Arma 3
Co06-THE ESCAPE
12 kommenttia
JGaz-UK  [tekijä] 21.9.2021 klo 7.08 
The keys to the Choppers are in the nearby metal shed.
JGaz-UK  [tekijä] 6.7.2015 klo 7.21 
Replaced the VAS ammo box (No longer supported by maker) with a limited version of the default Bis virtual Armoury.
JGaz-UK  [tekijä] 5.7.2015 klo 13.31 
Checked the last version works OK on own PC & on Dedicated. Check you have the last update. It should only end when all players are dead or have escaped in the stolen helicopter. If for some reason the "game can not see you" it will end otherwise is should be OK
JGaz-UK  [tekijä] 5.7.2015 klo 12.47 
OK thanks for that will check it out, the last patch may have broken it.
Nagamaru 3.7.2015 klo 7.53 
well i cant get anywhere on this second mission starts it fails
JGaz-UK  [tekijä] 6.5.2015 klo 7.26 
Start times fix. Last patch broke.
JGaz-UK  [tekijä] 13.8.2014 klo 11.06 
Final Version.... other than any patch fix..... The End .....
JGaz-UK  [tekijä] 2.8.2014 klo 2.52 
Final version. Swapped FAR revive for the more adjustable Psycho Revive
With a balance between realism & gameplay. Settings are;

1. Units will die if they take a head shot or heavy explosion nearby.
2. There is a 50% chance you are too injured to be revived
3. Anyone can revive but must have a first aid or Medkit.
3. Bleed out time is randomised depending type of damage taken up to 8min.
4. injured player activated GPS map marker (3D in game icon marker off)
5. blood on & effect on senses on
JGaz-UK  [tekijä] 31.7.2014 klo 8.02 
Now has Revive as an Coop incentive, has a 5 min revive time, med kit needed in this one.
JGaz-UK  [tekijä] 26.7.2014 klo 11.15 
Dont know if you have the other 3, they are also all no respawn
Variable 25.7.2014 klo 12.48 
Thanks for making no-respawn missions! Will be uploaded tot he CiA coop server
JGaz-UK  [tekijä] 25.7.2014 klo 10.19 
Added TWS sight & a few other bits in V ammo crate