安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I will update this mod with Tides of Torment release later this month.
Yeah, even if the launcher says "outdated".
I dunno, I'm split down the middle on it. Obviously having dwarfs WILL replace the standard State Troops, but that's also cuz the normal infantry just was never allowed to keep to that middle of the road baseline as the game powercrept the old Empire roster. So now you go bare minimum or cavalry/hero frontline and otherwise pretend to be Napoleon. Empire infantry need something to at least be better offensively than dwarfs are. But that's neither here nor there.
In an ideal world, you could thread the needle where you could basically have a couple dwarfs per army, while the nobles and gunners remain capped, I suppose. But still, the units themselves look cool, and none of this is worth fretting over. If I really care, I'll just... make a submod for private use, I suppose!
-Imperial Dwarf Warriors x4
-Imperial Dwarf Nobles x4
-Imperial Dwarf Warriors (Spears & Shields) x4
-Imperial Dwarf Handgunners x4
-Imperial Dwarf Halberdiers x4
No, I have pretty much changed my stance on no-cap mods as they have gradually increased my maintenance duty quite a bit, I will not make no-cap mods anymore.
If you find the cap THAT unbearable I guess that I could push the cap to 5 or 6 when CA's next big update drops.
But again, we are talking about a support army of Imperial Dwarfs: they are meant to be capped because they are meant to be few in numbers.
And if 4 period, can they receive a no-cap submod like the Imperial Ogres?
I'll keep monitoring the main mod but at this point a return of D3rpyN3wb seems unlikely and unless someone else is going to fix it again we may be stuck with vanilla animations for good this time.
Do also note that probably this update was not save compatible, sorry if I borked your save in that case.
We can only hope in his eventual return or that someone continue his work/make a similar mod.
Custom animations are way out of my league, so I can only watch and wait for a solution like you all.
The units that need the animation from that mod will T-pose.
The Dwarf Polearms mod is NOT optional and it is required for this mod to work as intended.
Anyway, do the following:
-Open RPFM
-Go to Packfile>Open from content>!!zerg_whiii_dwf_imperial_dwarfs.pack
-Then go to db>main_units_tables>zerg_whiii_dwf_imperial_dwarfs_data__
-Then go to the Campaign Cap section and change that numeric value from 4 to -1
-Lastly go back to Packfile and click on Save Packfile
And you are done! You can now close RPFM and test the changes in-game.
Please keep in mind that you'll HAVE TO repeat this procedure every time I'm going to update this mod, since the values will reset back to 4 after each update.
Plus, I don't really understand how a simple unit mod could cause flickering.
If by any chance you meant that you have weird/ugly LOD units when zooming out or weird light effects attached to the units that's not caused by the mod itself but by the game.
Warhammer 3 have some general problems with LOD and reflections on units, especially if we are talking about custom units.
I would suggest you to try this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2922534576 to fix at least the weird glowing effects on the units.
As far as I can tell this mod is not causing any flickering.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
I do hope at some point, when SFO gets a full release this gets an SFO submod. Until then, this will spice the Empire ! <3