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报告翻译问题
@织田信长
I am able to recruit them just fine, from the same building as vanilla Khorne chosen. You either have another mod that's causing conflict, or you don't have the most recent version.
@Anu/Seth
What are you referring to?
I think you should fix this by making all unique ancillaries immortal und not being able to be stolen in ancillaries_tables.
but funny aside why are his items not locked?
I'm playing the Khorne faction, but I found that there are no buildings that can recruit bloodspiller( The Daughters of Khorne), isn't that strange?
Should be fine, Mixu is only needed for unlocking recruitment of the generic lords/heroes
I'm sorry, what are you referring to?
Only if you're playing as the Warriors of Chaos.
@Skarbrand the Exiled / @Hunter671
That is correct.
@sanc4137
AssetEditor (the program used to edit models) currently isn't working. I'd need to do an annoying workaround to make model editing possible. I'll get to it when I have the chance.
@Augustus
Not that I'm aware of.
@Brother_Azael
Make sure you have Mixu's Unlocker enabled.
Just had one graphical glitch I came across, and yes I made sure to only run the game with this mod and the required mods (Mixer's Unlocker, Local Recruitment for Warriors of Chaos, and MTC).
The unit, Ka'vuul The Defiler (Kdaai Destroyer of Khorne) RoR, has spazzing and stretching graphical glitches when the texture are loaded from far away. When up close the textures are fine and quite beautiful but the graphical glitch is really immersion breaking. I also happen to notice when highlighting the unit, the graphical glitch/corruption changes slightly making it more distracting (idk if this means anything for the model).
All the other units look perfect and I have tested this with low and ultra settings. Anything I can do to fix this or is this because of the latest patches?
I'm not sure what unit you're talking about? I haven't made a singular skullcrusher.
@TryItAgain
I can recruit the mutalith just fine, and for the heroes to show up you need mixu's unlocker enabled.
@II la batt (a) pvt Worldblitza
I can run the mod just fine, you either don't have the most recent version, or another mod is causing conflict.
@Magi
The names are coded to be used with Khorne factions, so for any other faction the names are blank. You can simply just rename them.
@Anthaderas
I've looked at MCT, but it's far too complicated for me to understand. I'm a complete idiot when it comes to anything script related, which MCT is.
Could you get to the next step and proposing a MCT compatibility, giving us the option to allow disallow certain mods from the compilation instead of having to subcribe to the wanted mods individually, what this compilation was the counterpoint of.
If ever you can, it would be greatly appreciated.
i get the message
the following mods cause a crash to a database
Trajanns_Khorne_Compilation.Pack
the first invalid database record is
traj_brute_skill_effect_melee_inf_gorefeastenabletraj_brute_skill_effect_melee_inf_gorefeast in table
effect_bonus_value_unit_set_unit_ability_junctions_tables
and pack flie Trajanns_Khorne_compilation.pack
Which lord are you playing as?
I can see him in the Roaster menu but not in the building that he can be built.
Thank in advance for your help, you always made good works !
The model issue for the Bloodtusk should now be fixed. I couldn't find any issue with the Skullbarge
@NoNameTemper
Not likely, as I don't have much of an interest in Tzeentch
@daredevil83
Not that I'm aware of
Then I have two unit bugs after I tested in custom battles. I don't know if I'm the only one or not, but the Khorne Skullbarge and the Bloodtusk of Khorne (Ogre monster) have bugs that crackle on the map/background or decor
If this is the case for you, it is possible to fix it ? Thank you!
Good to know!
@Tepok20
I'm aware, I can't fix it until AssetEditor is updated. It's currently broken.
@AorusRathband
I believe some aspects are, like the basic units. But anything that's spawned via script (RoR's and characters) require a new campaign. And I have no clue, I know nothing about that mod.
It's save game compatible?
It's compatible with Mortraus Godslayer mod?
I'm honestly not sure. I own all DLC so I've never had to think about it.
@Saikyoku
The trait only affects units considered "daemonic", which the Kroxigors aren't.
I've tested this before, and encountered zero issues. There's likely another mod you have enabled that is causing the problem.
@SFH
Go ahead!
@steelgamercd147
I don't make submods.