tModLoader

tModLoader

Dash Hotkey
116 条留言
󠁳 7 月 30 日 下午 3:31 
а как клавишу рывка поменять то?:steamsad:
GDVim 7 月 19 日 下午 8:14 
well at least i dont need calamity to use shift for dash anymore, double tap is a pain in the ass. this mod is fantastic i love it
ChặtDáiTựSát 4 月 11 日 上午 10:45 
i think its the dash override options in the Calamity Mod section
vivibug 3 月 22 日 上午 7:41 
In case this gets updated again (I would love if it did), there are a couple things I'd like addressed. The keybinding in the keybindings menu doesn't exist and there is no mod config (unsure if this part is intentional.) The reason I'd like this version of the mod to work is that Helpful Hotkeys, while able to disable the vanilla dash, does not have an effect on some of Calamity's dashes (e.g. Asgard's Valor), which still trigger on double tap. Due to this mod initially being designed for Infernum, I was hoping that whoever takes this mod from where it's at could look at and fix these issues. Thank you :3
rawJIo  [作者] 1 月 17 日 上午 6:00 
HarmlessTurtle, that's actually interesting, even though I don't update the mod anymore (because it's mostly not needed anymore, I "developed" it almost specifically for Calamity Infernum mode/ because I was struggling dashing with all the bullet hell) and don't play Terraria as often, I remember this being an issue and being confused why are the dashes shorter than they are without the mod. That explains a lot. And also, if you are capable of doing it and want to, you can fork it without any problem. Or maybe (I don't know how it actually works) I could add you in contributors if you would like to fix and update it. That would be cool for all Vanilla+ players if their mods don't have an option for a dash keybind.
HarmlessTurtle 1 月 13 日 上午 10:41 
I'm curious what's the purpose of all the code relating to "self.dashTime". The condition "(self.dashTime >= 0 && self.direction == 1)" always succeeds. (This causes dashing right to always be short). self.dashTime is set to POSITIVE 15 regardless of which part of the condition succeeded (This causes dashing left to sometimes be normal). Very weird code.
HarmlessTurtle 1 月 13 日 上午 10:32 
SpecyJ is right. Solar flare + Celestial Starboard dash in air is significantly shorter with this mod on. I found out it's because the function early returns after "dashing = true;" but before "self.timeSinceLastDashStarted = 0;". Removing the early return fixes this.
Terri 2024 年 12 月 19 日 上午 3:34 
Mod works without issues.
I was worried about all the comments saying it doesnt work, but I just downloaded it and have no issues
aerooo 2024 年 10 月 26 日 上午 4:16 
Dash Hotkey is currently broken, Please fix it asap, Thank you.
Sacri Pan 2024 年 10 月 18 日 下午 5:24 
Wtf happened to my dash hot key, It just dissapeared out of existence
MaxWarren 2024 年 8 月 27 日 上午 8:44 
doesnt work... please fix it
fantasybabydino 2024 年 7 月 21 日 上午 9:47 
does the keybind stop when in menus? i usually have mine bound to shift soooo
Kanaris 2024 年 7 月 14 日 上午 5:40 
I think Fargo's Mutant Mod's version has an option to either disable it or leave it as is, whether or not you bind the hotkey. But I could be super wrong about that. Worth a look anyway.
Dispenser 2024 年 7 月 13 日 下午 5:54 
is there a way to make it not disable the vanilla dash behavior all together? im playing with a friend who uses it whilst im unfamiliar with it and i wish i could still use the vanilla dash
fatty mcjiggle tits 2024 年 7 月 5 日 下午 8:04 
its not that it "doesnt work". theres literally just no option to change the keybind in settings
munchkin man 2024 年 5 月 27 日 下午 8:04 
if it doesnt work for you then unequip the item that uses dash and then restart your game. make sure the mods enabled and re equip it and it will work
Joeythedudeguy 2024 年 4 月 10 日 下午 12:49 
this mod definitely worked for me
gubber 2024 年 3 月 31 日 下午 10:03 
doesn't seem to work anymore : (
「Lolimancer」Andry 2024 年 3 月 14 日 上午 9:06 
mod literally just does not work lmao
aureliusaugustine 2024 年 3 月 3 日 下午 1:01 
The mod does not seem to work, I don't see any keybind option and double tap still causes me to dash.
Kanaris 2024 年 2 月 29 日 下午 11:06 
Ending a dash prematurely like that seems to end your iframes earlier btw, but I could be wrong. All of the stuff i just wrote is based entirely on my own experience doing a lot of calamity and fargo playthroughs. I'm sure a modder could give you a better explanation of how those different aspects of player physics interact
Kanaris 2024 年 2 月 29 日 下午 10:59 
@SpecyJ that's a quirk of Terraria's player physics. I'm not certain on the specifics but to take Calamity wings as an example:
- Player with celestial starboard (moon lord) will have dashes that decelerate quickly due to the strong acceleration of the wings and low top horizontal speed.
- Player with drew's wings or some endgame tracers will have dashes that decelerate more slowly after a longer dash even with the same dash accessory, due to the high top speed of the wings, and more floaty kind of acceleration stat I think.

This even affects your dash cooldown, since the cooldown seems to be determined by when you end the dash (which can be brought about earlier by holding the opposite direction to your dash direction). Thus, on a boss with many quick dashes, it can help you keep up with their dash frequency by using starboard and an earlier dash iframe accessory instead of the endgame fully upgraded ones which have longer dashes.
SpecyJ 2024 年 2 月 29 日 上午 3:54 
Sorry about the previous assumption. I just found out. The dashes are shorter when flight accessories are equipped. I don't know if it's this mod but I do notice dashes are much more flexible and normal without wings.
SpecyJ 2024 年 2 月 27 日 上午 6:02 
There seems to bee a problem. Most of the dashes seem to be shorter than normal, and the ninja based dashes especially feel uneven. The dash to the left is occasionally longer or extended but the dash to the right is consistently short. I'm not sure if it's this mod's fault but I notice a shortage of response from gear that does have long enough dashes.
Serfinboard 2023 年 12 月 12 日 上午 5:18 
everything I have ever wanted out of this game's dash mechanic, its great except for I hate double tap A or D, thank you
CXBATUB 2023 年 12 月 1 日 下午 5:54 
THANK YOU
rawJIo  [作者] 2023 年 10 月 8 日 下午 3:32 
Kanaris, hey, that's interesting, I thought that logic I put in the mod won't have such flaws, I will look into that once I have enough free time, for now I have some issues that need to be resolved, as well as regular duties. I'm excited to hear about Fargo's Mutant Mod getting it's own dash keybind, thank you for telling me, since I wouldn't have learnt about this myself, at least not this soon. I hope it does not conflict with keybind from Calamity for people who want to play with both mods.
B4ST3T 2023 年 10 月 4 日 上午 7:18 
gonna put Shift for dash ngl
Kanaris 2023 年 9 月 27 日 上午 10:45 
We got a dash override config added to Fargo's Mutant Mod :steamthumbsup: it works on vanilla and Fargo's Souls dashes! Thanks for this mod because for the longest time it was keeping me sane.
Kanaris 2023 年 9 月 26 日 下午 12:28 
I have a minor improvement you could make, xeaal.

In Terraria if you press left + right (in that order), you will be stalled with zero horizontal accel, meaning you don't move once the game has decelerated you to a stop. I'll just call that stall state. It happens doing the directions in the opposite order too; any time you have both keys held at the same time it's a stall. It happens all the time during turnarounds if you don't release your 1st direction before pressing your 2nd.


Behaviour I expected from mod:
- Left + Right -> dash hotkey will dash right, because I input that most recently.

Actual behaviour
- Left + Right -> dash hotkey will dash left, because that was previously input, with no rightward *acceleration* between.


If you could change it to check what the most recent pressed was (i.e. key state went from 0 to 1) then in the niche "turnaround and dash immediately" scenarios it would dash in the direction the player wants.
Kanaris 2023 年 9 月 11 日 下午 6:41 
No problem, focus on IRL. Thanks for trying so hard anyway. For now I'm making an AHK script to double tap left/right depending on which way I was last facing/inputting. It's not perfect and I can't think up a good way to prevent the double tap dashes but it's better than having to double tap so frequently, or being stuck inside bosses with shield of cthulhu.
rawJIo  [作者] 2023 年 9 月 11 日 下午 2:33 
I don't have enough knowledge of C# in general and the way the game and other mods work. I have undertook some attempts to make dash keybind to work with other mods previously, but it didn't go well. I occasionally sit down and try to "get back into" (lol) modding and try to add support for some other mod, but end up failing and getting distracted from all this just as always. With the arrival of autumn I am also now busy studying so there's even less time to try and work on this mod. I also have to think of a way to implement HP buff for Infernum patch (I know what to patch, but don't know how). But I'll definitely try and I think pretty soon
rawJIo  [作者] 2023 年 9 月 11 日 下午 2:25 
Hey Kanaris! That is indeed great and I've actually been wanting to do this for more than half a year now. There are several problems with this though, mostly that I'm not a good C# (in fact any language) coder (yet). These mods that I "wrote" were mostly written by other people while they were explaining me how to do certain things like change original game methods etc. Even though I in fact did some work, like find code that's responsible for double-tap and write the logic for dashes with keybind, that's not really enough to make something more of this mod.
Kanaris 2023 年 9 月 11 日 上午 8:19 
Yo xeaal. Love the mod. It would be great if you could look into suporting fargo's souls mod dashes with it. For some reason even Helpful Hotkeys' dash functionality doesn't work consistently; it's very jank. If you've never played it, an accessory you can spawn in to test the dashes is "Jungle Enchantment".
everyᴏne 2023 年 9 月 2 日 下午 9:55 
oh, lmao my bad
rawJIo  [作者] 2023 年 9 月 2 日 下午 9:46 
everyone, Calamity has it's own keybind for dash since spring, so this mod basically does nothing for it
everyᴏne 2023 年 9 月 2 日 下午 8:13 
finially, cant tell you how many times i have died in calamity because my charactor dashed into a projectile
Nezzy 2023 年 8 月 31 日 下午 2:07 
it isn't disabling the double-tap dash for me but adds the keybind
Beolkul 2023 年 8 月 25 日 上午 5:09 
For some reason in multiplayer, im the only one that cant use the bind so I still have to do the double tap so its annoying
rawJIo  [作者] 2023 年 7 月 17 日 下午 2:26 
Bocchi, sadly, no, until I port it to 1.4.4, then you will be able to play it with tModloader on (now) latest version of Terraria. But 1.4.5 is coming very soon and developers (Red in particular) didn't respond to my requests to add separate button for dashes in vanilla. I don't know what's the problem with it, since there is even topic about this on the forum that has existed for a couple of years now.
iako 2023 年 7 月 17 日 下午 2:06 
i play on vanilla terraria (last version) there is a way to use this without download tModLoader? or make it work in normal aplication?
rawJIo  [作者] 2023 年 7 月 12 日 下午 9:57 
TBlack2005, if you're playing with Calamity then you need to use their bind for dash
rawJIo  [作者] 2023 年 7 月 12 日 下午 9:56 
LQZ, probably same thing with Calamity, seek for option from it in controls
rawJIo  [作者] 2023 年 7 月 12 日 下午 9:54 
Edva +W на маскве, maybe you were using it with Calamity like others, in that case this mod doesn't add an option for bind and you can use Calamity keybind for dash instead
rawJIo  [作者] 2023 年 7 月 12 日 下午 9:53 
Necrovane, fun thing is Calamity added their own keybind for dash some time ago in spring. It does almost exactly the same thing as my mod, except it somehow manages multiplayer synchronization so it's not glitchy. This is why I made this mod not to add any functionality if Calamity is loaded as they conflict with each other.
NecroVane 2023 年 7 月 12 日 上午 12:02 
Borderline required mod if you are playing calamity, dash trinkets help so much for so many fights, especially the later ones, but the double tap input is just awful and at least for me, led to my death more often than it saved my life(not to mention frustration while trying to lay blocks).
Dominus 2023 年 7 月 9 日 下午 5:57 
For those who can't find where the bind is, or what the hotkey is by default it's the F key. As for changing it (I had Calamity mod enabled so it may be different for anyone not using it) the name is "CalamityMod: Dash Double Tap Override"

That's what I've found to work for myself, if it still doesn't work then I'm not sure what else to list.
unc 2023 年 6 月 29 日 上午 9:06 
Enabled the mod but no option to bind dash appeared in keybinds
tarte au slip 2023 年 6 月 16 日 下午 11:58 
same
Svuolacius2011 2023 年 6 月 13 日 上午 4:38 
I dont know, maybe I did something wrong, but no extra option for binding dash appeared in keybinds settings