Crusader Kings III

Crusader Kings III

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Submod for EK2- Holdings Art (update in progress)
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756.169 MB
2022 年 12 月 25 日 下午 1:53
9 月 18 日 上午 1:50
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Submod for EK2- Holdings Art (update in progress)

在 Jimmywhite 的 1 个合集中
Elder Kings 2 ART Submods Collection
28 件物品
描述
This EK2 submod enhances the visual side of the game, making holdings and background illustrations more immersive and culturally diverse.

Every culture now features unique holdings illustrations, giving each culture its own distinct flavor and atmosphere.

Several cultures (Ayleid,Bosmer, Daedra) have received revamped 3D models using assets from other popular mods, many vanilla assets were also reassigned.

This mod bring characters and settlements closer to the Elder Scrolls lore, making them feel more authentic. Most capitals now feature custom background illustrations.






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[boosty.to]
142 条留言
Hyperion 10 月 23 日 下午 10:52 
Another issue in common/buildings/sprawl_background_graphics_buildings.txt, line 749. those gfx tries to use indian walls, but should not, because it's defined later on line (like ayleyd uses aldmer on line 791). Solution to remove that indian walls asset, because all gfx that use it already defined later.
Jimmywhite  [作者] 10 月 22 日 下午 12:49 
@Hyperion Hi! Thanks for the feedback!
Hyperion 10 月 22 日 下午 12:35 
Hi! Great mod, but I found 3 mesh reference errors causing "couldn't find pdxmesh" errors in the log:

**1. wonder_pelargir_mesh (doesn't exist)**
- File: common/buildings/00_castle_buildings.txt (lines 533, 1301, 2020, 2731)
- Fix: Replace with building_dunedain_castle_01-04_mesh (for proper level progression)

**2. cemanahuac_city_*_mesh (missing "building_" prefix)**
- File: common/buildings/00_city_buildings.txt (lines 326, 944, 1528, 2116)
- Fix: Change to "building_cemanahuac_city_01_mesh" and "building_cemanahuac_city_02_mesh"
- Your .asset files define them with the "building_" prefix but the building files are missing it

**3. guinean_castle_4_mesh (wrong format)**
- File: common/buildings/00_castle_buildings.txt (line 2519)
- Fix: Change to "guinean_castle_04_mesh" (should be "04" not "4")
Jimmywhite  [作者] 9 月 11 日 下午 12:43 
@Jet It is better to start a new game to eliminate possible bugs
Jet 9 月 11 日 下午 12:10 
can i add to an ongoing save
𐌸𐌿𐍂𐌲𐍉𐍄 9 月 5 日 下午 12:43 
Plots with Argonian cities are empty pls fix. And I also think that the original Kotri architecture looked more native to Black Marsh than the one added in the last update. Meanwhile great mod thx for working on it
Nerevar Moon-and-Star 9 月 1 日 下午 3:33 
Bug: The Argonian Cities do not show up for me, just an empty plot with a name. Otherwise wonderful mod, thank you so much for updating!
Aeylog 8 月 27 日 上午 1:16 
thank you very much for the update!
outlander7 8 月 25 日 上午 2:16 
thank you very much for the update!
Grand Admiral Thrawn 7 月 3 日 下午 12:27 
the heartlander holding cards look too western european, makes them feel too similar to the colovians, despite the heartlanders being an extension of the nibenese.