathhead 2024 年 12 月 31 日 下午 5:20 
thanks and happy New Year
Neidmare  [作者] 2024 年 12 月 31 日 下午 4:32 
@Deathhead sure go ahead
Deathhead 2024 年 12 月 31 日 下午 2:51 
Would it be alright if I add your mod to a modpack for a server I'm making?
Dihran 2024 年 12 月 29 日 上午 2:43 
@Neidmare oh, I see, maybe I'll just play without it and find out if it's still needed (I was going through my subscribed mods to see if they're compatible, but haven't played b42 yet)
Neidmare  [作者] 2024 年 12 月 29 日 上午 2:09 
@Dihran I had a look, not sure I understand the new crafting system just yet. Maybe this mod is not needed in b42? Several recipes already had maintenance as a requirement.
Dihran 2024 年 12 月 29 日 上午 1:34 
No b42 yet?
Str1k3s 2024 年 12 月 26 日 下午 6:23 
B42 plz!!!!!
Neidmare  [作者] 2024 年 12 月 18 日 下午 1:39 
@water enjoyer Dont know yet. Will report back on the weekend.
K5_05R 2024 年 12 月 18 日 下午 12:44 
build 42 compatible?
Shpak The Wizard 2024 年 11 月 10 日 下午 11:06 
thanks for replying, just wanted to bring you attention to this.
thanks for making the mod, outside of the bat thing it's great and should probably be in the base game.
Neidmare  [作者] 2024 年 11 月 10 日 上午 7:11 
@Shpak The 5% are hard-coded in the java code of the game. Cant make this customizable.
Shpak The Wizard 2024 年 11 月 10 日 上午 4:45 
too OP with a baseball bat and a box of nails, please make it change from weapon to weapon instead of a flat +5%
I could not find any mod settings, if they are there I will customize it for myself
Walsingham 2024 年 9 月 2 日 上午 9:08 
Great idea. Does anyone know if it affects Brita's guns?
Fluffy 2024 年 8 月 30 日 上午 9:37 
Dude, read the damn description, it doesnt add any new skills
Katana 2024 年 8 月 26 日 上午 10:46 
I do not have a new skill from the mod and when repairing nothing is not pumped, although the mod is enabled, can anyone say what could be the problem?
Monkey Magic 2024 年 8 月 21 日 上午 11:30 
I was curious as to how this works wood glue repair. Carpentry already has an effect on the potential repair with wood glue. So I wondered if this mod ignored wood glueremoved the carpentry buff, or something else. So I looked into it:

At level 0: wood glue states it has a 20% potential, but as it requires tier 2 carpentry, can not be used. At tier 2, the repair chance is now 50%.this increased to 75% at tier 7 where it maxes out regardless of increased carpentry skill.

With 0 carpentry skill, the maintenance skill buff will increase wood glue's potential by 5% per level, up to tier 5, where it caps at 45%. However, wood glue can still not be used without carpentry tier 2.

Therefore:

TIer 2 carpentry + Tier 1 maintence = 55% maxing at Tier 5 maintence for 75%
Tier 7 carpentry + Tier 1 maintence = 80% maxing at Tier 5 fmaintence for 100%
Mesrszmit 2024 年 8 月 7 日 上午 3:23 
Great idea, makes sense👍
3AMpuke 2024 年 7 月 18 日 下午 3:42 
thanks
Neidmare  [作者] 2024 年 7 月 18 日 下午 3:37 
@3AMpuke yes
3AMpuke 2024 年 7 月 18 日 下午 2:48 
Is it multiplayer compatible?
Neidmare  [作者] 2024 年 3 月 19 日 上午 2:34 
@PNORMAN Only for repair recipes which have a skill requirement. For example, repairing the hood of a car requires metalworking, so higher metalworking skill repairs more % for hood repair.

Most tool/weapon repair recipes don't have the maintenance skill attached, which is what this mod fixes.
PNORMAN 2024 年 3 月 19 日 上午 1:20 
but doesnt that already change based on level?
Neidmare  [作者] 2024 年 1 月 16 日 下午 1:48 
@Layth36 My mod ignores everything that has either Metalworking or Mechanics as a skill, so looks like they should be compatible.
Layth36 2024 年 1 月 16 日 上午 10:15 
I know you mentioned you haven't tested other mods but just from a glance how compatible would you think Vehicle Repair Overhaul be with you mod?
Neidmare  [作者] 2024 年 1 月 12 日 上午 8:51 
@Spieleaux Vehicle parts already scale with mechanics and metalworking, I thought that was more appropriate. 'Maintenance' is more focused on tools and weapons.
Pleasure, glad you like it!
Spieleaux 2024 年 1 月 12 日 上午 8:36 
@Neidmare Any particular reason this doesn't apply to vehicle parts? Game code limitation or personal choice on your part? Just asking out of curiosity.
Also thanks very much for making this, it's an elegant solution to the (very annoying) long-term repair problem that's both reasonably balanced and helps my immersion.
*Tips hat in respect*
Zefiruz 2024 年 1 月 11 日 下午 12:13 
Mods que deberían ser vanilla.
Neidmare  [作者] 2024 年 1 月 9 日 上午 12:55 
@Losfrail The 25% are hardcoded in the game, cant change that unfortunately.
AReads 2024 年 1 月 8 日 下午 4:16 
Would it be possible to make every further level add 1% to repair? For a maximum of a 30% bonus.
Kxarsis 2023 年 12 月 27 日 下午 12:27 
May be overpowered but feels right and rewarding after grinding your maintenance
ERKEK2000 2023 年 12 月 25 日 上午 2:24 
A little overpowered
Neidmare  [作者] 2023 年 12 月 18 日 下午 12:57 
@opossumgal The mod always applies, regardless of how many times you have repaired. The amount repaired is still reduced every time you repair the item, but its always higher than normally. I repaired an axe 10 times and the repair went from 45% per repair (duct tape) to 27% per repair. Without the mod it goes below 20% after the first couple repairs.
opossumgal 2023 年 12 月 18 日 上午 10:07 
Hey, we're wondering if you could make this mod still count when the repair is applied with the diminished returns of repairing more than once, currently if you gain levels in maintenance but have already repaired a weapon once you do not gain the benefits of levelling maintenance, this means this isnt useful for more than a one off repair
gamer3000as 2023 年 12 月 10 日 下午 9:16 
heres my new opinion.
this mod work 100 perfect in existing worlds and in multiplayer. and yes this mod is compatible with authentic z,brita weapons mod,vanilla weapons adds. and more
this is a must have mod.
also this mod has alot of potential to be wasted .You can see a future that this mod will have 1 million downloads
JUST CLICK THAT BIG AND GREEN SUBSCRIBE BUTTON.
kERHUS 2023 年 11 月 5 日 上午 9:24 
@Quilava, Better Repair Count
Neidmare  [作者] 2023 年 10 月 18 日 下午 4:45 
@gamer3000as The mod should be compatible with all other mods. It does not remove anything. Im not aware of any bugs.