安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






**1. wonder_pelargir_mesh (doesn't exist)**
- File: common/buildings/00_castle_buildings.txt (lines 533, 1301, 2020, 2731)
- Fix: Replace with building_dunedain_castle_01-04_mesh (for proper level progression)
**2. cemanahuac_city_*_mesh (missing "building_" prefix)**
- File: common/buildings/00_city_buildings.txt (lines 326, 944, 1528, 2116)
- Fix: Change to "building_cemanahuac_city_01_mesh" and "building_cemanahuac_city_02_mesh"
- Your .asset files define them with the "building_" prefix but the building files are missing it
**3. guinean_castle_4_mesh (wrong format)**
- File: common/buildings/00_castle_buildings.txt (line 2519)
- Fix: Change to "guinean_castle_04_mesh" (should be "04" not "4")
just shows up with vanilla castles and cities... there a way to fix?
@Ty of Troy Hm, I have them displayed correctly. Tell me please the example of temple holding with missing graphics.
Is there a way for you to fix this or is this just something that needs to be endured with how things are set up?
Either way the mod is great but its just a tiny little issue!
UPDATED
Would you be interested on me linking the dds files so you can use them if you want?
Some of those backgrounds seems to be connected to my culture(playing as dremora)
Also it's not permanent, but instead seems to be switching randomly between correct ones and random ones - https://imgur.com/a/NLM6mPl