安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






'm working on additional improved. In a future update Brutes will also be able to use fuel rod guns and maulers. As well as trying to figure out why elites no longer can dual wield melee with energy swords and jackal swords... or any dual weapons. It just random happened after the June update but tags are identical to previous.
But once I fix those I'll update again
Ya I got so close to being done today but still needs a few touches before I push it out. It will have a lot more improvements like better diversity of AI, respawnable ammo and turrets, spartan ai buddies and more weapons as well as scripting should be improved a bit to help dampen the brain dead issue to non-existent
The only things I'm currently trying to get is a Falcon fighter replacement in the background with the Pelican and Phantom being destructible and making sure the timing is correct on respawns
My goal later when I come back for another update will be the option to play all 4 sides. No that I can enable 3rd person mode. So play as the covies as an elite or Sentinel for Forerunner or Shielded flood elite for flood. But that will take some serious revamping when I get around to that.
I need to update the file. It's in the works and will be out soon. Adding a 2.0 update to it where it will have more content and QOL improvements