边缘世界 RimWorld

边缘世界 RimWorld

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Anthrosonae
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
29.538 MB
2022 年 12 月 15 日 下午 2:50
8 月 11 日 上午 10:57
18 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Anthrosonae

描述

Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally identical to baseliner humans. Related xenogerms are commercially available among many spacer-tech and ultra-tech societies, often as part of an exotic fashion trend or to affirm an individual's identity. Contrary to popular belief, anthrosona genes are engineered from the ground-up without any splicing from their animal counterparts.

Anthrosonae is a successor to the Anthromorphs project. It is designed to blend in seamlessly with vanilla content. No unnecessary items, factions, or mechanics will be added. Genes are purely cosmetic.


15 new xenotypes—cats, cattle, foxes, goats, hyenas, red pandas, wolves, etc...
59 new genes—ears, fur, tails, horns, etc...
14 new hairstyles
Fur color customization—including Pawn Editor and styling bench integration (you can also customize via gizmo in dev mode, with god mode enabled)
In-game generation—anthrosonae pawns will generate among vanilla factions and events (and Vanilla Expanded additions)
Anomaly compatibility—ghouls, shamblers, etc...


Toggleable patches are located under Vanilla Framework Expanded in the mod options tab.

Enable inheritability determines whether anthrosonae genes are endogenes that can be passed on, or xenogenes which cannot (requires either resetting pawns' genes via dev mode, or a fresh save, disabled by default)
Enable unnatural fur colors determines whether anthrosonae pawns will generate with exotic fur colors (does not remove exotic fur color options from customization, enabled by default)
Enable anthrosonae genes generating in genepacks determines whether anthrosonae genes will generate in genepacks sold by traders (disabled by default)
Enable debug pawns determines whether anthrosonae pawn kinds exist or not, for debugging purposes (spawnable via dev mode, disabled by default)

Karma's Simple Blinking patch


Willow, aka Avery—design, XML, textures, showcases Patreon[www.patreon.com]
Erin—textures, hero art Discord[discord.com] Patreon[www.patreon.com]
Taranchuk—C#

boredom974—C# bugfixing
Ouranos—anthrobear, anthropanda textures
BillieCardboard—commissioned the anthrogoats

RimWorld is owned by Tynan Sylvester.

Some of the assets used in the showcase images were made by Oskar Potocki.

(CC BY-NC-ND 4.0)[creativecommons.org]
热门讨论 查看全部(5)
10
8 月 24 日 下午 10:46
Bug: Invisible pawn and broken multi-colored background during Creepjoiner Event
RazorHoku
5
9 月 19 日 下午 1:02
Rimworld 1.5: Baseliner pawns missing heads and visual body parts cause rendering issues
Khias
5
4 月 18 日 上午 6:39
Compatibility issue with "Vanilla Races Expanded - Lycanthrope"
Legeden
1,357 条留言
inkoгнида 12 月 10 日 上午 4:23 
Ох зря я туда полез.... Крекерос ♥♥♥♥♥ что ты наделал.....
Erin  [作者] 12 月 5 日 上午 5:50 
@Shuttle
- I dont see any previous comments from you recently, so I dont think we can ignore someone that didnt comment? Either way, it was a decision from Willow to make the heads be included with the body that matches, as it trims down on extra genes.
Shuttle 12 月 5 日 上午 4:34 
found the bug turned out making the body a furkin bug it out. you should just make the head split.
Shuttle 12 月 5 日 上午 4:12 
AHHHH NONE IS HELPPING
there a bug where only body colors are red and green AND I CAN"T FIX IT
Erin  [作者] 11 月 25 日 上午 4:26 
@Salep
- It'll spawn on random pawns, or should do. There's a mod option to enable it.
Salep 11 月 25 日 上午 3:42 
hi, did I understand correct by default content of this mod doesnt spawn in genepacks or appear at random pawns?
Erin  [作者] 11 月 22 日 上午 1:19 
@Maximunex
- We have custom masks, so no the custom colours won't work
Maximunex 11 月 21 日 下午 7:36 
I there a way to only use the heads? I've been trying to make it compatible with this mod to replace the bodies, but simply changing tha paths to the sprites in FurDefs.xml does not seem to work properly in terms of the correct colors being applied (overlays seem to fit fine tho)
Nuts&Bolts 11 月 17 日 上午 10:22 
Whenever I make a statue of an anthro pawn, the body shape and color of the statue changes everytime I load the save! I'm assuming this is a bug.
Lemon caro 11 月 17 日 上午 12:56 
nvm didnt read the description carefully