武装突袭3

武装突袭3

KJW's Radiate
303 条留言
KJW  [作者] 10 月 21 日 下午 8:05 
KAT compatibility is not guaranteed as it is made poorly. Any features of this mod broken by KAT are an issue with KAT breaking parts of ACE and hoping you don't notice.
Hanna 10 月 21 日 下午 6:52 
hey, I have antistasi with ace, KAT adva,ced med. Is it compatible?
KJW  [作者] 8 月 13 日 下午 2:39 
It is not
AlexpapuBasado 8 月 13 日 上午 1:04 
I understand, but I'd like to replace it with a custom one. I'd like to know if that's possible. Thanks for your answer.
KJW  [作者] 8 月 12 日 上午 8:34 
@AlexpapuBasado the geiger counter sound is recorded off of an actual geiger counter
AlexpapuBasado 8 月 11 日 下午 8:38 
Hi, great mod :D. I'd like to know if you could add the "classic" Geiger counter sound? Or if there's a way to replace the sound in the PBO.
Marki 6 月 6 日 上午 7:34 
Understood, from what I understand it works in levels of 0-4 nothing, 5-500 chance of damage and 500+
KJW  [作者] 6 月 6 日 上午 6:10 
It is all in the documentation for ionisation
Marki 6 月 6 日 上午 5:17 
Alright. How does it work? I couldnt find documentation on the numbers
KJW  [作者] 6 月 6 日 上午 4:05 
There is no "damage", it influences HR and blood
Marki 6 月 5 日 下午 11:53 
How much damage does radiation do per cpm?
KJW  [作者] 6 月 5 日 下午 4:11 
ace medical does not have "lethal", all damage is damage
Marki 6 月 5 日 下午 2:59 
What are the lethal or damaging levels of radiation for alpha, beta and gamma in this mod?
Nigel 2 月 5 日 下午 2:43 
Works, thanks. Sorry to bother.
Nigel 2 月 5 日 下午 2:20 
I repaired it earlier and had the same issue but I'll try reinstall and check then, thanks.
KJW  [作者] 2 月 5 日 上午 8:11 
Repair your mod. This was updated over a week ago after ACE update broke it
Nigel 2 月 5 日 上午 7:54 
Hi, having some issues where a debug menu is constantly on which removes most of the 'Escape > Configure' options and any ACE interaction. Errors messages also consistently show.
KJW  [作者] 2024 年 11 月 25 日 下午 8:29 
It was fixed by KAT
AAK2020bomber 2024 年 11 月 25 日 上午 8:48 
What is the situation on this mod? is it fixed or still broken?
KJW  [作者] 2024 年 10 月 9 日 下午 6:06 
This mod has been broken by KAT Medical. They arbitrarily removed a piece of third party interface to ACE, thus breaking three of my mods, as well as the unit mods of two units I am in. I have submitted a pull request for this to be fixed. Please do not report anything further about KAT Medical to me, it must be sent to the KAT team.
KJW  [作者] 2024 年 9 月 27 日 上午 11:03 
just kat
derpymemeo 2024 年 9 月 27 日 上午 7:28 
does this mod work with ACM or just with KAT?
KJW  [作者] 2024 年 7 月 20 日 上午 10:18 
yes, read the wiki
garangus1 2024 年 7 月 20 日 上午 9:50 
Yo dude wondering if the basegame CBRN works to protect from radiation?
KJW  [作者] 2024 年 7 月 17 日 下午 12:52 
yes
thugzi 2024 年 7 月 17 日 上午 9:07 
does it work in multi?
KJW  [作者] 2024 年 6 月 13 日 上午 5:41 
it runs based off of ace medical's updatevitals so that is not possible without those units having broken medical
NSAplsdon't 2024 年 6 月 12 日 下午 5:31 
So I figured out why I didn't get it to work with ai. Apparently it only affects ai units placed after mission spawn and not non player characters placed in the editor
KJW  [作者] 2024 年 5 月 6 日 上午 9:49 
wait patiently
NSAplsdon't 2024 年 5 月 6 日 上午 9:22 
hey how does this work with AI, I cant seem to get them to be affected by radiation sources
Vulpes 2024 年 4 月 7 日 上午 10:17 
Awesome! That makes it even better. Thanks again mate!
KJW  [作者] 2024 年 4 月 4 日 上午 6:58 
@Vulpes yes and yes. you can check the classname of the item in config viewer for KJW_MedicalExpansion_PPE value, is a percentage of radiation blocking
Vulpes 2024 年 4 月 4 日 上午 6:43 
Hey, awesome mod! Just a quick question I couldn't find an answer on the wiki. Does the CBRN gear of the Contact DLC decrease accumulation of radiation? If yes, are there differences between the different kinds of gear, like a self contained breathing apparatus would work better than a filter mask?
RudyRedTop 2024 年 3 月 24 日 下午 1:58 
ohh my bad, I hadn't looked further into this since before the KAM compatibility.
KJW  [作者] 2024 年 3 月 24 日 下午 1:04 
read the wiki, theres already medications for it
RudyRedTop 2024 年 3 月 24 日 下午 12:39 
Is there any way to add consumable items that would reduce incoming radiation exposure or remove rads like Rad-X or Rad-away from the fallout games?
KJW  [作者] 2024 年 3 月 22 日 下午 5:00 
@DireStatus -- already fixed need to publish it
DireStatus 2024 年 3 月 22 日 下午 3:56 
Maybe it is just me but why is it that on my own lan server in zeus I can see the modules and can use them however when i load up on my dedicated server and even login as admin I only see the kjw expansion.

If this is a bug pls fix..... other than that this mod is great mate!
KJW  [作者] 2024 年 2 月 26 日 上午 5:50 
@#DNy the Beast compats are done in medical expansion core now
DNy the Beast 2024 年 2 月 26 日 上午 4:20 
Where is the KJW_Radiate_GlobMob_Compat?
KJW  [作者] 2024 年 2 月 22 日 下午 11:22 
@Bund depends how the mod author has done it.
Piligrim 2024 年 2 月 22 日 下午 3:59 
there are mechanic of filters, is it will be compatible? its looks greate together
KJW  [作者] 2024 年 2 月 22 日 下午 12:46 
@Bund you can make a compatibility patch for it yourself
Piligrim 2024 年 2 月 22 日 下午 12:11 
I saw a mod on Steam with cbrn in which gas masks have filters that last for an hour, and while they work there is protection. This is the kind of function I would like in a mod
KJW  [作者] 2024 年 2 月 22 日 上午 11:44 
??
Piligrim 2024 年 2 月 22 日 上午 10:14 
is it working with gasmask? search version for gasmask+filter+antigas injector
KJW  [作者] 2024 年 2 月 14 日 下午 4:52 
Hello everybody! This mod is getting its rewrite released in a week. Missions set up for the old version of Radiate WILL be broken!
KJW  [作者] 2024 年 2 月 5 日 上午 8:28 
@zniper98 - no
zniper98 2024 年 2 月 5 日 上午 6:57 
Hi!
I'm trying to make a version of this mod for my local group that would work without ACE Medical. So far my idea is to just treat players exactly as AI, but I was wondering if you, @willkmj had any input on should I even try to make anything else work without ACE?
The reason we don't use ACE Medical is that the modpack we currently have is way too big already, and apparently that breaks it way too much.
Sorry for troubling, and thanks in advance!