边缘世界 RimWorld

边缘世界 RimWorld

Steel slags refined
21 条留言
GodlyAnnihilator  [作者] 8 月 18 日 上午 7:27 
Don't worry, I like feedback such as yours, especially when it's about making it better, or adding extra useful things.
Back then I was just making whatever idea was coming to my head to basically learn the very basics of XML modding for Rimworld.
Once again, your idea is solid.
HotdogMoisturiser 8 月 18 日 上午 6:32 
dontget me wrong the idea is good but somemay consider a componet per slag op.
at least a 25% chance of one seems resonable up to 75% chance.
GodlyAnnihilator  [作者] 8 月 18 日 上午 6:28 
Maybe I try to re-make a similar mod but with that logic.
Thanks for the idea!
HotdogMoisturiser 8 月 18 日 上午 6:05 
Id rather less than a 100% chance for a component
hoopybees 8 月 2 日 下午 7:26 
Thanks for updating!
GodlyAnnihilator  [作者] 8 月 2 日 上午 10:20 
Tested and updated for 1.6
Works as intended.
Have fun!
RobinHood192000 8 月 2 日 上午 2:56 
@GodlyAnnihilator Thanks man! I think its a very good mod, getting components to make into advanced ones in the late game gets to be a pain. Slags to components is mega useful.
GodlyAnnihilator  [作者] 8 月 2 日 上午 2:22 
Haven’t tried it. But I’ve made it quite simple so I doubt it doesn’t work. I didn’t bother to update because I didn’t see anyone asking for it. I see what I can do after work.
RobinHood192000 8 月 1 日 上午 9:49 
Any chance of an update? or does this still work in 1.6 anyone?
GodlyAnnihilator  [作者] 2024 年 11 月 8 日 上午 9:01 
Updated to 1.5.
Some small changes.
Time to refine 1 slag reduced about 25%
Time to refine 3 slags reduced about 33%
GodlyAnnihilator  [作者] 2024 年 2 月 7 日 上午 5:24 
Thanks a lot! I'm happy you liked my mod! :steamhappy:
Vindicator 2024 年 2 月 6 日 下午 6:17 
Makes sense well enough, given vanilla lets you mine components from a wall of ancient compacted machinery that somehow still work flawlessly.

Fantastic QoL mod
pgames-food 2022 年 12 月 26 日 下午 6:01 
ah cool, thanks, will check it out :)
GodlyAnnihilator  [作者] 2022 年 12 月 23 日 下午 5:33 
If you want an alternative to the sunlamp you can go with this mod as well.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2892287209
This used to be on Vanilla Furniture Expanded but was removed for some reason.
It consumes 1000W, needs quite some research, and has way bigger range than the vanilla sun lump, and also produces some heat,

Tomorrow I might check your mod as you said, and see if it's easy enough to implement the research for my mod.
Thanks in advance.
pgames-food 2022 年 12 月 23 日 下午 2:40 
ah thanks for the info, i didnt have tilled soil (or sunlamps yet) :)
i'll try to get crafting up to make good clothing - currently all of my cotton goes towards making mercers backpacks so that my colonists can carry and haul large amounts of stuff :)

ah thats ok, you dont have to add any research, but if you wanted to learn you are very welcome to have a look at how i did research for my recycling mod if you want :) (we all learn bits of code from others and help the community to grow with mods :)
GodlyAnnihilator  [作者] 2022 年 12 月 23 日 上午 5:02 
I also use that mod with the metal flowers, they are extremely hard to grow unless you have the tilled soil mod that makes dirt growth from 100% to 200%.
Unless you play in big worlds and you have a lot of space to spare for this flowers, they are pretty much useless and need a lot of work, what I do is, have a good crafter, most likely 16 crafting or higher, farm cotton, make good quality cloths, (masterwork or better) and sell them at crazy good prices, and buy whatever I want, OR i go directly outside of my settlement, create a second settlement and mine whatever that world has and bring it back via launchpads.

~Also, as you said that I should do something so the mod can be behind some research, I thought about doing this, but then again I don't have the experience to do it, the code it's self is inspired by other mods, I've seen many crafting def mods and learnt how to do a simple crafting recipe, but that's all I know.
Still thought, thank you for commenting and giving ideas!
pgames-food 2022 年 12 月 22 日 下午 6:35 
btw i tried some of those plasteel bulbs mods (which gives you growable flowers to smelt in bulk for the metals) but they are much harder to benefit from (at least so far) with slow growth rates and as far as i can tell, just a marginal gain in terms of metal gained vs cost to buy, but maybe with higher yields from skills and some clothing to improve efficiency i might break even + gain some more :)
pgames-food 2022 年 12 月 22 日 下午 6:34 
hi it could just be a case where 1 softer metal has melted into a larger stronger metal component, in which case its like carefully (s)melting the melted aluminium from a sturdier steel component, which then gains you 1 usable component (rather than the metal) :)

im adding to my 1.2 game as 1 base doesnt have a machining or fab bench yet, to save me using a helicopter to send components to it, but that base has lots of slag chunks on the map :)

(if it's not hidden behind a research tech, i think it could be cool for this mod to have 1 research item, like 400 research or something small, which then unlocks how to turn slag into component) :)
东方彩虹🌈 2022 年 12 月 19 日 下午 8:42 
cool😎
GodlyAnnihilator  [作者] 2022 年 12 月 15 日 上午 12:00 
The "lore" behind it shouldn't have much logic. There are countless mods that don't make sense... Plants that you can grow and harvest all kind of minerals like gold/steel/plasteel etc... I thought because drop pods need components to be made, and when they get dropped down they remove slags from themselves, I would use that logic as a way to make this mod...
The Dutchman 2022 年 12 月 14 日 下午 4:27 
Why would slag chunks contain components still? Its melted metal..