tModLoader

tModLoader

116 个评价
Dash Hotkey
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tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
47.161 KB
2022 年 12 月 20 日 下午 2:20
2023 年 8 月 1 日 上午 4:04
18 项改动说明 ( 查看 )

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Dash Hotkey

在 rawJIo 的 1 个合集中
Calamity Infernum
69 件物品
描述
This mod adds a dash keybind and disables it's initial double tap behaviour.

Now updated to 1.4.4!

All of the source code is available here: https://github.com/xeaal/DashKeybind

Huge thanks to https://psteamcommunity.yuanyoumao.com/id/stormytuna for guiding me through almost the whole process and writing a detour for vanilla method

Also huge thanks to https://psteamcommunity.yuanyoumao.com/id/Steviegt6/ also known as Tomat for a lot of help with detouring dash system of Calamity, literally rewriting parts of the code and to "basically, i am little cat#5356" for exceptional help in making the mod work

引用自 tModLoader
Developed By xeaal
116 条留言
󠁳 7 月 30 日 下午 3:31 
а как клавишу рывка поменять то?:steamsad:
GDVim 7 月 19 日 下午 8:14 
well at least i dont need calamity to use shift for dash anymore, double tap is a pain in the ass. this mod is fantastic i love it
ChặtDáiTựSát 4 月 11 日 上午 10:45 
i think its the dash override options in the Calamity Mod section
vivibug 3 月 22 日 上午 7:41 
In case this gets updated again (I would love if it did), there are a couple things I'd like addressed. The keybinding in the keybindings menu doesn't exist and there is no mod config (unsure if this part is intentional.) The reason I'd like this version of the mod to work is that Helpful Hotkeys, while able to disable the vanilla dash, does not have an effect on some of Calamity's dashes (e.g. Asgard's Valor), which still trigger on double tap. Due to this mod initially being designed for Infernum, I was hoping that whoever takes this mod from where it's at could look at and fix these issues. Thank you :3
rawJIo  [作者] 1 月 17 日 上午 6:00 
HarmlessTurtle, that's actually interesting, even though I don't update the mod anymore (because it's mostly not needed anymore, I "developed" it almost specifically for Calamity Infernum mode/ because I was struggling dashing with all the bullet hell) and don't play Terraria as often, I remember this being an issue and being confused why are the dashes shorter than they are without the mod. That explains a lot. And also, if you are capable of doing it and want to, you can fork it without any problem. Or maybe (I don't know how it actually works) I could add you in contributors if you would like to fix and update it. That would be cool for all Vanilla+ players if their mods don't have an option for a dash keybind.
HarmlessTurtle 1 月 13 日 上午 10:41 
I'm curious what's the purpose of all the code relating to "self.dashTime". The condition "(self.dashTime >= 0 && self.direction == 1)" always succeeds. (This causes dashing right to always be short). self.dashTime is set to POSITIVE 15 regardless of which part of the condition succeeded (This causes dashing left to sometimes be normal). Very weird code.
HarmlessTurtle 1 月 13 日 上午 10:32 
SpecyJ is right. Solar flare + Celestial Starboard dash in air is significantly shorter with this mod on. I found out it's because the function early returns after "dashing = true;" but before "self.timeSinceLastDashStarted = 0;". Removing the early return fixes this.
Terri 2024 年 12 月 19 日 上午 3:34 
Mod works without issues.
I was worried about all the comments saying it doesnt work, but I just downloaded it and have no issues
aerooo 2024 年 10 月 26 日 上午 4:16 
Dash Hotkey is currently broken, Please fix it asap, Thank you.
Sacri Pan 2024 年 10 月 18 日 下午 5:24 
Wtf happened to my dash hot key, It just dissapeared out of existence