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报告翻译问题






- Yes. They 100% rely on Biotech's Xenotype system to work.
painted wolves (Or african wild dogs), otters features.
- use the styling bench or, if i remember correctly, turn on dev mode and there'll be a new gizmo when you select a pawn.
- thats because character editor is annoying to work with.
- because we just haven't had the time to make them?
So hard to find a lizardman mod
- that's a lot of work I have no time for
- I think that's a mod option, no?
- Don't think so with how the fur colour system works in this mod.
- theres a compatibility mod called xenotype facial animation that includes anthrosonae as far as im aware.
@ZephyrraDawn
- theres no real way for us to know whats going on unless you give us a hugslib log. Our fur colour system shouldn't affect any other genes from other mods unless they use the VE system to swap colours when the anthro genes are detected. A few of my mods do that for ears and tails.
- Unsure, that's for Lythical to decide :)
- Cool! They are gonna be as individual anthrosonaes, or more like gene variation to existing anthrocat?
- Lythical and I are working on more felines. :) I am still in the midst of making the textures.
- you can suggest stuff!
Is alright to leave suggestions? Even if it gets left in the "Probably won't do that" camp.
- Yes
- Nice! Awesome <3
As Anthrosonae doesn't have a separate nose gene like the pigs, I couldn't add the snouts/beaks, but I think it looks good as is
- You'd have to make a patch that adds the genes into those vanilla xenotypes.
- Sounds like you use a facial animation mod or something because our mod wont be doing that. We dont even have any textures that would do that
- we can't do much without a log
Possibly with their hoods & whatnot?
- someone posted it in my discord! Thank you so much!! Now I need to make one for my xenotypes xD