Stellaris

Stellaris

Megastructure-Toggler
24 条留言
HUTIN PUILO 11 月 4 日 上午 4:42 
Still work on 4.1
Juwatu 6 月 19 日 上午 6:38 
Seems to cause crashes
HUTIN PUILO 2 月 26 日 上午 3:17 
Hello @Jack the Smack,
I translated your mod into Russian, could you add localization to the mod?
HUTIN PUILO 2 月 26 日 上午 3:17 
Yes,still work
The_Last_Mando 2024 年 10 月 30 日 上午 5:06 
Does this still work?:steamsad:
The Worthless Gamer 2024 年 1 月 15 日 上午 1:09 
i opted to disable hyper-relays midgame (and destroying existing ones) via the console command calls and it seems my construction ships are still able to build new hyper relays so it might be kinda buggy. Disabling them at the start of game seems fine though.
zaramo 2023 年 9 月 16 日 上午 1:47 
Just answered my question, I just tried a game with this mod and still working fine.
zaramo 2023 年 9 月 15 日 下午 8:17 
will this need updating for 3.9, or will it still work fine.
Regnion 2023 年 8 月 27 日 下午 7:54 
Does this remove L-Gate gateways as well?
SoulTechnology 2023 年 7 月 15 日 上午 5:56 
Could we get sentry arrays added to the options?
Dont think its been patched by paradox yet. but when AIs (especially multiple) build sentry arrays (especially on a larger galaxy) is can cause some performance issues.
Plus, personally, it kinda kills allot of the intel gameplay.
Jorgin™ 2023 年 6 月 6 日 下午 5:49 
doesn´t seem to work anymore, used this and the ships still tried to use the hyper relays, and that crashed the game
Kmchil 2023 年 4 月 19 日 下午 11:52 
Does this work with Fallen Empires? Followed instructions for the midgame by running event.01 and event.03, but after the hyper relays are destroyed, the FE just builds them all again :(
zaramo 2023 年 4 月 14 日 上午 8:47 
Love this mod, can finally play without lag. Thank you.
wumbeer 2023 年 3 月 7 日 上午 5:11 
Thank you for this mod. Disabling habitats makes for a much more enjoyable game.
@Duat Re - I use this with Gigastructures - have not seen any issues.
Duat Re 2023 年 2 月 4 日 上午 6:25 
Compatible with Gigastructures?
Double D 2023 年 1 月 27 日 上午 7:52 
Wondering the same as fluffy, options to disable this stuff but not destroy currently all existing.

Does it destroy player created structures too? Wonder if it was player specific as well that'd be even more more technical.
Omicron 2023 年 1 月 22 日 上午 12:55 
Awesome, thanks :)
Jack the Smack  [作者] 2023 年 1 月 21 日 下午 7:43 
@fatfluffycat it would be possible but it will require some effort to implement.
@Omicron It detects the host and only produces the popups for them. The changes apply to every empire in the game.
Omicron 2023 年 1 月 19 日 上午 4:26 
How does this work in multiplayer? Will every player get this popup at game start? What if one player chooses to disable a structure and then another player chooses to leave them enabled?
fatfluffycat 2023 年 1 月 17 日 下午 4:52 
Is it possible to disable the construction of new hyper relays, but leave existing ones intact and usable?
Tvasan 2023 年 1 月 5 日 上午 5:46 
Thanks worked like a charm
Jack the Smack  [作者] 2023 年 1 月 4 日 下午 7:42 
Run the 01 event call first. THen run the 03 event call afterward. A popup will appear if successful.
Tvasan 2023 年 1 月 4 日 上午 9:45 
Which of these two event calls is which when trying to use this mod midgame and useing the console?
Zero_Sum_Outcomes 2023 年 1 月 1 日 下午 1:52 
Thank you for the mod