Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Wide Town City - Player and AI Settlement Modifiers
26 条留言
NozChrome™ 忍虎 10 月 8 日 下午 5:10 
Hi there!
Anyone know if this mod is compatible with Shokuho total conversion mod?
I'm trying to use it with it but what ever value I set this mod to add doesn't have an affect.
Blue 8 月 10 日 下午 6:23 
Why is this not on Nexus lol
[R.P.C.]Ashuryx 2024 年 11 月 21 日 下午 7:42 
does this have tor support?
NNNMAN ⁧⁧🔊*🎮🏆⏫ 2024 年 10 月 1 日 下午 4:54 
Player !!!
NNNMAN ⁧⁧🔊*🎮🏆⏫ 2024 年 10 月 1 日 下午 4:53 
Yee If it Works I Am doing the MAX
Magnus 2024 年 8 月 25 日 下午 1:38 
This mod is an absolute *masterpiece*. Honestly, this has become my favorite single-player mod for Bannerlord!:warplate2:

**Pro Tip for users of this mod**
You can use this mod to effectively prevent cities/castles/villages across the game world from starving, PLUS mitigate late-game devastation, so that heavily-raided & pillaged territories no longer stay poor and useless forever.
- Set Food production to +80 for both you & the NPC's.
- Set Prosperity to -10 for both you and the NPC's.
- Set Village Hearth growth to +10 for both you and the NPC's.

Thank you Gwenolric for all your hard work on this excellent mod!:KneelingBow:
Tomwa 2024 年 5 月 3 日 下午 1:13 
Would be nice to remove the 1000 limit on settlement tax gain
BrokenBuck 2024 年 3 月 5 日 上午 8:35 
The people saying to update this mod are schizos, it works fine.
Fulminata 2024 年 2 月 27 日 下午 6:29 
please update
Zeyrok 2024 年 1 月 3 日 上午 7:54 
Update
Parasus 2024 年 1 月 2 日 上午 4:45 
Toms_05 2023 年 12 月 7 日 上午 9:48 
would love to have a more insane version of this mod (am running a cheat playthrough so just for the lols)
deeznuts 2023 年 12 月 2 日 下午 7:20 
anybody know if it works on old versions like 1.1.6? im assuming so but dont like using different version mods bc the updates frequently break mods and save files as a result lol
Toms_05 2023 年 9 月 25 日 上午 5:38 
is there a chance to add a version with more insane modifier values? great mod by the way :)
T600_Mod 2023 年 9 月 17 日 上午 5:05 
@Letheral the Agricultural Estates mod adds food production and profits in exchange for slaves, it can be automated to sell stocks to village, making a village with estates produces up to 10x more food and whatever product the village produces, which then can be stockpiled or sold to village at village price, increasing output of food or iron, silver, whatever resource you want to invest in making more of...
R4z0r Aka Geno! 2023 年 9 月 2 日 上午 12:54 
And another time the question, does it work with the new Version?
Vurcingetorix 2023 年 3 月 9 日 下午 6:48 
updated for recent vanilla update?
CETNIK 2023 年 3 月 9 日 上午 10:23 
man this is a great mod to make AI strong
Astrylan 2023 年 2 月 12 日 下午 9:23 
This work with latest update? Or no
Mr Sir Doe 2023 年 1 月 2 日 下午 10:53 
finalyl i can stop using bonus food from improved garrisons to increase settlement prosperity and stimulate the world economy! TYSM!
Gwenolric  [作者] 2022 年 12 月 30 日 上午 7:43 
@bagelhe
Should not need a new game since I managed to add/remove/update on 3 different games with and without mods. As for compatibility with other mods, I use Harmony Patch on some functions for the settlements stats, I actually have no clue what the behavior is if another mod use the same function with Harmony Patch. Maybe would crash.
Enjoy your current playthrough and when you start a new one, try my mod again with your current mod list on a fresh start and tell me if it crashes. That would mean I have compatibility issue with another mod.
bagelhe 2022 年 12 月 30 日 上午 4:15 
actually i had that running anyhow...since the game i am playing is modded...i guess some mods don't like yours, or needs a new game?
Gwenolric  [作者] 2022 年 12 月 30 日 上午 2:06 
@bagelhe
My bad, forgot to add a requirement mod. You need MCM (and its dependencies) for the mod to be activated in the save for this mod to be added or removed at will. If MCM is not activated, it will crash.
bagelhe 2022 年 12 月 30 日 上午 2:01 
i cannot add it to a saved game it crashes, for me.
Roasted taters 2022 年 12 月 29 日 下午 8:16 
Great mod. Was looking for something to increase the AI settlement loyalty so they don't lose every single fief they capture to a rebellion... thanks for sharing! :)
Delinard 2022 年 12 月 29 日 上午 10:17 
Cool but here some things that you can change/add because it's in the same package anyway:
- Split Town/Castle/Village Militia into 3 separate options because how different they all work
- Add option to decrease/increase base garrison size
- Add options to change construction speed too