安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I don't imagine I'll be returning to this mod unless the next update really, really impresses me, which I doubt. Victoria 3 is a badly designed game at the core and almost certainly more work than it's worth to salvage into something really fun with mods.
Started as a compat patch to now basically a submod with compatibility and integration/interaction with other mods (Communist Overhaul, Null & Void, Private Construction), etc.
I may upload it once I finish up content and I wanted to ask if you're cool with that.
@Ith Might be, but I just thought that having "federalism" and "confederalism" right next to each other looked kind of awkward as well. There really isn't a great way to put those two words togther in a way that isn't wonky
So if you can figure out how to add the law, or if I figure out I'll let you know. That way we can potentially make our two mods symbiotic and not overlapping.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882560036
also i do agree with the incursion upon national militia, i am just grasping at straws to find a way to make all 3 columns equal LOL.
finally, after a bit of playing i noticed there is a missing spot for a socialist law in land reform. something mimicking the great leap forward would be cool, with a penalty to agricultural throughput and boost on manufacturing, so you can rapidly swap to industrialization but also accidentally cut your SoL in half if you aren't care3ful
I would definitely like to balance out the columns again though. I need to think of a good, meaningful law to put in human rights.