Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Improved Garrisons
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Type: Troops, UI, Utility
Game Mode: Singleplayer
标签: v1.3.10
文件大小
发表于
更新日期
792.833 KB
2022 年 9 月 5 日 下午 2:41
12 月 10 日 上午 9:43
40 项改动说明 ( 查看 )

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Improved Garrisons

描述
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Improved Garrisons is a Mount & Blade Bannerlord mod which aims to improve the management of your castles and settlements. With this mod a Improved Garrison will be added to each of your fiefs which allows the usage of new advanced and highly customizable features such as recruitment, garrison training and guard parties with a custom AI to defend your properties. Some of the main principles of the mod are compatibility, convienience and delivering a balanced experience to your bannerlord playthrough.


Nice having you here!
If you like Improved Garrisons please consider to leave a like and favorite ♥






Standalone UI
  • Configurate each Castle or Settlement individually
  • Activate & Deactivate the mod as you wish. Ongoing campaign or new one doesn't matter!
  • Manage your Improved Garrisons from everywhere on the map
  • A compact overview of each of your fiefs. You have an overlook about which of your settlements, castles or villages are under attack, are destroyed or are in peace
Recruitment
  • Recruit new troops automatically from nearby villages to your garrison
  • Recruit prisoners automatically overtime
  • Set a threshold to which the mod will recruit new troops. If the threshold is reached (like 100 default) no more units will be recruited to the garrision
  • Create Recruiter parties
  • Recruiters recruit troops from outside of the garrisons region (the fief and it's villages)
  • Recruiters can be told to recruit troops of a specific culture
  • Tell the recruiters how many troops to recruit
  • Tell the recruiters to only recruit elite troops and they will collect your battanian archers for you!
Training
  • Train garrisoned troops automatically
  • Use a Template Manager to customize and apply your very own training template
  • The Improved Garrison will automatically upgrade troops according to your training template
  • Training templates are synchronized across all your saves
  • Compose & train your next army as you wish in your garrisons
  • Templates may be unique for each garrison. Use one to train an Empire army and another to train your Khuzait Bow Riders
  • The Improved Garrison will automatically recruit all needed troops for your training template. Just select the type and number of units you want and wait for the recruitment and training to be finished
Custom AI
  • Establish Guard parties out of your garrison troops
  • Guard parties can be given different orders
  • Guard parties defend your villages, castles and settlements
  • You can order Guard parties to follow you into war. They help you siege and in your field battles
  • Order Guard parties to defend clan parties like caravans or other companions parties
  • Guard parties capture prisoners for you and even sell them
  • Guard parties are self-sufficient. They refill with new troops from the garrison if you wish and heal themselves if wounded
  • Guard parties buy horses from towns if you wish to gain additional movement speed
  • Guard parties acquire loot from killed parties and sell it
  • Guard parties are smart. They use their own special AI which thinks about stuff like "I should defend XY village", "I shouldn't attack XY party it is to fast or to strong", "I should go back to a settlement and heal my units", and much more!
Management
  • View important stats for each of your fiefs like food stocks, gold income and prosperity
  • View the garrison of each of your fiefs from anywhere on the map
  • Transfer Garrison units from one Garrison to another
  • Manage your town projects like adding/removing projects from anywhere on the map
  • View your town projects progress and easily boost them by adding reserve
  • View every upgrade and recruitment of your garrison in a activity log
Additional Features
  • Set the mod values as you wish with an in game configuration menu
  • Adjust many base game Garrison related settings
  • Turn this mod for AI on/off (turn it on if you want a challenge. Try it!)
  • Enable cheats related to your garrison like Garrison's don’t need food or disable the garrison costs
  • And probably much more I forgot to mention or included in a new update (I don't always update this list)


Installation
(You can savely install & update this mod even with an ongoing campaign)
  • Subscribe to the mod in the workshop
  • Start the the game from Steam
  • In the Launcher find and press Mods
  • Find Improved Garrisons and activate it
  • Enjoy!
Important for Nexus Mods users
If you have been using Nexus Mods to install Improved Garrisons before you have to delete the Improved Garrison folder from the games modules folder because mods from the modules folder overwrite mods from the steam workshop!

Deinstallation
(You can savely deinstall the mod even with an ongoing campaign)
  • Activate the "delete all Improved Garrisons Parties" option ingame in the configuration menu of Improved Garrisons
  • Save & quit the game
  • Deselect the Improved Garrisons mod in the M&B Launcher


This mod is multiple times proven to work for an ongoing campaign and to not corrupt the savefile after deactivation. But your game might crash if you are also using another mod with similar functionality.

This mod is a standalone mod there are no requirements needed!

If you have compatiblility, crashing or other issues
Please go to the official Nexus Mods page of Improved Garrisons. You may find a lot more information & a helpful community there.

Link to the Nexus Mods page[www.nexusmods.com]


This mod has an ingame configuration menu which allows you to to adjust (almost) every mod value as you like. To open this menu either press ALT + G ingame or use the configuration button at the bottom of the Improved Garrison UI window.

Special Thank You
I want to give a special thank you to @Tristan for his help with the texts of the mod!

[www.nexusmods.com]
热门讨论 查看全部(40)
8
11 月 26 日 下午 5:12
is the mod compatible with shokuho mod?
anime Lenin
26
12 月 12 日 下午 12:58
ideas/suggestions to improve the mod
Arroniz99
6
12 月 11 日 上午 1:03
mod getting worst
Hopia
1,168 条留言
Raven 50 分钟以前 
there is a problem when you transfer troops from hlavik, from the island to the mainland, they have no ship, they stuck in the shore and can't undo the transfer order
jhojhow007 2 小时以前 
Esse mod funciona no geforce now?
Stan 12 月 14 日 上午 6:52 
In fact, even if you disable the original upgrade, it will still upgrade the soldiers in your castle or town, and sometimes automatic recruitment will exceed the number you set. For example, you only need to upgrade to level 3, but it will gradually upgrade some soldiers to level 4, and then the recruitment system will keep recruiting new soldiers because of the shortage of level 3 troops.
Тренер 12 月 14 日 上午 2:09 
I don't understand why, but the mod doesn't work for me, there is no menu to configure and manage the units.
JOY BOY 12 月 12 日 上午 3:53 
Great mod, but seems to not work 100% or am I missing something? The garrisons have random units not in a template from time to time and fief management is not working at all, nor the indicated fief income. Note; I added this to an ongoing campaign. Maybe that does not work fully after all? No other mods installed at the time of these bugs.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 12 月 11 日 下午 11:06 
Thanks for updating
GnomoWar 12 月 11 日 下午 7:31 
Best mod ever, thanks bro!
Pe'pe 12 月 10 日 下午 10:42 
@hsultan657 You're on 1.2.12 and this mod is for 1.3.x. That's why. Go to the Nexus for old versions. It's annoying for mod authors to manage multiple workshop pages just for backwards compatibility.

@.Esik This mod gives you more control. I use it with Party AI control so I can manage my own fiefs and also my AI vassals/companions. It also provides world recruitment and control over garrison sizes and training levels for AI fiefs. As always, way better than Native's implementations of these features.
hsultan657 12 月 10 日 下午 2:15 
i am on 1.2.12 btw
hsultan657 12 月 10 日 下午 2:12 
the mod is not working with me i can not make a template and when i checked the error log it says
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